Switch to per-pixel texture lookup for paints.

This is a prerequisite for supporting gradients and images.
This commit is contained in:
Patrick Walton 2020-02-04 21:50:13 -08:00
parent 1e84ddf1ff
commit b269723254
30 changed files with 389 additions and 490 deletions

1
Cargo.lock generated
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@ -1523,6 +1523,7 @@ dependencies = [
"arrayvec 0.4.12 (registry+https://github.com/rust-lang/crates.io-index)",
"bitflags 1.2.1 (registry+https://github.com/rust-lang/crates.io-index)",
"log 0.4.8 (registry+https://github.com/rust-lang/crates.io-index)",
"pathfinder_color 0.1.0",
"pathfinder_geometry 0.4.0",
"pathfinder_simd 0.4.0",
"smallvec 0.6.13 (registry+https://github.com/rust-lang/crates.io-index)",

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@ -12,7 +12,7 @@ use pathfinder_simd::default::F32x4;
use std::fmt::{self, Debug, Formatter};
// TODO(pcwalton): Maybe this should be a u32?
#[derive(Clone, Copy, PartialEq, Eq, Hash, Default)]
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash, Default)]
pub struct ColorU {
pub r: u8,
pub g: u8,

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@ -10,6 +10,9 @@ bitflags = "1.0"
log = "0.4"
smallvec = "0.6"
[dependencies.pathfinder_color]
path = "../color"
[dependencies.pathfinder_geometry]
path = "../geometry"

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@ -1,4 +1,4 @@
// pathfinder/geometry/src/dash.rs
// pathfinder/content/src/dash.rs
//
// Copyright © 2019 The Pathfinder Project Developers.
//

36
content/src/gradient.rs Normal file
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@ -0,0 +1,36 @@
// pathfinder/geometry/src/gradient.rs
//
// Copyright © 2020 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
use crate::sorted_vector::SortedVector;
use pathfinder_color::ColorU;
use std::cmp::PartialOrd;
#[derive(Clone, Debug)]
pub struct Gradient {
stops: SortedVector<ColorStop>,
}
#[derive(Clone, Copy, PartialEq, PartialOrd, Debug)]
pub struct ColorStop {
pub offset: f32,
pub color: ColorU,
}
impl Gradient {
#[inline]
pub fn add_color_stop(&mut self, stop: ColorStop) {
self.stops.push(stop);
}
#[inline]
pub fn stops(&self) -> &[ColorStop] {
&self.stops.array
}
}

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@ -19,9 +19,11 @@ extern crate log;
pub mod clip;
pub mod dash;
pub mod gradient;
pub mod orientation;
pub mod outline;
pub mod segment;
pub mod sorted_vector;
pub mod stroke;
pub mod transform;

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@ -1,6 +1,6 @@
// pathfinder/renderer/src/sorted_vector.rs
// pathfinder/content/src/sorted_vector.rs
//
// Copyright © 2019 The Pathfinder Project Developers.
// Copyright © 2020 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license

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@ -21,7 +21,7 @@ use pathfinder_geometry::rect::RectI;
use pathfinder_geometry::transform3d::Transform4F;
use pathfinder_geometry::vector::{Vector2I, Vector4F};
use pathfinder_renderer::gpu::options::{DestFramebuffer, RendererOptions};
use pathfinder_renderer::gpu::renderer::RenderMode;
use pathfinder_renderer::gpu::renderer::PostprocessOptions;
use pathfinder_renderer::gpu_data::RenderCommand;
use pathfinder_renderer::options::RenderTransform;
use pathfinder_renderer::post::DEFRINGING_KERNEL_CORE_GRAPHICS;
@ -252,9 +252,9 @@ impl<W> DemoApp<W> where W: Window {
fn render_vector_scene(&mut self) {
match self.scene_metadata.monochrome_color {
None => self.renderer.set_render_mode(RenderMode::Multicolor),
None => self.renderer.set_postprocess_options(None),
Some(fg_color) => {
self.renderer.set_render_mode(RenderMode::Monochrome {
self.renderer.set_postprocess_options(Some(PostprocessOptions {
fg_color: fg_color.to_f32(),
bg_color: self.background_color().to_f32(),
gamma_correction: self.ui_model.gamma_correction_effect_enabled,
@ -264,7 +264,7 @@ impl<W> DemoApp<W> where W: Window {
} else {
None
},
})
}))
}
}

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@ -56,14 +56,10 @@ where
dest_framebuffer: DestFramebuffer<D>,
options: RendererOptions,
fill_program: FillProgram<D>,
solid_multicolor_tile_program: SolidTileMulticolorProgram<D>,
alpha_multicolor_tile_program: AlphaTileMulticolorProgram<D>,
solid_monochrome_tile_program: SolidTileMonochromeProgram<D>,
alpha_monochrome_tile_program: AlphaTileMonochromeProgram<D>,
solid_multicolor_tile_vertex_array: SolidTileVertexArray<D>,
alpha_multicolor_tile_vertex_array: AlphaTileVertexArray<D>,
solid_monochrome_tile_vertex_array: SolidTileVertexArray<D>,
alpha_monochrome_tile_vertex_array: AlphaTileVertexArray<D>,
solid_tile_program: SolidTileProgram<D>,
alpha_tile_program: AlphaTileProgram<D>,
solid_tile_vertex_array: SolidTileVertexArray<D>,
alpha_tile_vertex_array: AlphaTileVertexArray<D>,
area_lut_texture: D::Texture,
quad_vertex_positions_buffer: D::Buffer,
quad_vertex_indices_buffer: D::Buffer,
@ -97,7 +93,7 @@ where
pub debug_ui_presenter: DebugUIPresenter<D>,
// Extra info
render_mode: RenderMode,
postprocess_options: Option<PostprocessOptions>,
use_depth: bool,
}
@ -112,10 +108,8 @@ where
-> Renderer<D> {
let fill_program = FillProgram::new(&device, resources);
let solid_multicolor_tile_program = SolidTileMulticolorProgram::new(&device, resources);
let alpha_multicolor_tile_program = AlphaTileMulticolorProgram::new(&device, resources);
let solid_monochrome_tile_program = SolidTileMonochromeProgram::new(&device, resources);
let alpha_monochrome_tile_program = AlphaTileMonochromeProgram::new(&device, resources);
let solid_tile_program = SolidTileProgram::new(&device, resources);
let alpha_tile_program = AlphaTileProgram::new(&device, resources);
let postprocess_program = PostprocessProgram::new(&device, resources);
let stencil_program = StencilProgram::new(&device, resources);
@ -145,27 +139,15 @@ where
&quad_vertex_positions_buffer,
&quad_vertex_indices_buffer,
);
let alpha_multicolor_tile_vertex_array = AlphaTileVertexArray::new(
let alpha_tile_vertex_array = AlphaTileVertexArray::new(
&device,
&alpha_multicolor_tile_program.alpha_tile_program,
&alpha_tile_program,
&quad_vertex_positions_buffer,
&quad_vertex_indices_buffer,
);
let solid_multicolor_tile_vertex_array = SolidTileVertexArray::new(
let solid_tile_vertex_array = SolidTileVertexArray::new(
&device,
&solid_multicolor_tile_program.solid_tile_program,
&quad_vertex_positions_buffer,
&quad_vertex_indices_buffer,
);
let alpha_monochrome_tile_vertex_array = AlphaTileVertexArray::new(
&device,
&alpha_monochrome_tile_program.alpha_tile_program,
&quad_vertex_positions_buffer,
&quad_vertex_indices_buffer,
);
let solid_monochrome_tile_vertex_array = SolidTileVertexArray::new(
&device,
&solid_monochrome_tile_program.solid_tile_program,
&solid_tile_program,
&quad_vertex_positions_buffer,
&quad_vertex_indices_buffer,
);
@ -198,14 +180,10 @@ where
dest_framebuffer,
options,
fill_program,
solid_monochrome_tile_program,
alpha_monochrome_tile_program,
solid_multicolor_tile_program,
alpha_multicolor_tile_program,
solid_monochrome_tile_vertex_array,
alpha_monochrome_tile_vertex_array,
solid_multicolor_tile_vertex_array,
alpha_multicolor_tile_vertex_array,
solid_tile_program,
alpha_tile_program,
solid_tile_vertex_array,
alpha_tile_vertex_array,
area_lut_texture,
quad_vertex_positions_buffer,
quad_vertex_indices_buffer,
@ -233,7 +211,7 @@ where
framebuffer_flags: FramebufferFlags::empty(),
buffered_fills: vec![],
render_mode: RenderMode::default(),
postprocess_options: None,
use_depth: false,
}
}
@ -276,7 +254,7 @@ where
}
pub fn end_scene(&mut self) {
if self.postprocessing_needed() {
if self.postprocess_options.is_some() {
self.postprocess();
}
@ -343,8 +321,8 @@ where
}
#[inline]
pub fn set_render_mode(&mut self, mode: RenderMode) {
self.render_mode = mode;
pub fn set_postprocess_options(&mut self, new_options: Option<PostprocessOptions>) {
self.postprocess_options = new_options;
}
#[inline]
@ -368,23 +346,33 @@ where
}
fn upload_paint_data(&mut self, paint_data: &PaintData) {
// FIXME(pcwalton): This is a hack. We shouldn't be generating paint data at all on the
// renderer side.
let (paint_size, paint_texels): (Vector2I, &[u8]);
if self.postprocess_options.is_some() {
paint_size = Vector2I::splat(1);
paint_texels = &[255; 4];
} else {
paint_size = paint_data.size;
paint_texels = &paint_data.texels;
};
match self.paint_texture {
Some(ref paint_texture) if
self.device.texture_size(paint_texture) == paint_data.size => {}
Some(ref paint_texture) if self.device.texture_size(paint_texture) == paint_size => {}
_ => {
let texture = self.device.create_texture(TextureFormat::RGBA8, paint_data.size);
let texture = self.device.create_texture(TextureFormat::RGBA8, paint_size);
self.paint_texture = Some(texture)
}
}
self.device.upload_to_texture(self.paint_texture.as_ref().unwrap(),
RectI::new(Vector2I::default(), paint_data.size),
TextureDataRef::U8(&paint_data.texels));
RectI::new(Vector2I::default(), paint_size),
TextureDataRef::U8(paint_texels));
}
fn upload_solid_tiles(&mut self, solid_tiles: &[SolidTileBatchPrimitive]) {
self.device.allocate_buffer(
&self.solid_tile_vertex_array().vertex_buffer,
&self.solid_tile_vertex_array.vertex_buffer,
BufferData::Memory(&solid_tiles),
BufferTarget::Vertex,
BufferUploadMode::Dynamic,
@ -393,7 +381,7 @@ where
fn upload_alpha_tiles(&mut self, alpha_tiles: &[AlphaTileBatchPrimitive]) {
self.device.allocate_buffer(
&self.alpha_tile_vertex_array().vertex_buffer,
&self.alpha_tile_vertex_array.vertex_buffer,
BufferData::Memory(&alpha_tiles),
BufferTarget::Vertex,
BufferUploadMode::Dynamic,
@ -480,47 +468,32 @@ where
fn draw_alpha_tiles(&mut self, count: u32) {
let clear_color = self.clear_color_for_draw_operation();
let alpha_tile_vertex_array = self.alpha_tile_vertex_array();
let alpha_tile_program = self.alpha_tile_program();
let mut textures = vec![self.device.framebuffer_texture(&self.mask_framebuffer)];
let mut uniforms = vec![
(&alpha_tile_program.transform_uniform,
(&self.alpha_tile_program.transform_uniform,
UniformData::Mat4(self.tile_transform().to_columns())),
(&alpha_tile_program.tile_size_uniform,
(&self.alpha_tile_program.tile_size_uniform,
UniformData::Vec2(F32x2::new(TILE_WIDTH as f32, TILE_HEIGHT as f32))),
(&alpha_tile_program.stencil_texture_uniform, UniformData::TextureUnit(0)),
(&alpha_tile_program.stencil_texture_size_uniform,
(&self.alpha_tile_program.stencil_texture_uniform, UniformData::TextureUnit(0)),
(&self.alpha_tile_program.stencil_texture_size_uniform,
UniformData::Vec2(F32x2::new(MASK_FRAMEBUFFER_WIDTH as f32,
MASK_FRAMEBUFFER_HEIGHT as f32))),
];
match self.render_mode {
RenderMode::Multicolor => {
let paint_texture = self.paint_texture.as_ref().unwrap();
textures.push(paint_texture);
uniforms.push((&self.alpha_multicolor_tile_program.paint_texture_uniform,
UniformData::TextureUnit(1)));
uniforms.push((&self.alpha_multicolor_tile_program.paint_texture_size_uniform,
UniformData::Vec2(self.device
.texture_size(paint_texture)
.0
.to_f32x2())));
}
RenderMode::Monochrome { .. } if self.postprocessing_needed() => {
uniforms.push((&self.alpha_monochrome_tile_program.color_uniform,
UniformData::Vec4(F32x4::splat(1.0))));
}
RenderMode::Monochrome { fg_color, .. } => {
uniforms.push((&self.alpha_monochrome_tile_program.color_uniform,
UniformData::Vec4(fg_color.0)));
}
}
let paint_texture = self.paint_texture.as_ref().unwrap();
textures.push(paint_texture);
uniforms.push((&self.alpha_tile_program.paint_texture_uniform,
UniformData::TextureUnit(1)));
uniforms.push((&self.alpha_tile_program.paint_texture_size_uniform,
UniformData::Vec2(self.device
.texture_size(paint_texture)
.0
.to_f32x2())));
self.device.draw_elements_instanced(6, count, &RenderState {
target: &self.draw_render_target(),
program: &alpha_tile_program.program,
vertex_array: &alpha_tile_vertex_array.vertex_array,
program: &self.alpha_tile_program.program,
vertex_array: &self.alpha_tile_vertex_array.vertex_array,
primitive: Primitive::Triangles,
textures: &textures,
uniforms: &uniforms,
@ -542,43 +515,25 @@ where
fn draw_solid_tiles(&mut self, count: u32) {
let clear_color = self.clear_color_for_draw_operation();
let solid_tile_vertex_array = self.solid_tile_vertex_array();
let solid_tile_program = self.solid_tile_program();
let mut textures = vec![];
let mut uniforms = vec![
(&solid_tile_program.transform_uniform,
(&self.solid_tile_program.transform_uniform,
UniformData::Mat4(self.tile_transform().to_columns())),
(&solid_tile_program.tile_size_uniform,
(&self.solid_tile_program.tile_size_uniform,
UniformData::Vec2(F32x2::new(TILE_WIDTH as f32, TILE_HEIGHT as f32))),
];
match self.render_mode {
RenderMode::Multicolor => {
let paint_texture = self.paint_texture.as_ref().unwrap();
textures.push(paint_texture);
uniforms.push((&self.solid_multicolor_tile_program.paint_texture_uniform,
UniformData::TextureUnit(0)));
uniforms.push((&self.solid_multicolor_tile_program.paint_texture_size_uniform,
UniformData::Vec2(self.device
.texture_size(paint_texture)
.0
.to_f32x2())));
}
RenderMode::Monochrome { .. } if self.postprocessing_needed() => {
uniforms.push((&self.solid_monochrome_tile_program.color_uniform,
UniformData::Vec4(F32x4::splat(1.0))));
}
RenderMode::Monochrome { fg_color, .. } => {
uniforms.push((&self.solid_monochrome_tile_program.color_uniform,
UniformData::Vec4(fg_color.0)));
}
}
let paint_texture = self.paint_texture.as_ref().unwrap();
textures.push(paint_texture);
uniforms.push((&self.solid_tile_program.paint_texture_uniform,
UniformData::TextureUnit(0)));
uniforms.push((&self.solid_tile_program.paint_texture_size_uniform,
UniformData::Vec2(self.device.texture_size(paint_texture).0.to_f32x2())));
self.device.draw_elements_instanced(6, count, &RenderState {
target: &self.draw_render_target(),
program: &solid_tile_program.program,
vertex_array: &solid_tile_vertex_array.vertex_array,
program: &self.solid_tile_program.program,
vertex_array: &self.solid_tile_vertex_array.vertex_array,
primitive: Primitive::Triangles,
textures: &textures,
uniforms: &uniforms,
@ -600,21 +555,10 @@ where
clear_color = self.options.background_color;
}
let (fg_color, bg_color, defringing_kernel, gamma_correction_enabled);
match self.render_mode {
RenderMode::Multicolor => return,
RenderMode::Monochrome {
fg_color: fg,
bg_color: bg,
defringing_kernel: kernel,
gamma_correction,
} => {
fg_color = fg;
bg_color = bg;
defringing_kernel = kernel;
gamma_correction_enabled = gamma_correction;
}
}
let postprocess_options = match self.postprocess_options {
None => return,
Some(ref options) => options,
};
let postprocess_source_framebuffer = self.postprocess_source_framebuffer.as_ref().unwrap();
let source_texture = self
@ -630,13 +574,15 @@ where
(&self.postprocess_program.source_size_uniform,
UniformData::Vec2(source_texture_size.0.to_f32x2())),
(&self.postprocess_program.gamma_lut_uniform, UniformData::TextureUnit(1)),
(&self.postprocess_program.fg_color_uniform, UniformData::Vec4(fg_color.0)),
(&self.postprocess_program.bg_color_uniform, UniformData::Vec4(bg_color.0)),
(&self.postprocess_program.fg_color_uniform,
UniformData::Vec4(postprocess_options.fg_color.0)),
(&self.postprocess_program.bg_color_uniform,
UniformData::Vec4(postprocess_options.bg_color.0)),
(&self.postprocess_program.gamma_correction_enabled_uniform,
UniformData::Int(gamma_correction_enabled as i32)),
UniformData::Int(postprocess_options.gamma_correction as i32)),
];
match defringing_kernel {
match postprocess_options.defringing_kernel {
Some(ref kernel) => {
uniforms.push((&self.postprocess_program.kernel_uniform,
UniformData::Vec4(F32x4::from_slice(&kernel.0))));
@ -664,34 +610,6 @@ where
self.framebuffer_flags.insert(FramebufferFlags::MUST_PRESERVE_DEST_FRAMEBUFFER_CONTENTS);
}
fn solid_tile_program(&self) -> &SolidTileProgram<D> {
match self.render_mode {
RenderMode::Monochrome { .. } => &self.solid_monochrome_tile_program.solid_tile_program,
RenderMode::Multicolor => &self.solid_multicolor_tile_program.solid_tile_program,
}
}
fn alpha_tile_program(&self) -> &AlphaTileProgram<D> {
match self.render_mode {
RenderMode::Monochrome { .. } => &self.alpha_monochrome_tile_program.alpha_tile_program,
RenderMode::Multicolor => &self.alpha_multicolor_tile_program.alpha_tile_program,
}
}
fn solid_tile_vertex_array(&self) -> &SolidTileVertexArray<D> {
match self.render_mode {
RenderMode::Monochrome { .. } => &self.solid_monochrome_tile_vertex_array,
RenderMode::Multicolor => &self.solid_multicolor_tile_vertex_array,
}
}
fn alpha_tile_vertex_array(&self) -> &AlphaTileVertexArray<D> {
match self.render_mode {
RenderMode::Monochrome { .. } => &self.alpha_monochrome_tile_vertex_array,
RenderMode::Multicolor => &self.alpha_multicolor_tile_vertex_array,
}
}
fn draw_stencil(&mut self, quad_positions: &[Vector4F]) {
self.device.allocate_buffer(
&self.stencil_vertex_array.vertex_buffer,
@ -774,7 +692,7 @@ where
}
pub fn draw_render_target(&self) -> RenderTarget<D> {
if self.postprocessing_needed() {
if self.postprocess_options.is_some() {
RenderTarget::Framebuffer(self.postprocess_source_framebuffer.as_ref().unwrap())
} else {
self.dest_render_target()
@ -789,7 +707,7 @@ where
}
fn init_postprocessing_framebuffer(&mut self) {
if !self.postprocessing_needed() {
if !self.postprocess_options.is_some() {
self.postprocess_source_framebuffer = None;
return;
}
@ -822,17 +740,6 @@ where
*/
}
fn postprocessing_needed(&self) -> bool {
match self.render_mode {
RenderMode::Monochrome {
ref defringing_kernel,
gamma_correction,
..
} => defringing_kernel.is_some() || gamma_correction,
_ => false,
}
}
fn stencil_state(&self) -> Option<StencilState> {
if !self.use_depth {
return None;
@ -847,7 +754,7 @@ where
}
fn clear_color_for_draw_operation(&mut self) -> Option<ColorF> {
let postprocessing_needed = self.postprocessing_needed();
let postprocessing_needed = self.postprocess_options.is_some();
let flag = if postprocessing_needed {
FramebufferFlags::MUST_PRESERVE_POSTPROCESS_FRAMEBUFFER_CONTENTS
} else {
@ -864,7 +771,7 @@ where
}
fn preserve_draw_framebuffer(&mut self) {
let flag = if self.postprocessing_needed() {
let flag = if self.postprocess_options.is_some() {
FramebufferFlags::MUST_PRESERVE_POSTPROCESS_FRAMEBUFFER_CONTENTS
} else {
FramebufferFlags::MUST_PRESERVE_DEST_FRAMEBUFFER_CONTENTS
@ -874,13 +781,9 @@ where
pub fn draw_viewport(&self) -> RectI {
let main_viewport = self.main_viewport();
match self.render_mode {
RenderMode::Monochrome {
defringing_kernel: Some(..),
..
} => {
let scale = Vector2I::new(3, 1);
RectI::new(Vector2I::default(), main_viewport.size().scale_xy(scale))
match self.postprocess_options {
Some(PostprocessOptions { defringing_kernel: Some(_), .. }) => {
RectI::new(Vector2I::default(), main_viewport.size().scale_xy(Vector2I::new(3, 1)))
}
_ => main_viewport,
}
@ -1208,166 +1111,62 @@ where
}
}
struct SolidTileProgram<D>
where
D: Device,
{
struct SolidTileProgram<D> where D: Device {
program: D::Program,
transform_uniform: D::Uniform,
tile_size_uniform: D::Uniform,
}
impl<D> SolidTileProgram<D>
where
D: Device,
{
fn new(device: &D, program_name: &str, resources: &dyn ResourceLoader) -> SolidTileProgram<D> {
let program = device.create_program_from_shader_names(
resources,
program_name,
program_name,
"tile_solid",
);
let transform_uniform = device.get_uniform(&program, "Transform");
let tile_size_uniform = device.get_uniform(&program, "TileSize");
SolidTileProgram { program, transform_uniform, tile_size_uniform }
}
}
struct SolidTileMulticolorProgram<D>
where
D: Device,
{
solid_tile_program: SolidTileProgram<D>,
paint_texture_uniform: D::Uniform,
paint_texture_size_uniform: D::Uniform,
}
impl<D> SolidTileMulticolorProgram<D>
where
D: Device,
{
fn new(device: &D, resources: &dyn ResourceLoader) -> SolidTileMulticolorProgram<D> {
let solid_tile_program = SolidTileProgram::new(device, "tile_solid_multicolor", resources);
let paint_texture_uniform = device.get_uniform(&solid_tile_program.program,
"PaintTexture");
let paint_texture_size_uniform = device.get_uniform(&solid_tile_program.program,
"PaintTextureSize");
SolidTileMulticolorProgram {
solid_tile_program,
impl<D> SolidTileProgram<D> where D: Device {
fn new(device: &D, resources: &dyn ResourceLoader) -> SolidTileProgram<D> {
let program = device.create_program(resources, "tile_solid");
let transform_uniform = device.get_uniform(&program, "Transform");
let tile_size_uniform = device.get_uniform(&program, "TileSize");
let paint_texture_uniform = device.get_uniform(&program, "PaintTexture");
let paint_texture_size_uniform = device.get_uniform(&program, "PaintTextureSize");
SolidTileProgram {
program,
transform_uniform,
tile_size_uniform,
paint_texture_uniform,
paint_texture_size_uniform,
}
}
}
struct SolidTileMonochromeProgram<D>
where
D: Device,
{
solid_tile_program: SolidTileProgram<D>,
color_uniform: D::Uniform,
}
impl<D> SolidTileMonochromeProgram<D>
where
D: Device,
{
fn new(device: &D, resources: &dyn ResourceLoader) -> SolidTileMonochromeProgram<D> {
let solid_tile_program = SolidTileProgram::new(device, "tile_solid_monochrome", resources);
let color_uniform = device.get_uniform(&solid_tile_program.program, "Color");
SolidTileMonochromeProgram {
solid_tile_program,
color_uniform,
}
}
}
struct AlphaTileProgram<D>
where
D: Device,
{
struct AlphaTileProgram<D> where D: Device {
program: D::Program,
transform_uniform: D::Uniform,
tile_size_uniform: D::Uniform,
stencil_texture_uniform: D::Uniform,
stencil_texture_size_uniform: D::Uniform,
paint_texture_uniform: D::Uniform,
paint_texture_size_uniform: D::Uniform,
}
impl<D> AlphaTileProgram<D>
where
D: Device,
{
fn new(device: &D, program_name: &str, resources: &dyn ResourceLoader) -> AlphaTileProgram<D> {
let program = device.create_program_from_shader_names(
resources,
program_name,
program_name,
"tile_alpha",
);
impl<D> AlphaTileProgram<D> where D: Device {
fn new(device: &D, resources: &dyn ResourceLoader) -> AlphaTileProgram<D> {
let program = device.create_program(resources, "tile_alpha");
let transform_uniform = device.get_uniform(&program, "Transform");
let tile_size_uniform = device.get_uniform(&program, "TileSize");
let stencil_texture_uniform = device.get_uniform(&program, "StencilTexture");
let stencil_texture_size_uniform = device.get_uniform(&program, "StencilTextureSize");
let paint_texture_uniform = device.get_uniform(&program, "PaintTexture");
let paint_texture_size_uniform = device.get_uniform(&program, "PaintTextureSize");
AlphaTileProgram {
program,
transform_uniform,
tile_size_uniform,
stencil_texture_uniform,
stencil_texture_size_uniform,
}
}
}
struct AlphaTileMulticolorProgram<D>
where
D: Device,
{
alpha_tile_program: AlphaTileProgram<D>,
paint_texture_uniform: D::Uniform,
paint_texture_size_uniform: D::Uniform,
}
impl<D> AlphaTileMulticolorProgram<D>
where
D: Device,
{
fn new(device: &D, resources: &dyn ResourceLoader) -> AlphaTileMulticolorProgram<D> {
let alpha_tile_program = AlphaTileProgram::new(device, "tile_alpha_multicolor", resources);
let paint_texture_uniform =
device.get_uniform(&alpha_tile_program.program, "PaintTexture");
let paint_texture_size_uniform =
device.get_uniform(&alpha_tile_program.program, "PaintTextureSize");
AlphaTileMulticolorProgram {
alpha_tile_program,
paint_texture_uniform,
paint_texture_size_uniform,
}
}
}
struct AlphaTileMonochromeProgram<D>
where
D: Device,
{
alpha_tile_program: AlphaTileProgram<D>,
color_uniform: D::Uniform,
}
impl<D> AlphaTileMonochromeProgram<D>
where
D: Device,
{
fn new(device: &D, resources: &dyn ResourceLoader) -> AlphaTileMonochromeProgram<D> {
let alpha_tile_program = AlphaTileProgram::new(device, "tile_alpha_monochrome", resources);
let color_uniform = device.get_uniform(&alpha_tile_program.program, "Color");
AlphaTileMonochromeProgram {
alpha_tile_program,
color_uniform,
}
}
}
struct PostprocessProgram<D>
where
D: Device,
@ -1567,22 +1366,12 @@ where
}
}
#[derive(Clone, Copy)]
pub enum RenderMode {
Multicolor,
Monochrome {
fg_color: ColorF,
bg_color: ColorF,
defringing_kernel: Option<DefringingKernel>,
gamma_correction: bool,
},
}
impl Default for RenderMode {
#[inline]
fn default() -> RenderMode {
RenderMode::Multicolor
}
#[derive(Clone, Copy, Default)]
pub struct PostprocessOptions {
pub fg_color: ColorF,
pub bg_color: ColorF,
pub defringing_kernel: Option<DefringingKernel>,
pub gamma_correction: bool,
}
#[derive(Clone, Copy, Debug, Default)]

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@ -25,7 +25,6 @@ pub mod scene;
mod allocator;
mod builder;
mod sorted_vector;
mod tile_map;
mod tiles;
mod z_buffer;

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@ -11,12 +11,12 @@
use crate::builder::SceneBuilder;
use crate::gpu_data::{AlphaTileBatchPrimitive, BuiltObject, TileObjectPrimitive};
use crate::paint::PaintMetadata;
use crate::sorted_vector::SortedVector;
use pathfinder_content::outline::{Contour, Outline, PointIndex};
use pathfinder_content::segment::Segment;
use pathfinder_content::sorted_vector::SortedVector;
use pathfinder_geometry::line_segment::LineSegment2F;
use pathfinder_geometry::vector::{Vector2F, Vector2I};
use pathfinder_geometry::rect::{RectF, RectI};
use pathfinder_content::outline::{Contour, Outline, PointIndex};
use pathfinder_content::segment::Segment;
use std::cmp::Ordering;
use std::mem;

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@ -15,15 +15,19 @@
precision highp float;
uniform sampler2D uStencilTexture;
uniform sampler2D uPaintTexture;
uniform vec2 uPaintTextureSize;
in vec2 vTexCoord;
in vec2 vMaskTexCoord;
in vec2 vColorTexCoord;
in float vBackdrop;
in vec4 vColor;
out vec4 oFragColor;
void main(){
float coverage = abs(texture(uStencilTexture, vTexCoord). r + vBackdrop);
oFragColor = vec4(vColor . rgb, vColor . a * coverage);
float coverage = abs(texture(uStencilTexture, vMaskTexCoord). r + vBackdrop);
vec4 color = texture(uPaintTexture, vColorTexCoord);
oFragColor = vec4(color . rgb, color . a * coverage);
}

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@ -0,0 +1,48 @@
#version {{version}}
// Automatically generated from files in pathfinder/shaders/. Do not edit!
precision highp float;
uniform mat4 uTransform;
uniform vec2 uTileSize;
uniform vec2 uStencilTextureSize;
in uvec2 aTessCoord;
in uvec3 aTileOrigin;
in vec2 aColorTexCoord;
in int aBackdrop;
in int aTileIndex;
out vec2 vMaskTexCoord;
out vec2 vColorTexCoord;
out float vBackdrop;
vec2 computeTileOffset(uint tileIndex, float stencilTextureWidth){
uint tilesPerRow = uint(stencilTextureWidth / uTileSize . x);
uvec2 tileOffset = uvec2(tileIndex % tilesPerRow, tileIndex / tilesPerRow);
return vec2(tileOffset)* uTileSize;
}
void main(){
vec2 origin = vec2(aTileOrigin . xy)+ vec2(aTileOrigin . z & 15u, aTileOrigin . z >> 4u)* 256.0;
vec2 position =(origin + vec2(aTessCoord))* uTileSize;
vec2 maskTexCoordOrigin = computeTileOffset(uint(aTileIndex), uStencilTextureSize . x);
vec2 maskTexCoord = maskTexCoordOrigin + aTessCoord * uTileSize;
vMaskTexCoord = maskTexCoord / uStencilTextureSize;
vColorTexCoord = aColorTexCoord;
vBackdrop = float(aBackdrop);
gl_Position = uTransform * vec4(position, 0.0, 1.0);
}

View File

@ -14,11 +14,14 @@
precision highp float;
in vec4 vColor;
uniform sampler2D uPaintTexture;
uniform vec2 uPaintTextureSize;
in vec2 vColorTexCoord;
out vec4 oFragColor;
void main(){
oFragColor = vColor;
oFragColor = texture(uPaintTexture, vColorTexCoord);
}

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@ -0,0 +1,31 @@
#version {{version}}
// Automatically generated from files in pathfinder/shaders/. Do not edit!
precision highp float;
uniform mat4 uTransform;
uniform vec2 uTileSize;
in uvec2 aTessCoord;
in ivec2 aTileOrigin;
in vec2 aColorTexCoord;
out vec2 vColorTexCoord;
void main(){
vec2 position = vec2(aTileOrigin + ivec2(aTessCoord))* uTileSize;
vColorTexCoord = aColorTexCoord;
gl_Position = uTransform * vec4(position, 0.0, 1.0);
}

View File

@ -8,6 +8,8 @@ struct spvDescriptorSetBuffer0
{
texture2d<float> uStencilTexture [[id(0)]];
sampler uStencilTextureSmplr [[id(1)]];
texture2d<float> uPaintTexture [[id(2)]];
sampler uPaintTextureSmplr [[id(3)]];
};
struct main0_out
@ -17,16 +19,17 @@ struct main0_out
struct main0_in
{
float2 vTexCoord [[user(locn0)]];
float vBackdrop [[user(locn1)]];
float4 vColor [[user(locn2)]];
float2 vMaskTexCoord [[user(locn0)]];
float2 vColorTexCoord [[user(locn1)]];
float vBackdrop [[user(locn2)]];
};
fragment main0_out main0(main0_in in [[stage_in]], constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]])
{
main0_out out = {};
float coverage = abs(spvDescriptorSet0.uStencilTexture.sample(spvDescriptorSet0.uStencilTextureSmplr, in.vTexCoord).x + in.vBackdrop);
out.oFragColor = float4(in.vColor.xyz, in.vColor.w * coverage);
float coverage = abs(spvDescriptorSet0.uStencilTexture.sample(spvDescriptorSet0.uStencilTextureSmplr, in.vMaskTexCoord).x + in.vBackdrop);
float4 color = spvDescriptorSet0.uPaintTexture.sample(spvDescriptorSet0.uPaintTextureSmplr, in.vColorTexCoord);
out.oFragColor = float4(color.xyz, color.w * coverage);
return out;
}

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@ -0,0 +1,55 @@
// Automatically generated from files in pathfinder/shaders/. Do not edit!
#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct spvDescriptorSetBuffer0
{
constant float2* uTileSize [[id(0)]];
constant float2* uStencilTextureSize [[id(1)]];
constant float4x4* uTransform [[id(2)]];
};
struct main0_out
{
float2 vMaskTexCoord [[user(locn0)]];
float2 vColorTexCoord [[user(locn1)]];
float vBackdrop [[user(locn2)]];
float4 gl_Position [[position]];
};
struct main0_in
{
uint2 aTessCoord [[attribute(0)]];
uint3 aTileOrigin [[attribute(1)]];
float2 aColorTexCoord [[attribute(2)]];
int aBackdrop [[attribute(3)]];
int aTileIndex [[attribute(4)]];
};
float2 computeTileOffset(thread const uint& tileIndex, thread const float& stencilTextureWidth, thread float2 uTileSize)
{
uint tilesPerRow = uint(stencilTextureWidth / uTileSize.x);
uint2 tileOffset = uint2(tileIndex % tilesPerRow, tileIndex / tilesPerRow);
return float2(tileOffset) * uTileSize;
}
vertex main0_out main0(main0_in in [[stage_in]], constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]])
{
main0_out out = {};
float2 origin = float2(in.aTileOrigin.xy) + (float2(float(in.aTileOrigin.z & 15u), float(in.aTileOrigin.z >> 4u)) * 256.0);
float2 position = (origin + float2(in.aTessCoord)) * (*spvDescriptorSet0.uTileSize);
uint param = uint(in.aTileIndex);
float param_1 = (*spvDescriptorSet0.uStencilTextureSize).x;
float2 maskTexCoordOrigin = computeTileOffset(param, param_1, (*spvDescriptorSet0.uTileSize));
float2 maskTexCoord = maskTexCoordOrigin + (float2(in.aTessCoord) * (*spvDescriptorSet0.uTileSize));
out.vMaskTexCoord = maskTexCoord / (*spvDescriptorSet0.uStencilTextureSize);
out.vColorTexCoord = in.aColorTexCoord;
out.vBackdrop = float(in.aBackdrop);
out.gl_Position = (*spvDescriptorSet0.uTransform) * float4(position, 0.0, 1.0);
return out;
}

View File

@ -4,6 +4,12 @@
using namespace metal;
struct spvDescriptorSetBuffer0
{
texture2d<float> uPaintTexture [[id(0)]];
sampler uPaintTextureSmplr [[id(1)]];
};
struct main0_out
{
float4 oFragColor [[color(0)]];
@ -11,13 +17,13 @@ struct main0_out
struct main0_in
{
float4 vColor [[user(locn0)]];
float2 vColorTexCoord [[user(locn0)]];
};
fragment main0_out main0(main0_in in [[stage_in]])
fragment main0_out main0(main0_in in [[stage_in]], constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]])
{
main0_out out = {};
out.oFragColor = in.vColor;
out.oFragColor = spvDescriptorSet0.uPaintTexture.sample(spvDescriptorSet0.uPaintTextureSmplr, in.vColorTexCoord);
return out;
}

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@ -0,0 +1,34 @@
// Automatically generated from files in pathfinder/shaders/. Do not edit!
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct spvDescriptorSetBuffer0
{
constant float2* uTileSize [[id(0)]];
constant float4x4* uTransform [[id(1)]];
};
struct main0_out
{
float2 vColorTexCoord [[user(locn0)]];
float4 gl_Position [[position]];
};
struct main0_in
{
uint2 aTessCoord [[attribute(0)]];
int2 aTileOrigin [[attribute(1)]];
float2 aColorTexCoord [[attribute(2)]];
};
vertex main0_out main0(main0_in in [[stage_in]], constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]])
{
main0_out out = {};
float2 position = float2(in.aTileOrigin + int2(in.aTessCoord)) * (*spvDescriptorSet0.uTileSize);
out.vColorTexCoord = in.aColorTexCoord;
out.gl_Position = (*spvDescriptorSet0.uTransform) * float4(position, 0.0, 1.0);
return out;
}

View File

@ -18,20 +18,14 @@ SHADERS=\
stencil.fs.glsl \
stencil.vs.glsl \
tile_alpha.fs.glsl \
tile_alpha_monochrome.vs.glsl \
tile_alpha_multicolor.vs.glsl \
tile_alpha.vs.glsl \
tile_solid.fs.glsl \
tile_solid_monochrome.vs.glsl \
tile_solid_multicolor.vs.glsl \
tile_solid.vs.glsl \
$(EMPTY)
INCLUDES=\
post_convolve.inc.glsl \
tile_alpha_vertex.inc.glsl \
tile_multicolor.inc.glsl \
post_gamma_correct.inc.glsl \
tile_monochrome.inc.glsl \
tile_solid_vertex.inc.glsl \
$(EMPTY)
OUT=\

View File

@ -13,14 +13,18 @@
precision highp float;
uniform sampler2D uStencilTexture;
uniform sampler2D uPaintTexture;
uniform vec2 uPaintTextureSize;
in vec2 vTexCoord;
in vec2 vMaskTexCoord;
in vec2 vColorTexCoord;
in float vBackdrop;
in vec4 vColor;
out vec4 oFragColor;
void main() {
float coverage = abs(texture(uStencilTexture, vTexCoord).r + vBackdrop);
oFragColor = vec4(vColor.rgb, vColor.a * coverage);
float coverage = abs(texture(uStencilTexture, vMaskTexCoord).r + vBackdrop);
vec4 color = texture(uPaintTexture, vColorTexCoord);
oFragColor = vec4(color.rgb, color.a * coverage);
}

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@ -1,6 +1,8 @@
// pathfinder/shaders/tile_alpha_vertex.inc.glsl
#version 330
// pathfinder/shaders/tile_alpha.vs.glsl
//
// Copyright © 2019 The Pathfinder Project Developers.
// Copyright © 2020 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
@ -8,20 +10,21 @@
// option. This file may not be copied, modified, or distributed
// except according to those terms.
precision highp float;
uniform mat4 uTransform;
uniform vec2 uTileSize;
uniform vec2 uStencilTextureSize;
in uvec2 aTessCoord;
in uvec3 aTileOrigin;
in vec2 aColorTexCoord;
in int aBackdrop;
in int aTileIndex;
out vec2 vTexCoord;
out vec2 vMaskTexCoord;
out vec2 vColorTexCoord;
out float vBackdrop;
out vec4 vColor;
vec4 getColor();
vec2 computeTileOffset(uint tileIndex, float stencilTextureWidth) {
uint tilesPerRow = uint(stencilTextureWidth / uTileSize.x);
@ -29,15 +32,14 @@ vec2 computeTileOffset(uint tileIndex, float stencilTextureWidth) {
return vec2(tileOffset) * uTileSize;
}
void computeVaryings() {
void main() {
vec2 origin = vec2(aTileOrigin.xy) + vec2(aTileOrigin.z & 15u, aTileOrigin.z >> 4u) * 256.0;
vec2 position = (origin + vec2(aTessCoord)) * uTileSize;
vec2 maskTexCoordOrigin = computeTileOffset(uint(aTileIndex), uStencilTextureSize.x);
vec2 maskTexCoord = maskTexCoordOrigin + aTessCoord * uTileSize;
vTexCoord = maskTexCoord / uStencilTextureSize;
vMaskTexCoord = maskTexCoord / uStencilTextureSize;
vColorTexCoord = aColorTexCoord;
vBackdrop = float(aBackdrop);
vColor = getColor();
gl_Position = uTransform * vec4(position, 0.0, 1.0);
}

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@ -1,22 +0,0 @@
#version 330
// pathfinder/shaders/tile_alpha_monochrome.vs.glsl
//
// Copyright © 2019 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
#extension GL_GOOGLE_include_directive : enable
precision highp float;
#include "tile_alpha_vertex.inc.glsl"
#include "tile_monochrome.inc.glsl"
void main() {
computeVaryings();
}

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@ -1,22 +0,0 @@
#version 330
// pathfinder/shaders/tile_alpha_multicolor.vs.glsl
//
// Copyright © 2019 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
#extension GL_GOOGLE_include_directive : enable
precision highp float;
#include "tile_alpha_vertex.inc.glsl"
#include "tile_multicolor.inc.glsl"
void main() {
computeVaryings();
}

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@ -1,15 +0,0 @@
// pathfinder/shaders/tile_monochrome.inc.glsl
//
// Copyright © 2019 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
uniform vec4 uColor;
vec4 getColor() {
return uColor;
}

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@ -1,18 +0,0 @@
// pathfinder/shaders/tile_multicolor.inc.glsl
//
// Copyright © 2019 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
uniform sampler2D uPaintTexture;
uniform vec2 uPaintTextureSize;
in vec2 aColorTexCoord;
vec4 getColor() {
return texture(uPaintTexture, aColorTexCoord);
}

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@ -12,10 +12,13 @@
precision highp float;
in vec4 vColor;
uniform sampler2D uPaintTexture;
uniform vec2 uPaintTextureSize;
in vec2 vColorTexCoord;
out vec4 oFragColor;
void main() {
oFragColor = vColor;
oFragColor = texture(uPaintTexture, vColorTexCoord);
}

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@ -1,4 +1,6 @@
// pathfinder/shaders/tile_solid_vertex.inc.glsl
#version 330
// pathfinder/shaders/tile_solid.vs.glsl
//
// Copyright © 2019 The Pathfinder Project Developers.
//
@ -8,18 +10,19 @@
// option. This file may not be copied, modified, or distributed
// except according to those terms.
precision highp float;
uniform mat4 uTransform;
uniform vec2 uTileSize;
in uvec2 aTessCoord;
in ivec2 aTileOrigin;
in vec2 aColorTexCoord;
out vec4 vColor;
out vec2 vColorTexCoord;
vec4 getColor();
void computeVaryings() {
void main() {
vec2 position = vec2(aTileOrigin + ivec2(aTessCoord)) * uTileSize;
vColor = getColor();
vColorTexCoord = aColorTexCoord;
gl_Position = uTransform * vec4(position, 0.0, 1.0);
}

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@ -1,22 +0,0 @@
#version 330
// pathfinder/shaders/tile_solid_monochrome.vs.glsl
//
// Copyright © 2019 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
#extension GL_GOOGLE_include_directive : enable
precision highp float;
#include "tile_solid_vertex.inc.glsl"
#include "tile_monochrome.inc.glsl"
void main() {
computeVaryings();
}

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@ -1,22 +0,0 @@
#version 330
// pathfinder/shaders/tile_solid_multicolor.vs.glsl
//
// Copyright © 2019 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
#extension GL_GOOGLE_include_directive : enable
precision highp float;
#include "tile_solid_vertex.inc.glsl"
#include "tile_multicolor.inc.glsl"
void main() {
computeVaryings();
}