Clear all GL contexts before rendering a scene

This commit is contained in:
Alan Jeffrey 2019-04-08 11:47:01 -05:00
parent 50e5790c9f
commit b98336a430
1 changed files with 4 additions and 1 deletions

View File

@ -203,7 +203,10 @@ impl<W> DemoApp<W> where W: Window {
self.current_frame = Some(Frame::new(transforms, ui_events));
// Begin drawing the scene.
self.renderer.device.clear(Some(self.background_color().to_f32().0), Some(1.0), Some(0));
for render_scene_index in 0..render_scene_count {
self.window.make_current(self.ui.mode, Some(render_scene_index));
self.renderer.device.clear(Some(self.background_color().to_f32().0), Some(1.0), Some(0));
}
render_scene_count
}