Add line widths to the NanoVG demo
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@ -78,6 +78,7 @@ fn render_demo(context: &mut CanvasRenderingContext2D,
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draw_lines(context,
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RectF::new(vec2f(120.0, window_size.y() - 50.0), vec2f(600.0, 50.0)),
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time);
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draw_widths(context, vec2f(10.0, 50.0), 30.0);
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draw_caps(context, RectF::new(vec2f(10.0, 300.0), vec2f(30.0, 40.0)));
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draw_clip(context, vec2f(50.0, window_size.y() - 80.0), time);
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@ -477,6 +478,22 @@ fn draw_lines(context: &mut CanvasRenderingContext2D, rect: RectF, time: f32) {
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context.restore();
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}
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fn draw_widths(context: &mut CanvasRenderingContext2D, mut origin: Vector2F, width: f32) {
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context.save();
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context.set_stroke_style(rgbau(0, 0, 0, 255));
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for index in 0..20 {
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context.set_line_width((index as f32 + 0.5) * 0.1);
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let mut path = Path2D::new();
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path.move_to(origin);
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path.line_to(origin + vec2f(1.0, 0.3) * width);
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context.stroke_path(path);
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origin += vec2f(0.0, 10.0);
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}
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context.restore();
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}
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fn draw_caps(context: &mut CanvasRenderingContext2D, rect: RectF) {
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const LINE_WIDTH: f32 = 8.0;
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