Rename `Transform2DF` to `Transform2F` and `Transform3DF` to `Transform4F`

This commit is contained in:
Patrick Walton 2019-07-11 14:35:06 -07:00
parent 55825cbc6a
commit bcac119324
24 changed files with 223 additions and 223 deletions

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@ -19,8 +19,8 @@ use pathfinder_content::color::{ColorF, ColorU};
use pathfinder_content::outline::ArcDirection; use pathfinder_content::outline::ArcDirection;
use pathfinder_content::stroke::LineCap; use pathfinder_content::stroke::LineCap;
use pathfinder_geometry::rect::{RectF, RectI}; use pathfinder_geometry::rect::{RectF, RectI};
use pathfinder_geometry::transform2d::{Matrix2x2F, Transform2DF}; use pathfinder_geometry::transform2d::{Matrix2x2F, Transform2F};
use pathfinder_geometry::transform3d::{Perspective, Transform3DF}; use pathfinder_geometry::transform3d::{Perspective, Transform4F};
use pathfinder_geometry::vector::{Vector2F, Vector2I}; use pathfinder_geometry::vector::{Vector2F, Vector2I};
use pathfinder_gl::{GLDevice, GLVersion}; use pathfinder_gl::{GLDevice, GLVersion};
use pathfinder_gpu::resources::{FilesystemResourceLoader, ResourceLoader}; use pathfinder_gpu::resources::{FilesystemResourceLoader, ResourceLoader};
@ -135,13 +135,13 @@ pub struct PFMatrix2x2F {
} }
/// Row-major order. /// Row-major order.
#[repr(C)] #[repr(C)]
pub struct PFTransform2DF { pub struct PFTransform2F {
pub matrix: PFMatrix2x2F, pub matrix: PFMatrix2x2F,
pub vector: PFVector2F, pub vector: PFVector2F,
} }
/// Row-major order. /// Row-major order.
#[repr(C)] #[repr(C)]
pub struct PFTransform3DF { pub struct PFTransform4F {
pub m00: f32, pub m01: f32, pub m02: f32, pub m03: f32, pub m00: f32, pub m01: f32, pub m02: f32, pub m03: f32,
pub m10: f32, pub m11: f32, pub m12: f32, pub m13: f32, pub m10: f32, pub m11: f32, pub m12: f32, pub m13: f32,
pub m20: f32, pub m21: f32, pub m22: f32, pub m23: f32, pub m20: f32, pub m21: f32, pub m22: f32, pub m23: f32,
@ -149,7 +149,7 @@ pub struct PFTransform3DF {
} }
#[repr(C)] #[repr(C)]
pub struct PFPerspective { pub struct PFPerspective {
pub transform: PFTransform3DF, pub transform: PFTransform4F,
pub window_size: PFVector2I, pub window_size: PFVector2I,
} }
@ -610,7 +610,7 @@ pub unsafe extern "C" fn PFMetalDevicePresentDrawable(device: PFMetalDeviceRef)
// `renderer` // `renderer`
#[no_mangle] #[no_mangle]
pub unsafe extern "C" fn PFRenderTransformCreate2D(transform: *const PFTransform2DF) pub unsafe extern "C" fn PFRenderTransformCreate2D(transform: *const PFTransform2F)
-> PFRenderTransformRef { -> PFRenderTransformRef {
Box::into_raw(Box::new(RenderTransform::Transform2D((*transform).to_rust()))) Box::into_raw(Box::new(RenderTransform::Transform2D((*transform).to_rust())))
} }
@ -743,17 +743,17 @@ impl PFMatrix2x2F {
} }
} }
impl PFTransform2DF { impl PFTransform2F {
#[inline] #[inline]
pub fn to_rust(&self) -> Transform2DF { pub fn to_rust(&self) -> Transform2F {
Transform2DF { matrix: self.matrix.to_rust(), vector: self.vector.to_rust() } Transform2F { matrix: self.matrix.to_rust(), vector: self.vector.to_rust() }
} }
} }
impl PFTransform3DF { impl PFTransform4F {
#[inline] #[inline]
pub fn to_rust(&self) -> Transform3DF { pub fn to_rust(&self) -> Transform4F {
Transform3DF::row_major(self.m00, self.m01, self.m02, self.m03, Transform4F::row_major(self.m00, self.m01, self.m02, self.m03,
self.m10, self.m11, self.m12, self.m13, self.m10, self.m11, self.m12, self.m13,
self.m20, self.m21, self.m22, self.m23, self.m20, self.m21, self.m22, self.m23,
self.m30, self.m31, self.m32, self.m33) self.m30, self.m31, self.m32, self.m33)

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@ -25,7 +25,7 @@ use pathfinder_content::stroke::{OutlineStrokeToFill, StrokeStyle};
use pathfinder_geometry::line_segment::LineSegment2F; use pathfinder_geometry::line_segment::LineSegment2F;
use pathfinder_geometry::vector::Vector2F; use pathfinder_geometry::vector::Vector2F;
use pathfinder_geometry::rect::RectF; use pathfinder_geometry::rect::RectF;
use pathfinder_geometry::transform2d::Transform2DF; use pathfinder_geometry::transform2d::Transform2F;
use pathfinder_renderer::paint::{Paint, PaintId}; use pathfinder_renderer::paint::{Paint, PaintId};
use pathfinder_renderer::scene::{PathObject, Scene}; use pathfinder_renderer::scene::{PathObject, Scene};
use pathfinder_text::{SceneExt, TextRenderMode}; use pathfinder_text::{SceneExt, TextRenderMode};
@ -115,7 +115,7 @@ impl CanvasRenderingContext2D {
TextAlign::Center => position.set_x(position.x() - layout.width() * 0.5), TextAlign::Center => position.set_x(position.x() - layout.width() * 0.5),
} }
let transform = Transform2DF::from_translation(position).post_mul(&self.current_state let transform = Transform2F::from_translation(position).post_mul(&self.current_state
.transform); .transform);
// TODO(pcwalton): Report errors. // TODO(pcwalton): Report errors.
@ -286,7 +286,7 @@ impl CanvasRenderingContext2D {
let paint_id = self.scene.push_paint(&paint); let paint_id = self.scene.push_paint(&paint);
let mut outline = outline.clone(); let mut outline = outline.clone();
outline.transform(&Transform2DF::from_translation(self.current_state.shadow_offset)); outline.transform(&Transform2F::from_translation(self.current_state.shadow_offset));
self.scene.push_path(PathObject::new(outline, paint_id, String::new())) self.scene.push_path(PathObject::new(outline, paint_id, String::new()))
} }
@ -296,18 +296,18 @@ impl CanvasRenderingContext2D {
// Transformations // Transformations
#[inline] #[inline]
pub fn current_transform(&self) -> Transform2DF { pub fn current_transform(&self) -> Transform2F {
self.current_state.transform self.current_state.transform
} }
#[inline] #[inline]
pub fn set_current_transform(&mut self, new_transform: &Transform2DF) { pub fn set_current_transform(&mut self, new_transform: &Transform2F) {
self.current_state.transform = *new_transform; self.current_state.transform = *new_transform;
} }
#[inline] #[inline]
pub fn reset_transform(&mut self) { pub fn reset_transform(&mut self) {
self.current_state.transform = Transform2DF::default(); self.current_state.transform = Transform2F::default();
} }
// Compositing // Compositing
@ -339,7 +339,7 @@ impl CanvasRenderingContext2D {
#[derive(Clone)] #[derive(Clone)]
struct State { struct State {
transform: Transform2DF, transform: Transform2F,
font_collection: Arc<FontCollection>, font_collection: Arc<FontCollection>,
font_size: f32, font_size: f32,
line_width: f32, line_width: f32,
@ -359,7 +359,7 @@ struct State {
impl State { impl State {
fn default(default_font_collection: Arc<FontCollection>) -> State { fn default(default_font_collection: Arc<FontCollection>) -> State {
State { State {
transform: Transform2DF::default(), transform: Transform2F::default(),
font_collection: default_font_collection, font_collection: default_font_collection,
font_size: DEFAULT_FONT_SIZE, font_size: DEFAULT_FONT_SIZE,
line_width: 1.0, line_width: 1.0,
@ -442,8 +442,8 @@ impl Path2D {
start_angle: f32, start_angle: f32,
end_angle: f32, end_angle: f32,
direction: ArcDirection) { direction: ArcDirection) {
let mut transform = Transform2DF::from_scale(Vector2F::splat(radius)); let mut transform = Transform2F::from_scale(Vector2F::splat(radius));
transform = transform.post_mul(&Transform2DF::from_translation(center)); transform = transform.post_mul(&Transform2F::from_translation(center));
self.current_contour.push_arc(&transform, start_angle, end_angle, direction); self.current_contour.push_arc(&transform, start_angle, end_angle, direction);
} }
@ -457,8 +457,8 @@ impl Path2D {
let bisector = vu0 + vu1; let bisector = vu0 + vu1;
let center = ctrl + bisector.scale(hypot / bisector.length()); let center = ctrl + bisector.scale(hypot / bisector.length());
let mut transform = Transform2DF::from_scale(Vector2F::splat(radius)); let mut transform = Transform2F::from_scale(Vector2F::splat(radius));
transform = transform.post_mul(&Transform2DF::from_translation(center)); transform = transform.post_mul(&Transform2F::from_translation(center));
let chord = LineSegment2F::new(vu0.yx().scale_xy(Vector2F::new(-1.0, 1.0)), let chord = LineSegment2F::new(vu0.yx().scale_xy(Vector2F::new(-1.0, 1.0)),
vu1.yx().scale_xy(Vector2F::new(1.0, -1.0))); vu1.yx().scale_xy(Vector2F::new(1.0, -1.0)));
@ -484,9 +484,9 @@ impl Path2D {
end_angle: f32) { end_angle: f32) {
self.flush_current_contour(); self.flush_current_contour();
let mut transform = Transform2DF::from_rotation(rotation); let mut transform = Transform2F::from_rotation(rotation);
transform = transform.post_mul(&Transform2DF::from_scale(axes)); transform = transform.post_mul(&Transform2F::from_scale(axes));
transform = transform.post_mul(&Transform2DF::from_translation(center)); transform = transform.post_mul(&Transform2F::from_translation(center));
self.current_contour.push_arc(&transform, start_angle, end_angle, ArcDirection::CW); self.current_contour.push_arc(&transform, start_angle, end_angle, ArcDirection::CW);
if end_angle - start_angle >= 2.0 * PI { if end_angle - start_angle >= 2.0 * PI {

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@ -16,7 +16,7 @@ use crate::orientation::Orientation;
use crate::segment::{Segment, SegmentFlags, SegmentKind}; use crate::segment::{Segment, SegmentFlags, SegmentKind};
use pathfinder_geometry::line_segment::LineSegment2F; use pathfinder_geometry::line_segment::LineSegment2F;
use pathfinder_geometry::rect::RectF; use pathfinder_geometry::rect::RectF;
use pathfinder_geometry::transform2d::Transform2DF; use pathfinder_geometry::transform2d::Transform2F;
use pathfinder_geometry::transform3d::Perspective; use pathfinder_geometry::transform3d::Perspective;
use pathfinder_geometry::unit_vector::UnitVector; use pathfinder_geometry::unit_vector::UnitVector;
use pathfinder_geometry::vector::Vector2F; use pathfinder_geometry::vector::Vector2F;
@ -134,7 +134,7 @@ impl Outline {
self.contours.push(contour); self.contours.push(contour);
} }
pub fn transform(&mut self, transform: &Transform2DF) { pub fn transform(&mut self, transform: &Transform2F) {
if transform.is_identity() { if transform.is_identity() {
return; return;
} }
@ -353,7 +353,7 @@ impl Contour {
} }
pub fn push_arc(&mut self, pub fn push_arc(&mut self,
transform: &Transform2DF, transform: &Transform2F,
start_angle: f32, start_angle: f32,
end_angle: f32, end_angle: f32,
direction: ArcDirection) { direction: ArcDirection) {
@ -367,13 +367,13 @@ impl Contour {
} }
pub fn push_arc_from_unit_chord(&mut self, pub fn push_arc_from_unit_chord(&mut self,
transform: &Transform2DF, transform: &Transform2F,
mut chord: LineSegment2F, mut chord: LineSegment2F,
direction: ArcDirection) { direction: ArcDirection) {
let mut direction_transform = Transform2DF::default(); let mut direction_transform = Transform2F::default();
if direction == ArcDirection::CCW { if direction == ArcDirection::CCW {
chord = chord.scale_xy(Vector2F::new(-1.0, 1.0)); chord = chord.scale_xy(Vector2F::new(-1.0, 1.0));
direction_transform = Transform2DF::from_scale(Vector2F::new(-1.0, 1.0)); direction_transform = Transform2F::from_scale(Vector2F::new(-1.0, 1.0));
} }
let (mut vector, end_vector) = (UnitVector(chord.from()), UnitVector(chord.to())); let (mut vector, end_vector) = (UnitVector(chord.from()), UnitVector(chord.to()));
@ -392,7 +392,7 @@ impl Contour {
} }
let half_sweep_vector = sweep_vector.halve_angle(); let half_sweep_vector = sweep_vector.halve_angle();
let rotation = Transform2DF::from_rotation_vector(half_sweep_vector.rotate_by(vector)); let rotation = Transform2F::from_rotation_vector(half_sweep_vector.rotate_by(vector));
segment = segment.transform(&direction_transform.post_mul(&rotation) segment = segment.transform(&direction_transform.post_mul(&rotation)
.post_mul(&transform)); .post_mul(&transform));
@ -413,18 +413,18 @@ impl Contour {
const EPSILON: f32 = 0.001; const EPSILON: f32 = 0.001;
} }
pub fn push_ellipse(&mut self, transform: &Transform2DF) { pub fn push_ellipse(&mut self, transform: &Transform2F) {
let segment = Segment::quarter_circle_arc(); let segment = Segment::quarter_circle_arc();
let mut rotation; let mut rotation;
self.push_segment(&segment.transform(transform), self.push_segment(&segment.transform(transform),
PushSegmentFlags::UPDATE_BOUNDS | PushSegmentFlags::INCLUDE_FROM_POINT); PushSegmentFlags::UPDATE_BOUNDS | PushSegmentFlags::INCLUDE_FROM_POINT);
rotation = Transform2DF::from_rotation_vector(UnitVector(Vector2F::new( 0.0, 1.0))); rotation = Transform2F::from_rotation_vector(UnitVector(Vector2F::new( 0.0, 1.0)));
self.push_segment(&segment.transform(&rotation.post_mul(&transform)), self.push_segment(&segment.transform(&rotation.post_mul(&transform)),
PushSegmentFlags::UPDATE_BOUNDS); PushSegmentFlags::UPDATE_BOUNDS);
rotation = Transform2DF::from_rotation_vector(UnitVector(Vector2F::new(-1.0, 0.0))); rotation = Transform2F::from_rotation_vector(UnitVector(Vector2F::new(-1.0, 0.0)));
self.push_segment(&segment.transform(&rotation.post_mul(&transform)), self.push_segment(&segment.transform(&rotation.post_mul(&transform)),
PushSegmentFlags::UPDATE_BOUNDS); PushSegmentFlags::UPDATE_BOUNDS);
rotation = Transform2DF::from_rotation_vector(UnitVector(Vector2F::new( 0.0, -1.0))); rotation = Transform2F::from_rotation_vector(UnitVector(Vector2F::new( 0.0, -1.0)));
self.push_segment(&segment.transform(&rotation.post_mul(&transform)), self.push_segment(&segment.transform(&rotation.post_mul(&transform)),
PushSegmentFlags::UPDATE_BOUNDS); PushSegmentFlags::UPDATE_BOUNDS);
} }
@ -528,7 +528,7 @@ impl Contour {
} }
} }
pub fn transform(&mut self, transform: &Transform2DF) { pub fn transform(&mut self, transform: &Transform2F) {
if transform.is_identity() { if transform.is_identity() {
return; return;
} }

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@ -11,7 +11,7 @@
//! Line or curve segments, optimized with SIMD. //! Line or curve segments, optimized with SIMD.
use pathfinder_geometry::line_segment::LineSegment2F; use pathfinder_geometry::line_segment::LineSegment2F;
use pathfinder_geometry::transform2d::Transform2DF; use pathfinder_geometry::transform2d::Transform2F;
use pathfinder_geometry::util::{self, EPSILON}; use pathfinder_geometry::util::{self, EPSILON};
use pathfinder_geometry::vector::Vector2F; use pathfinder_geometry::vector::Vector2F;
use pathfinder_simd::default::F32x4; use pathfinder_simd::default::F32x4;
@ -215,7 +215,7 @@ impl Segment {
} }
#[inline] #[inline]
pub fn transform(self, transform: &Transform2DF) -> Segment { pub fn transform(self, transform: &Transform2F) -> Segment {
Segment { Segment {
baseline: transform.transform_line_segment(self.baseline), baseline: transform.transform_line_segment(self.baseline),
ctrl: transform.transform_line_segment(self.ctrl), ctrl: transform.transform_line_segment(self.ctrl),

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@ -14,7 +14,7 @@ use crate::outline::{ArcDirection, Contour, Outline, PushSegmentFlags};
use crate::segment::Segment; use crate::segment::Segment;
use pathfinder_geometry::line_segment::LineSegment2F; use pathfinder_geometry::line_segment::LineSegment2F;
use pathfinder_geometry::rect::RectF; use pathfinder_geometry::rect::RectF;
use pathfinder_geometry::transform2d::Transform2DF; use pathfinder_geometry::transform2d::Transform2F;
use pathfinder_geometry::vector::Vector2F; use pathfinder_geometry::vector::Vector2F;
use std::f32; use std::f32;
@ -138,9 +138,9 @@ impl<'a> OutlineStrokeToFill<'a> {
LineCap::Round => { LineCap::Round => {
let scale = Vector2F::splat(width * 0.5); let scale = Vector2F::splat(width * 0.5);
let offset = gradient.yx().scale_xy(Vector2F::new(-1.0, 1.0)); let offset = gradient.yx().scale_xy(Vector2F::new(-1.0, 1.0));
let mut transform = Transform2DF::from_scale(scale); let mut transform = Transform2F::from_scale(scale);
let translation = p1 + offset.scale(width * 0.5); let translation = p1 + offset.scale(width * 0.5);
transform = transform.post_mul(&Transform2DF::from_translation(translation)); transform = transform.post_mul(&Transform2F::from_translation(translation));
let chord = LineSegment2F::new(-offset, offset); let chord = LineSegment2F::new(-offset, offset);
contour.push_arc_from_unit_chord(&transform, chord, ArcDirection::CW); contour.push_arc_from_unit_chord(&transform, chord, ArcDirection::CW);
} }
@ -374,8 +374,8 @@ impl Contour {
} }
LineJoin::Round => { LineJoin::Round => {
let scale = Vector2F::splat(distance.abs()); let scale = Vector2F::splat(distance.abs());
let mut transform = Transform2DF::from_scale(scale); let mut transform = Transform2F::from_scale(scale);
transform = transform.post_mul(&Transform2DF::from_translation(join_point)); transform = transform.post_mul(&Transform2F::from_translation(join_point));
let chord_from = (prev_tangent.to() - join_point).normalize(); let chord_from = (prev_tangent.to() - join_point).normalize();
let chord_to = (next_tangent.to() - join_point).normalize(); let chord_to = (next_tangent.to() - join_point).normalize();
let chord = LineSegment2F::new(chord_from, chord_to); let chord = LineSegment2F::new(chord_from, chord_to);

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@ -11,19 +11,19 @@
//! Utilities for transforming paths. //! Utilities for transforming paths.
use crate::segment::Segment; use crate::segment::Segment;
use pathfinder_geometry::transform2d::Transform2DF; use pathfinder_geometry::transform2d::Transform2F;
use pathfinder_geometry::transform3d::Perspective; use pathfinder_geometry::transform3d::Perspective;
/// Transforms a path with a SIMD 2D transform. /// Transforms a path with a SIMD 2D transform.
pub struct Transform2DFPathIter<I> pub struct Transform2FPathIter<I>
where where
I: Iterator<Item = Segment>, I: Iterator<Item = Segment>,
{ {
iter: I, iter: I,
transform: Transform2DF, transform: Transform2F,
} }
impl<I> Iterator for Transform2DFPathIter<I> impl<I> Iterator for Transform2FPathIter<I>
where where
I: Iterator<Item = Segment>, I: Iterator<Item = Segment>,
{ {
@ -47,13 +47,13 @@ where
} }
} }
impl<I> Transform2DFPathIter<I> impl<I> Transform2FPathIter<I>
where where
I: Iterator<Item = Segment>, I: Iterator<Item = Segment>,
{ {
#[inline] #[inline]
pub fn new(iter: I, transform: &Transform2DF) -> Transform2DFPathIter<I> { pub fn new(iter: I, transform: &Transform2F) -> Transform2FPathIter<I> {
Transform2DFPathIter { Transform2FPathIter {
iter, iter,
transform: *transform, transform: *transform,
} }

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@ -16,8 +16,8 @@
use crate::window::{OcularTransform, View}; use crate::window::{OcularTransform, View};
use pathfinder_geometry::vector::{Vector2F, Vector2I, Vector4F}; use pathfinder_geometry::vector::{Vector2F, Vector2I, Vector4F};
use pathfinder_geometry::rect::RectF; use pathfinder_geometry::rect::RectF;
use pathfinder_geometry::transform2d::Transform2DF; use pathfinder_geometry::transform2d::Transform2F;
use pathfinder_geometry::transform3d::{Perspective, Transform3DF}; use pathfinder_geometry::transform3d::{Perspective, Transform4F};
use std::f32::consts::FRAC_PI_4; use std::f32::consts::FRAC_PI_4;
const NEAR_CLIP_PLANE: f32 = 0.01; const NEAR_CLIP_PLANE: f32 = 0.01;
@ -27,7 +27,7 @@ const FAR_CLIP_PLANE: f32 = 10.0;
const DEFAULT_EYE_OFFSET: f32 = 0.025; const DEFAULT_EYE_OFFSET: f32 = 0.025;
pub enum Camera { pub enum Camera {
TwoD(Transform2DF), TwoD(Transform2F),
ThreeD { ThreeD {
// The ocular transform used for rendering of the scene to the scene framebuffer. If we are // The ocular transform used for rendering of the scene to the scene framebuffer. If we are
// performing stereoscopic rendering, this is then reprojected according to the eye // performing stereoscopic rendering, this is then reprojected according to the eye
@ -56,7 +56,7 @@ impl Camera {
let scale = i32::min(viewport_size.x(), viewport_size.y()) as f32 let scale = i32::min(viewport_size.x(), viewport_size.y()) as f32
* scale_factor_for_view_box(view_box); * scale_factor_for_view_box(view_box);
let origin = viewport_size.to_f32().scale(0.5) - view_box.size().scale(scale * 0.5); let origin = viewport_size.to_f32().scale(0.5) - view_box.size().scale(scale * 0.5);
Camera::TwoD(Transform2DF::from_scale(Vector2F::splat(scale)).post_translate(origin)) Camera::TwoD(Transform2F::from_scale(Vector2F::splat(scale)).post_translate(origin))
} }
fn new_3d(mode: Mode, view_box: RectF, viewport_size: Vector2I) -> Camera { fn new_3d(mode: Mode, view_box: RectF, viewport_size: Vector2I) -> Camera {
@ -65,7 +65,7 @@ impl Camera {
let fov_y = FRAC_PI_4; let fov_y = FRAC_PI_4;
let aspect = viewport_size.x() as f32 / viewport_size.y() as f32; let aspect = viewport_size.x() as f32 / viewport_size.y() as f32;
let projection = let projection =
Transform3DF::from_perspective(fov_y, aspect, NEAR_CLIP_PLANE, FAR_CLIP_PLANE); Transform4F::from_perspective(fov_y, aspect, NEAR_CLIP_PLANE, FAR_CLIP_PLANE);
let perspective = Perspective::new(&projection, viewport_size); let perspective = Perspective::new(&projection, viewport_size);
// Create a scene transform by moving the camera back from the center of the eyes so that // Create a scene transform by moving the camera back from the center of the eyes so that
@ -73,7 +73,7 @@ impl Camera {
let z_offset = Vector4F::new(0.0, 0.0, -DEFAULT_EYE_OFFSET * projection.c0.x(), 1.0); let z_offset = Vector4F::new(0.0, 0.0, -DEFAULT_EYE_OFFSET * projection.c0.x(), 1.0);
let scene_transform = OcularTransform { let scene_transform = OcularTransform {
perspective, perspective,
modelview_to_eye: Transform3DF::from_translation(z_offset), modelview_to_eye: Transform4F::from_translation(z_offset),
}; };
// For now, initialize the eye transforms as copies of the scene transform. // For now, initialize the eye transforms as copies of the scene transform.
@ -88,7 +88,7 @@ impl Camera {
let this_eye_offset = Vector4F::new(this_eye_offset, 0.0, 0.0, 1.0); let this_eye_offset = Vector4F::new(this_eye_offset, 0.0, 0.0, 1.0);
OcularTransform { OcularTransform {
perspective, perspective,
modelview_to_eye: Transform3DF::from_translation(this_eye_offset), modelview_to_eye: Transform4F::from_translation(this_eye_offset),
} }
}) })
.collect(); .collect();
@ -146,20 +146,20 @@ impl CameraTransform3D {
pub fn offset(&mut self, vector: Vector4F) -> bool { pub fn offset(&mut self, vector: Vector4F) -> bool {
let update = !vector.is_zero(); let update = !vector.is_zero();
if update { if update {
let rotation = Transform3DF::from_rotation(-self.yaw, -self.pitch, 0.0); let rotation = Transform4F::from_rotation(-self.yaw, -self.pitch, 0.0);
self.position = self.position + rotation.transform_point(vector); self.position = self.position + rotation.transform_point(vector);
} }
update update
} }
pub fn to_transform(&self) -> Transform3DF { pub fn to_transform(&self) -> Transform4F {
let mut transform = Transform3DF::from_rotation(self.yaw, self.pitch, 0.0); let mut transform = Transform4F::from_rotation(self.yaw, self.pitch, 0.0);
transform *= Transform3DF::from_uniform_scale(2.0 * self.scale); transform *= Transform4F::from_uniform_scale(2.0 * self.scale);
transform *= transform *=
Transform3DF::from_translation(self.position * Vector4F::new(-1.0, -1.0, -1.0, 1.0)); Transform4F::from_translation(self.position * Vector4F::new(-1.0, -1.0, -1.0, 1.0));
// Flip Y. // Flip Y.
transform *= Transform3DF::from_scale(Vector4F::new(1.0, -1.0, 1.0, 1.0)); transform *= Transform4F::from_scale(Vector4F::new(1.0, -1.0, 1.0, 1.0));
transform transform
} }

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@ -25,8 +25,8 @@ use clap::{App, Arg};
use pathfinder_content::color::ColorU; use pathfinder_content::color::ColorU;
use pathfinder_export::{Export, FileFormat}; use pathfinder_export::{Export, FileFormat};
use pathfinder_geometry::rect::RectF; use pathfinder_geometry::rect::RectF;
use pathfinder_geometry::transform2d::Transform2DF; use pathfinder_geometry::transform2d::Transform2F;
use pathfinder_geometry::transform3d::Transform3DF; use pathfinder_geometry::transform3d::Transform4F;
use pathfinder_geometry::vector::{Vector2F, Vector2I, Vector4F}; use pathfinder_geometry::vector::{Vector2F, Vector2I, Vector4F};
use pathfinder_gpu::resources::ResourceLoader; use pathfinder_gpu::resources::ResourceLoader;
use pathfinder_gpu::Device; use pathfinder_gpu::Device;
@ -368,7 +368,7 @@ impl<W> DemoApp<W> where W: Window {
scene_transform.perspective.transform.c0.x(); scene_transform.perspective.transform.c0.x();
let z_offset = Vector4F::new(0.0, 0.0, z_offset, 1.0); let z_offset = Vector4F::new(0.0, 0.0, z_offset, 1.0);
scene_transform.modelview_to_eye = scene_transform.modelview_to_eye =
Transform3DF::from_translation(z_offset) * Transform4F::from_translation(z_offset) *
scene_transform.modelview_to_eye; scene_transform.modelview_to_eye;
} }
} }
@ -627,7 +627,7 @@ impl<W> DemoApp<W> where W: Window {
} }
UIAction::ZoomActualSize => { UIAction::ZoomActualSize => {
if let Camera::TwoD(ref mut transform) = self.camera { if let Camera::TwoD(ref mut transform) = self.camera {
*transform = Transform2DF::default(); *transform = Transform2F::default();
self.dirty = true; self.dirty = true;
} }
} }

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@ -18,7 +18,7 @@ use pathfinder_content::color::{ColorF, ColorU};
use pathfinder_gpu::{ClearOps, DepthFunc, DepthState, Device, Primitive, RenderOptions}; use pathfinder_gpu::{ClearOps, DepthFunc, DepthState, Device, Primitive, RenderOptions};
use pathfinder_gpu::{RenderState, RenderTarget, TextureData, TextureFormat, UniformData}; use pathfinder_gpu::{RenderState, RenderTarget, TextureData, TextureFormat, UniformData};
use pathfinder_geometry::rect::RectI; use pathfinder_geometry::rect::RectI;
use pathfinder_geometry::transform3d::Transform3DF; use pathfinder_geometry::transform3d::Transform4F;
use pathfinder_geometry::vector::{Vector2I, Vector4F}; use pathfinder_geometry::vector::{Vector2I, Vector4F};
use pathfinder_renderer::gpu::options::{DestFramebuffer, RendererOptions}; use pathfinder_renderer::gpu::options::{DestFramebuffer, RendererOptions};
use pathfinder_renderer::gpu::renderer::RenderMode; use pathfinder_renderer::gpu::renderer::RenderMode;
@ -165,7 +165,7 @@ impl<W> DemoApp<W> where W: Window {
let mut quad_scale = self.scene_metadata.view_box.size().to_3d(); let mut quad_scale = self.scene_metadata.view_box.size().to_3d();
quad_scale.set_z(1.0); quad_scale.set_z(1.0);
let quad_scale_transform = Transform3DF::from_scale(quad_scale); let quad_scale_transform = Transform4F::from_scale(quad_scale);
let scene_transform_matrix = scene_transform.perspective * let scene_transform_matrix = scene_transform.perspective *
scene_transform.modelview_to_eye * scene_transform.modelview_to_eye *
@ -213,11 +213,11 @@ impl<W> DemoApp<W> where W: Window {
let mut offset = self.scene_metadata.view_box.lower_right().to_3d(); let mut offset = self.scene_metadata.view_box.lower_right().to_3d();
offset.set_z(ground_scale); offset.set_z(ground_scale);
offset = offset * Vector4F::new(-0.5, 1.0, -0.5, 1.0); offset = offset * Vector4F::new(-0.5, 1.0, -0.5, 1.0);
let base_transform = perspective.transform * Transform3DF::from_translation(offset); let base_transform = perspective.transform * Transform4F::from_translation(offset);
// Fill ground. // Fill ground.
let transform = base_transform * let transform = base_transform *
Transform3DF::from_scale(Vector4F::new(ground_scale, 1.0, ground_scale, 1.0)); Transform4F::from_scale(Vector4F::new(ground_scale, 1.0, ground_scale, 1.0));
// Don't clear the first scene after drawing it. // Don't clear the first scene after drawing it.
let clear_color = if render_scene_index == 0 { let clear_color = if render_scene_index == 0 {

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@ -12,7 +12,7 @@
use pathfinder_geometry::vector::Vector2I; use pathfinder_geometry::vector::Vector2I;
use pathfinder_geometry::rect::RectI; use pathfinder_geometry::rect::RectI;
use pathfinder_geometry::transform3d::{Perspective, Transform3DF}; use pathfinder_geometry::transform3d::{Perspective, Transform4F};
use pathfinder_gpu::resources::ResourceLoader; use pathfinder_gpu::resources::ResourceLoader;
use rayon::ThreadPoolBuilder; use rayon::ThreadPoolBuilder;
use std::path::PathBuf; use std::path::PathBuf;
@ -109,7 +109,7 @@ pub struct OcularTransform {
pub perspective: Perspective, pub perspective: Perspective,
// The view transform which converts from world coordinates to camera coordinates // The view transform which converts from world coordinates to camera coordinates
pub modelview_to_eye: Transform3DF, pub modelview_to_eye: Transform4F,
} }
#[derive(Clone)] #[derive(Clone)]

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@ -13,7 +13,7 @@ use std::io;
use pathfinder_geometry::point::Point2DI32; use pathfinder_geometry::point::Point2DI32;
use pathfinder_geometry::rect::RectI32; use pathfinder_geometry::rect::RectI32;
use pathfinder_geometry::transform3d::Perspective; use pathfinder_geometry::transform3d::Perspective;
use pathfinder_geometry::transform3d::Transform3DF32; use pathfinder_geometry::transform3d::Transform4F32;
use pathfinder_gl::GLVersion; use pathfinder_gl::GLVersion;
use pathfinder_gpu::resources::ResourceLoader; use pathfinder_gpu::resources::ResourceLoader;
@ -36,7 +36,7 @@ pub trait DisplayCamera {
type Error: DisplayError; type Error: DisplayError;
fn bounds(&self) -> RectI32; fn bounds(&self) -> RectI32;
fn view(&self) -> Transform3DF32; fn view(&self) -> Transform4F32;
fn perspective(&self) -> Perspective; fn perspective(&self) -> Perspective;
fn make_current(&mut self) -> Result<(), Self::Error>; fn make_current(&mut self) -> Result<(), Self::Error>;

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@ -27,7 +27,7 @@ use crate::display::DisplayError;
use pathfinder_geometry::point::Point2DI32; use pathfinder_geometry::point::Point2DI32;
use pathfinder_geometry::rect::RectI32; use pathfinder_geometry::rect::RectI32;
use pathfinder_geometry::transform3d::Transform3DF32; use pathfinder_geometry::transform3d::Transform4F32;
use pathfinder_geometry::transform3d::Perspective; use pathfinder_geometry::transform3d::Perspective;
use pathfinder_gl::GLVersion; use pathfinder_gl::GLVersion;
use pathfinder_gpu::resources::FilesystemResourceLoader; use pathfinder_gpu::resources::FilesystemResourceLoader;
@ -149,15 +149,15 @@ impl DisplayCamera for GlWindowCamera {
// TODO: add eye offsets // TODO: add eye offsets
let bounds = self.bounds(); let bounds = self.bounds();
let aspect = bounds.size().x() as f32 / bounds.size().y() as f32; let aspect = bounds.size().x() as f32 / bounds.size().y() as f32;
let transform = Transform3DF32::from_perspective(FRAC_PI_4, aspect, NEAR_CLIP_PLANE, FAR_CLIP_PLANE); let transform = Transform4F32::from_perspective(FRAC_PI_4, aspect, NEAR_CLIP_PLANE, FAR_CLIP_PLANE);
Perspective::new(&transform, bounds.size()) Perspective::new(&transform, bounds.size())
} }
fn view(&self) -> Transform3DF32 { fn view(&self) -> Transform4F32 {
let duration = Instant::now() - self.start; let duration = Instant::now() - self.start;
let rotation = duration.as_millis() as f32 / 1000.0; let rotation = duration.as_millis() as f32 / 1000.0;
Transform3DF32::from_rotation(rotation, 0.0, 0.0) Transform4F32::from_rotation(rotation, 0.0, 0.0)
.pre_mul(&Transform3DF32::from_translation(0.0, 0.0, -CAMERA_DISTANCE)) .pre_mul(&Transform4F32::from_translation(0.0, 0.0, -CAMERA_DISTANCE))
} }
} }

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@ -19,8 +19,8 @@ use pathfinder_geometry::point::Point2DI32;
use pathfinder_geometry::point::Point2DF32; use pathfinder_geometry::point::Point2DF32;
use pathfinder_geometry::point::Point3DF32; use pathfinder_geometry::point::Point3DF32;
use pathfinder_geometry::rect::RectI32; use pathfinder_geometry::rect::RectI32;
use pathfinder_geometry::transform2d::Transform2DF32; use pathfinder_geometry::transform2d::Transform2F32;
use pathfinder_geometry::transform3d::Transform3DF32; use pathfinder_geometry::transform3d::Transform4F32;
use pathfinder_geometry::transform3d::Perspective; use pathfinder_geometry::transform3d::Perspective;
use pathfinder_gpu::Device; use pathfinder_gpu::Device;
use pathfinder_simd::default::F32x4; use pathfinder_simd::default::F32x4;
@ -41,7 +41,7 @@ pub struct ImmersiveDemo<D> {
renderer: Renderer<GLDevice>, renderer: Renderer<GLDevice>,
scene_thread_proxy: SceneThreadProxy, scene_thread_proxy: SceneThreadProxy,
svg_size: Point2DF32, svg_size: Point2DF32,
svg_to_world: Option<Transform3DF32>, svg_to_world: Option<Transform4F32>,
} }
static DEFAULT_SVG_VIRTUAL_PATH: &'static str = "svg/Ghostscript_Tiger.svg"; static DEFAULT_SVG_VIRTUAL_PATH: &'static str = "svg/Ghostscript_Tiger.svg";
@ -87,13 +87,13 @@ impl<D: Display> ImmersiveDemo<D> {
let svg_size = self.svg_size; let svg_size = self.svg_size;
let svg_to_world = self.svg_to_world.get_or_insert_with(|| { let svg_to_world = self.svg_to_world.get_or_insert_with(|| {
let view: Transform3DF32 = cameras[0].view(); let view: Transform4F32 = cameras[0].view();
let svg_to_world_scale = f32::max(MAX_SVG_WIDTH / svg_size.x(), MAX_SVG_HEIGHT / svg_size.y()); let svg_to_world_scale = f32::max(MAX_SVG_WIDTH / svg_size.x(), MAX_SVG_HEIGHT / svg_size.y());
let svg_width = svg_size.x() * svg_to_world_scale; let svg_width = svg_size.x() * svg_to_world_scale;
let svg_height = svg_size.y() * svg_to_world_scale; let svg_height = svg_size.y() * svg_to_world_scale;
Transform3DF32::from_uniform_scale(svg_to_world_scale) Transform4F32::from_uniform_scale(svg_to_world_scale)
.pre_mul(&Transform3DF32::from_translation(-svg_width / 2.0, -svg_height / 2.0, -DEFAULT_SVG_DISTANCE)) .pre_mul(&Transform4F32::from_translation(-svg_width / 2.0, -svg_height / 2.0, -DEFAULT_SVG_DISTANCE))
.pre_mul(&Transform3DF32::from_scale(1.0, -1.0, 1.0)) .pre_mul(&Transform4F32::from_scale(1.0, -1.0, 1.0))
.pre_mul(&view.inverse()) .pre_mul(&view.inverse())
}); });

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@ -32,7 +32,7 @@ use pathfinder_demo::window::SVGPath;
use pathfinder_geometry::vector::Vector2F; use pathfinder_geometry::vector::Vector2F;
use pathfinder_geometry::vector::Vector2I; use pathfinder_geometry::vector::Vector2I;
use pathfinder_geometry::rect::RectI; use pathfinder_geometry::rect::RectI;
use pathfinder_geometry::transform2d::Transform2DF; use pathfinder_geometry::transform2d::Transform2F;
use pathfinder_content::color::ColorF; use pathfinder_content::color::ColorF;
use pathfinder_gl::GLDevice; use pathfinder_gl::GLDevice;
use pathfinder_gl::GLVersion; use pathfinder_gl::GLVersion;
@ -216,9 +216,9 @@ pub unsafe extern "C" fn magicleap_pathfinder_render(pf: *mut c_void, options: *
let scale = i32::min(viewport_size.x(), viewport_size.y()) as f32 / let scale = i32::min(viewport_size.x(), viewport_size.y()) as f32 /
f32::max(svg.scene.bounds().size().x(), svg.scene.bounds().size().y()); f32::max(svg.scene.bounds().size().x(), svg.scene.bounds().size().y());
let transform = Transform2DF::from_translation(svg.scene.bounds().size().scale(-0.5)) let transform = Transform2F::from_translation(svg.scene.bounds().size().scale(-0.5))
.post_mul(&Transform2DF::from_scale(Vector2F::splat(scale))) .post_mul(&Transform2F::from_scale(Vector2F::splat(scale)))
.post_mul(&Transform2DF::from_translation(viewport_size.to_f32().scale(0.5))); .post_mul(&Transform2F::from_translation(viewport_size.to_f32().scale(0.5)));
let render_options = RenderOptions { let render_options = RenderOptions {
transform: RenderTransform::Transform2D(transform), transform: RenderTransform::Transform2D(transform),

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@ -53,7 +53,7 @@ use pathfinder_geometry::vector::Vector2F;
use pathfinder_geometry::rect::RectF; use pathfinder_geometry::rect::RectF;
use pathfinder_geometry::rect::RectI; use pathfinder_geometry::rect::RectI;
use pathfinder_geometry::transform3d::Perspective; use pathfinder_geometry::transform3d::Perspective;
use pathfinder_geometry::transform3d::Transform3DF; use pathfinder_geometry::transform3d::Transform4F;
use pathfinder_geometry::util; use pathfinder_geometry::util;
use pathfinder_gl::GLVersion; use pathfinder_gl::GLVersion;
use pathfinder_gpu::resources::FilesystemResourceLoader; use pathfinder_gpu::resources::FilesystemResourceLoader;
@ -77,7 +77,7 @@ pub struct MagicLeapWindow {
graphics_client: MLHandle, graphics_client: MLHandle,
size: Vector2I, size: Vector2I,
virtual_camera_array: MLGraphicsVirtualCameraInfoArray, virtual_camera_array: MLGraphicsVirtualCameraInfoArray,
initial_camera_transform: Option<Transform3DF>, initial_camera_transform: Option<Transform4F>,
frame_handle: MLHandle, frame_handle: MLHandle,
resource_loader: FilesystemResourceLoader, resource_loader: FilesystemResourceLoader,
pose_event: Option<Vec<OcularTransform>>, pose_event: Option<Vec<OcularTransform>>,
@ -234,21 +234,21 @@ impl MagicLeapWindow {
} }
let virtual_camera_array = &self.virtual_camera_array; let virtual_camera_array = &self.virtual_camera_array;
let initial_camera = self.initial_camera_transform.get_or_insert_with(|| { let initial_camera = self.initial_camera_transform.get_or_insert_with(|| {
let initial_offset = Transform3DF::from_translation(0.0, 0.0, 1.0); let initial_offset = Transform4F::from_translation(0.0, 0.0, 1.0);
let mut camera = virtual_camera_array.virtual_cameras[0].transform; let mut camera = virtual_camera_array.virtual_cameras[0].transform;
for i in 1..virtual_camera_array.num_virtual_cameras { for i in 1..virtual_camera_array.num_virtual_cameras {
let next = virtual_camera_array.virtual_cameras[i as usize].transform; let next = virtual_camera_array.virtual_cameras[i as usize].transform;
camera = camera.lerp(next, 1.0 / (i as f32 + 1.0)); camera = camera.lerp(next, 1.0 / (i as f32 + 1.0));
} }
Transform3DF::from(camera).post_mul(&initial_offset) Transform4F::from(camera).post_mul(&initial_offset)
}); });
let camera_transforms = (0..virtual_camera_array.num_virtual_cameras) let camera_transforms = (0..virtual_camera_array.num_virtual_cameras)
.map(|i| { .map(|i| {
let camera = &virtual_camera_array.virtual_cameras[i as usize]; let camera = &virtual_camera_array.virtual_cameras[i as usize];
let projection = Transform3DF::from(camera.projection); let projection = Transform4F::from(camera.projection);
let size = RectI::from(virtual_camera_array.viewport).size(); let size = RectI::from(virtual_camera_array.viewport).size();
let perspective = Perspective::new(&projection, size); let perspective = Perspective::new(&projection, size);
let modelview_to_eye = Transform3DF::from(camera.transform).inverse().post_mul(initial_camera); let modelview_to_eye = Transform4F::from(camera.transform).inverse().post_mul(initial_camera);
OcularTransform { perspective, modelview_to_eye } OcularTransform { perspective, modelview_to_eye }
}) })
.collect(); .collect();
@ -355,16 +355,16 @@ impl MLTransform {
// Impl pathfinder traits for c-api types // Impl pathfinder traits for c-api types
impl From<MLTransform> for Transform3DF { impl From<MLTransform> for Transform4F {
fn from(mat: MLTransform) -> Self { fn from(mat: MLTransform) -> Self {
Transform3DF::from(mat.rotation) Transform4F::from(mat.rotation)
.pre_mul(&Transform3DF::from(mat.position)) .pre_mul(&Transform4F::from(mat.position))
} }
} }
impl From<MLVec3f> for Transform3DF { impl From<MLVec3f> for Transform4F {
fn from(v: MLVec3f) -> Self { fn from(v: MLVec3f) -> Self {
Transform3DF::from_translation(v.x, v.y, v.z) Transform4F::from_translation(v.x, v.y, v.z)
} }
} }
@ -380,16 +380,16 @@ impl From<MLRectf> for RectI {
} }
} }
impl From<MLQuaternionf> for Transform3DF { impl From<MLQuaternionf> for Transform4F {
fn from(q: MLQuaternionf) -> Self { fn from(q: MLQuaternionf) -> Self {
Transform3DF::from_rotation_quaternion(F32x4::new(q.x, q.y, q.z, q.w)) Transform4F::from_rotation_quaternion(F32x4::new(q.x, q.y, q.z, q.w))
} }
} }
impl From<MLMat4f> for Transform3DF { impl From<MLMat4f> for Transform4F {
fn from(mat: MLMat4f) -> Self { fn from(mat: MLMat4f) -> Self {
let a = mat.matrix_colmajor; let a = mat.matrix_colmajor;
Transform3DF::row_major(a[0], a[4], a[8], a[12], Transform4F::row_major(a[0], a[4], a[8], a[12],
a[1], a[5], a[9], a[13], a[1], a[5], a[9], a[13],
a[2], a[6], a[10], a[14], a[2], a[6], a[10], a[14],
a[3], a[7], a[11], a[15]) a[3], a[7], a[11], a[15])

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@ -24,7 +24,7 @@ use pathfinder_renderer::scene::Scene;
use pathfinder_swf::{draw_paths_into_scene, process_swf_tags}; use pathfinder_swf::{draw_paths_into_scene, process_swf_tags};
use std::env; use std::env;
use std::fs::read; use std::fs::read;
use pathfinder_geometry::transform2d::Transform2DF; use pathfinder_geometry::transform2d::Transform2F;
fn main() { fn main() {
let resource_loader = FilesystemResourceLoader::locate(); let resource_loader = FilesystemResourceLoader::locate();
@ -118,7 +118,7 @@ fn main() {
// Render the canvas to screen. // Render the canvas to screen.
let scene = SceneProxy::from_scene(scene, RayonExecutor); let scene = SceneProxy::from_scene(scene, RayonExecutor);
let mut build_options = BuildOptions::default(); let mut build_options = BuildOptions::default();
let scale_transform = Transform2DF::from_scale( let scale_transform = Transform2F::from_scale(
Vector2F::new(device_pixel_ratio, device_pixel_ratio) Vector2F::new(device_pixel_ratio, device_pixel_ratio)
); );
build_options.transform = RenderTransform::Transform2D(scale_transform); build_options.transform = RenderTransform::Transform2D(scale_transform);

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@ -13,7 +13,7 @@
use crate::line_segment::LineSegment2F; use crate::line_segment::LineSegment2F;
use crate::vector::Vector2F; use crate::vector::Vector2F;
use crate::rect::RectF; use crate::rect::RectF;
use crate::transform3d::Transform3DF; use crate::transform3d::Transform4F;
use crate::unit_vector::UnitVector; use crate::unit_vector::UnitVector;
use pathfinder_simd::default::F32x4; use pathfinder_simd::default::F32x4;
use std::ops::Sub; use std::ops::Sub;
@ -114,47 +114,47 @@ impl Sub<Matrix2x2F> for Matrix2x2F {
/// An affine transform, optimized with SIMD. /// An affine transform, optimized with SIMD.
#[derive(Clone, Copy, Debug, PartialEq)] #[derive(Clone, Copy, Debug, PartialEq)]
pub struct Transform2DF { pub struct Transform2F {
// Row-major order. // Row-major order.
pub matrix: Matrix2x2F, pub matrix: Matrix2x2F,
pub vector: Vector2F, pub vector: Vector2F,
} }
impl Default for Transform2DF { impl Default for Transform2F {
#[inline] #[inline]
fn default() -> Transform2DF { fn default() -> Transform2F {
Self::from_scale(Vector2F::splat(1.0)) Self::from_scale(Vector2F::splat(1.0))
} }
} }
impl Transform2DF { impl Transform2F {
#[inline] #[inline]
pub fn from_scale(scale: Vector2F) -> Transform2DF { pub fn from_scale(scale: Vector2F) -> Transform2F {
Transform2DF { Transform2F {
matrix: Matrix2x2F::from_scale(scale), matrix: Matrix2x2F::from_scale(scale),
vector: Vector2F::default(), vector: Vector2F::default(),
} }
} }
#[inline] #[inline]
pub fn from_rotation(theta: f32) -> Transform2DF { pub fn from_rotation(theta: f32) -> Transform2F {
Transform2DF { Transform2F {
matrix: Matrix2x2F::from_rotation(theta), matrix: Matrix2x2F::from_rotation(theta),
vector: Vector2F::default(), vector: Vector2F::default(),
} }
} }
#[inline] #[inline]
pub fn from_rotation_vector(vector: UnitVector) -> Transform2DF { pub fn from_rotation_vector(vector: UnitVector) -> Transform2F {
Transform2DF { Transform2F {
matrix: Matrix2x2F::from_rotation_vector(vector), matrix: Matrix2x2F::from_rotation_vector(vector),
vector: Vector2F::default(), vector: Vector2F::default(),
} }
} }
#[inline] #[inline]
pub fn from_translation(vector: Vector2F) -> Transform2DF { pub fn from_translation(vector: Vector2F) -> Transform2F {
Transform2DF { matrix: Matrix2x2F::default(), vector } Transform2F { matrix: Matrix2x2F::default(), vector }
} }
#[inline] #[inline]
@ -162,15 +162,15 @@ impl Transform2DF {
scale: Vector2F, scale: Vector2F,
theta: f32, theta: f32,
translation: Vector2F, translation: Vector2F,
) -> Transform2DF { ) -> Transform2F {
let rotation = Transform2DF::from_rotation(theta); let rotation = Transform2F::from_rotation(theta);
let translation = Transform2DF::from_translation(translation); let translation = Transform2F::from_translation(translation);
Transform2DF::from_scale(scale).post_mul(&rotation).post_mul(&translation) Transform2F::from_scale(scale).post_mul(&rotation).post_mul(&translation)
} }
#[inline] #[inline]
pub fn row_major(m11: f32, m12: f32, m21: f32, m22: f32, m31: f32, m32: f32) -> Transform2DF { pub fn row_major(m11: f32, m12: f32, m21: f32, m22: f32, m31: f32, m32: f32) -> Transform2F {
Transform2DF { Transform2F {
matrix: Matrix2x2F::row_major(m11, m12, m21, m22), matrix: Matrix2x2F::row_major(m11, m12, m21, m22),
vector: Vector2F::new(m31, m32), vector: Vector2F::new(m31, m32),
} }
@ -199,21 +199,21 @@ impl Transform2DF {
} }
#[inline] #[inline]
pub fn post_mul(&self, other: &Transform2DF) -> Transform2DF { pub fn post_mul(&self, other: &Transform2F) -> Transform2F {
let matrix = self.matrix.post_mul(&other.matrix); let matrix = self.matrix.post_mul(&other.matrix);
let vector = other.transform_point(self.vector); let vector = other.transform_point(self.vector);
Transform2DF { matrix, vector } Transform2F { matrix, vector }
} }
#[inline] #[inline]
pub fn pre_mul(&self, other: &Transform2DF) -> Transform2DF { pub fn pre_mul(&self, other: &Transform2F) -> Transform2F {
other.post_mul(self) other.post_mul(self)
} }
// TODO(pcwalton): Optimize better with SIMD. // TODO(pcwalton): Optimize better with SIMD.
#[inline] #[inline]
pub fn to_3d(&self) -> Transform3DF { pub fn to_3d(&self) -> Transform4F {
Transform3DF::row_major( Transform4F::row_major(
self.matrix.0[0], self.matrix.0[0],
self.matrix.0[1], self.matrix.0[1],
0.0, 0.0,
@ -235,7 +235,7 @@ impl Transform2DF {
#[inline] #[inline]
pub fn is_identity(&self) -> bool { pub fn is_identity(&self) -> bool {
*self == Transform2DF::default() *self == Transform2F::default()
} }
#[inline] #[inline]
@ -256,18 +256,18 @@ impl Transform2DF {
} }
#[inline] #[inline]
pub fn post_translate(&self, vector: Vector2F) -> Transform2DF { pub fn post_translate(&self, vector: Vector2F) -> Transform2F {
self.post_mul(&Transform2DF::from_translation(vector)) self.post_mul(&Transform2F::from_translation(vector))
} }
#[inline] #[inline]
pub fn post_rotate(&self, theta: f32) -> Transform2DF { pub fn post_rotate(&self, theta: f32) -> Transform2F {
self.post_mul(&Transform2DF::from_rotation(theta)) self.post_mul(&Transform2F::from_rotation(theta))
} }
#[inline] #[inline]
pub fn post_scale(&self, scale: Vector2F) -> Transform2DF { pub fn post_scale(&self, scale: Vector2F) -> Transform2F {
self.post_mul(&Transform2DF::from_scale(scale)) self.post_mul(&Transform2F::from_scale(scale))
} }
/// Returns the translation part of this matrix. /// Returns the translation part of this matrix.

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@ -21,17 +21,17 @@ use std::ops::{Add, Mul, MulAssign, Neg};
/// In column-major order. /// In column-major order.
#[derive(Clone, Copy, Debug, PartialEq)] #[derive(Clone, Copy, Debug, PartialEq)]
#[repr(C)] #[repr(C)]
pub struct Transform3DF { pub struct Transform4F {
pub c0: F32x4, pub c0: F32x4,
pub c1: F32x4, pub c1: F32x4,
pub c2: F32x4, pub c2: F32x4,
pub c3: F32x4, pub c3: F32x4,
} }
impl Default for Transform3DF { impl Default for Transform4F {
#[inline] #[inline]
fn default() -> Transform3DF { fn default() -> Transform4F {
Transform3DF { Transform4F {
c0: F32x4::new(1.0, 0.0, 0.0, 0.0), c0: F32x4::new(1.0, 0.0, 0.0, 0.0),
c1: F32x4::new(0.0, 1.0, 0.0, 0.0), c1: F32x4::new(0.0, 1.0, 0.0, 0.0),
c2: F32x4::new(0.0, 0.0, 1.0, 0.0), c2: F32x4::new(0.0, 0.0, 1.0, 0.0),
@ -40,7 +40,7 @@ impl Default for Transform3DF {
} }
} }
impl Transform3DF { impl Transform4F {
#[inline] #[inline]
pub fn row_major( pub fn row_major(
m00: f32, m00: f32,
@ -59,8 +59,8 @@ impl Transform3DF {
m31: f32, m31: f32,
m32: f32, m32: f32,
m33: f32, m33: f32,
) -> Transform3DF { ) -> Transform4F {
Transform3DF { Transform4F {
c0: F32x4::new(m00, m10, m20, m30), c0: F32x4::new(m00, m10, m20, m30),
c1: F32x4::new(m01, m11, m21, m31), c1: F32x4::new(m01, m11, m21, m31),
c2: F32x4::new(m02, m12, m22, m32), c2: F32x4::new(m02, m12, m22, m32),
@ -69,8 +69,8 @@ impl Transform3DF {
} }
#[inline] #[inline]
pub fn from_scale(scale: Vector4F) -> Transform3DF { pub fn from_scale(scale: Vector4F) -> Transform4F {
Transform3DF { Transform4F {
c0: F32x4::new(scale.x(), 0.0, 0.0, 0.0), c0: F32x4::new(scale.x(), 0.0, 0.0, 0.0),
c1: F32x4::new(0.0, scale.y(), 0.0, 0.0), c1: F32x4::new(0.0, scale.y(), 0.0, 0.0),
c2: F32x4::new(0.0, 0.0, scale.z(), 0.0), c2: F32x4::new(0.0, 0.0, scale.z(), 0.0),
@ -79,18 +79,18 @@ impl Transform3DF {
} }
#[inline] #[inline]
pub fn from_uniform_scale(factor: f32) -> Transform3DF { pub fn from_uniform_scale(factor: f32) -> Transform4F {
Transform3DF::from_scale(Vector4F::splat(factor)) Transform4F::from_scale(Vector4F::splat(factor))
} }
#[inline] #[inline]
pub fn from_translation(mut translation: Vector4F) -> Transform3DF { pub fn from_translation(mut translation: Vector4F) -> Transform4F {
translation.set_w(1.0); translation.set_w(1.0);
Transform3DF { c3: translation.0, ..Transform3DF::default() } Transform4F { c3: translation.0, ..Transform4F::default() }
} }
// TODO(pcwalton): Optimize. // TODO(pcwalton): Optimize.
pub fn from_rotation(yaw: f32, pitch: f32, roll: f32) -> Transform3DF { pub fn from_rotation(yaw: f32, pitch: f32, roll: f32) -> Transform4F {
let (cos_b, sin_b) = (yaw.cos(), yaw.sin()); let (cos_b, sin_b) = (yaw.cos(), yaw.sin());
let (cos_c, sin_c) = (pitch.cos(), pitch.sin()); let (cos_c, sin_c) = (pitch.cos(), pitch.sin());
let (cos_a, sin_a) = (roll.cos(), roll.sin()); let (cos_a, sin_a) = (roll.cos(), roll.sin());
@ -103,7 +103,7 @@ impl Transform3DF {
let m20 = -sin_b; let m20 = -sin_b;
let m21 = cos_b * sin_c; let m21 = cos_b * sin_c;
let m22 = cos_b * cos_c; let m22 = cos_b * cos_c;
Transform3DF::row_major( Transform4F::row_major(
m00, m01, m02, 0.0, m10, m11, m12, 0.0, m20, m21, m22, 0.0, 0.0, 0.0, 0.0, 1.0, m00, m01, m02, 0.0, m10, m11, m12, 0.0, m20, m21, m22, 0.0, 0.0, 0.0, 0.0, 1.0,
) )
} }
@ -112,7 +112,7 @@ impl Transform3DF {
/// ///
/// The quaternion is expected to be packed into a SIMD type (x, y, z, w) corresponding to /// The quaternion is expected to be packed into a SIMD type (x, y, z, w) corresponding to
/// x + yi + zj + wk. /// x + yi + zj + wk.
pub fn from_rotation_quaternion(q: F32x4) -> Transform3DF { pub fn from_rotation_quaternion(q: F32x4) -> Transform4F {
// TODO(pcwalton): Optimize better with more shuffles. // TODO(pcwalton): Optimize better with more shuffles.
let (mut sq, mut w, mut xy_xz_yz) = (q * q, q.wwww() * q, q.xxyy() * q.yzzy()); let (mut sq, mut w, mut xy_xz_yz) = (q * q, q.wwww() * q, q.xxyy() * q.yzzy());
sq += sq; sq += sq;
@ -121,7 +121,7 @@ impl Transform3DF {
let diag = F32x4::splat(1.0) - (sq.yxxy() + sq.zzyy()); let diag = F32x4::splat(1.0) - (sq.yxxy() + sq.zzyy());
let (wx2, wy2, wz2) = (w.x(), w.y(), w.z()); let (wx2, wy2, wz2) = (w.x(), w.y(), w.z());
let (xy2, xz2, yz2) = (xy_xz_yz.x(), xy_xz_yz.y(), xy_xz_yz.z()); let (xy2, xz2, yz2) = (xy_xz_yz.x(), xy_xz_yz.y(), xy_xz_yz.z());
Transform3DF::row_major( Transform4F::row_major(
diag.x(), diag.x(),
xy2 - wz2, xy2 - wz2,
xz2 + wy2, xz2 + wy2,
@ -150,14 +150,14 @@ impl Transform3DF {
top: f32, top: f32,
near_val: f32, near_val: f32,
far_val: f32, far_val: f32,
) -> Transform3DF { ) -> Transform4F {
let x_inv = 1.0 / (right - left); let x_inv = 1.0 / (right - left);
let y_inv = 1.0 / (top - bottom); let y_inv = 1.0 / (top - bottom);
let z_inv = 1.0 / (far_val - near_val); let z_inv = 1.0 / (far_val - near_val);
let tx = -(right + left) * x_inv; let tx = -(right + left) * x_inv;
let ty = -(top + bottom) * y_inv; let ty = -(top + bottom) * y_inv;
let tz = -(far_val + near_val) * z_inv; let tz = -(far_val + near_val) * z_inv;
Transform3DF::row_major( Transform4F::row_major(
2.0 * x_inv, 2.0 * x_inv,
0.0, 0.0,
0.0, 0.0,
@ -178,17 +178,17 @@ impl Transform3DF {
} }
/// Linearly interpolate between transforms /// Linearly interpolate between transforms
pub fn lerp(&self, weight: f32, other: &Transform3DF) -> Transform3DF { pub fn lerp(&self, weight: f32, other: &Transform4F) -> Transform4F {
let c0 = self.c0 * F32x4::splat(weight) + other.c0 * F32x4::splat(1.0 - weight); let c0 = self.c0 * F32x4::splat(weight) + other.c0 * F32x4::splat(1.0 - weight);
let c1 = self.c1 * F32x4::splat(weight) + other.c1 * F32x4::splat(1.0 - weight); let c1 = self.c1 * F32x4::splat(weight) + other.c1 * F32x4::splat(1.0 - weight);
let c2 = self.c2 * F32x4::splat(weight) + other.c2 * F32x4::splat(1.0 - weight); let c2 = self.c2 * F32x4::splat(weight) + other.c2 * F32x4::splat(1.0 - weight);
let c3 = self.c3 * F32x4::splat(weight) + other.c3 * F32x4::splat(1.0 - weight); let c3 = self.c3 * F32x4::splat(weight) + other.c3 * F32x4::splat(1.0 - weight);
Transform3DF { c0, c1, c2, c3 } Transform4F { c0, c1, c2, c3 }
} }
/// Just like `gluPerspective()`. /// Just like `gluPerspective()`.
#[inline] #[inline]
pub fn from_perspective(fov_y: f32, aspect: f32, z_near: f32, z_far: f32) -> Transform3DF { pub fn from_perspective(fov_y: f32, aspect: f32, z_near: f32, z_far: f32) -> Transform4F {
let f = 1.0 / (fov_y * 0.5).tan(); let f = 1.0 / (fov_y * 0.5).tan();
let z_denom = 1.0 / (z_near - z_far); let z_denom = 1.0 / (z_near - z_far);
let m00 = f / aspect; let m00 = f / aspect;
@ -196,7 +196,7 @@ impl Transform3DF {
let m22 = (z_far + z_near) * z_denom; let m22 = (z_far + z_near) * z_denom;
let m23 = 2.0 * z_far * z_near * z_denom; let m23 = 2.0 * z_far * z_near * z_denom;
let m32 = -1.0; let m32 = -1.0;
Transform3DF::row_major( Transform4F::row_major(
m00, 0.0, 0.0, 0.0, 0.0, m11, 0.0, 0.0, 0.0, 0.0, m22, m23, 0.0, 0.0, m32, 0.0, m00, 0.0, 0.0, 0.0, 0.0, m11, 0.0, 0.0, 0.0, 0.0, m22, m23, 0.0, 0.0, m32, 0.0,
) )
} }
@ -211,8 +211,8 @@ impl Transform3DF {
b: Matrix2x2F, b: Matrix2x2F,
c: Matrix2x2F, c: Matrix2x2F,
d: Matrix2x2F, d: Matrix2x2F,
) -> Transform3DF { ) -> Transform4F {
Transform3DF { Transform4F {
c0: a.0.concat_xy_xy(c.0), c0: a.0.concat_xy_xy(c.0),
c1: a.0.concat_zw_zw(c.0), c1: a.0.concat_zw_zw(c.0),
c2: b.0.concat_xy_xy(d.0), c2: b.0.concat_xy_xy(d.0),
@ -253,7 +253,7 @@ impl Transform3DF {
// //
// If A is the upper left submatrix of this matrix, this method assumes that A and the Schur // If A is the upper left submatrix of this matrix, this method assumes that A and the Schur
// complement of A are invertible. // complement of A are invertible.
pub fn inverse(&self) -> Transform3DF { pub fn inverse(&self) -> Transform4F {
// Extract submatrices. // Extract submatrices.
let (a, b) = (self.upper_left(), self.upper_right()); let (a, b) = (self.upper_left(), self.upper_right());
let (c, d) = (self.lower_left(), self.lower_right()); let (c, d) = (self.lower_left(), self.lower_right());
@ -269,10 +269,10 @@ impl Transform3DF {
let (c_new, d_new) = ((-y).post_mul(&x), y); let (c_new, d_new) = ((-y).post_mul(&x), y);
// Construct inverse. // Construct inverse.
Transform3DF::from_submatrices(a_new, b_new, c_new, d_new) Transform4F::from_submatrices(a_new, b_new, c_new, d_new)
} }
pub fn approx_eq(&self, other: &Transform3DF, epsilon: f32) -> bool { pub fn approx_eq(&self, other: &Transform4F, epsilon: f32) -> bool {
self.c0.approx_eq(other.c0, epsilon) self.c0.approx_eq(other.c0, epsilon)
&& self.c1.approx_eq(other.c1, epsilon) && self.c1.approx_eq(other.c1, epsilon)
&& self.c2.approx_eq(other.c2, epsilon) && self.c2.approx_eq(other.c2, epsilon)
@ -290,13 +290,13 @@ impl Transform3DF {
} }
} }
impl Mul<Transform3DF> for Transform3DF { impl Mul<Transform4F> for Transform4F {
type Output = Transform3DF; type Output = Transform4F;
// https://stackoverflow.com/a/18508113 // https://stackoverflow.com/a/18508113
#[inline] #[inline]
fn mul(self, other: Transform3DF) -> Transform3DF { fn mul(self, other: Transform4F) -> Transform4F {
return Transform3DF { return Transform4F {
c0: mul_col(&self, other.c0), c0: mul_col(&self, other.c0),
c1: mul_col(&self, other.c1), c1: mul_col(&self, other.c1),
c2: mul_col(&self, other.c2), c2: mul_col(&self, other.c2),
@ -304,14 +304,14 @@ impl Mul<Transform3DF> for Transform3DF {
}; };
#[inline] #[inline]
fn mul_col(a: &Transform3DF, b_col: F32x4) -> F32x4 { fn mul_col(a: &Transform4F, b_col: F32x4) -> F32x4 {
a.c0 * b_col.xxxx() + a.c1 * b_col.yyyy() + a.c2 * b_col.zzzz() + a.c3 * b_col.wwww() a.c0 * b_col.xxxx() + a.c1 * b_col.yyyy() + a.c2 * b_col.zzzz() + a.c3 * b_col.wwww()
} }
} }
} }
impl MulAssign<Transform3DF> for Transform3DF { impl MulAssign<Transform4F> for Transform4F {
fn mul_assign(&mut self, other: Transform3DF) { fn mul_assign(&mut self, other: Transform4F) {
*self = *self * other *self = *self * other
} }
} }
@ -334,13 +334,13 @@ impl Neg for Matrix2x2F {
#[derive(Clone, Copy, Debug)] #[derive(Clone, Copy, Debug)]
pub struct Perspective { pub struct Perspective {
pub transform: Transform3DF, pub transform: Transform4F,
pub window_size: Vector2I, pub window_size: Vector2I,
} }
impl Perspective { impl Perspective {
#[inline] #[inline]
pub fn new(transform: &Transform3DF, window_size: Vector2I) -> Perspective { pub fn new(transform: &Transform4F, window_size: Vector2I) -> Perspective {
Perspective { Perspective {
transform: *transform, transform: *transform,
window_size, window_size,
@ -371,10 +371,10 @@ impl Perspective {
} }
} }
impl Mul<Transform3DF> for Perspective { impl Mul<Transform4F> for Perspective {
type Output = Perspective; type Output = Perspective;
#[inline] #[inline]
fn mul(self, other: Transform3DF) -> Perspective { fn mul(self, other: Transform4F) -> Perspective {
Perspective { Perspective {
transform: self.transform * other, transform: self.transform * other,
window_size: self.window_size, window_size: self.window_size,
@ -385,17 +385,17 @@ impl Mul<Transform3DF> for Perspective {
#[cfg(test)] #[cfg(test)]
mod test { mod test {
use crate::vector::Vector4F; use crate::vector::Vector4F;
use crate::transform3d::Transform3DF; use crate::transform3d::Transform4F;
#[test] #[test]
fn test_post_mul() { fn test_post_mul() {
let a = Transform3DF::row_major( let a = Transform4F::row_major(
3.0, 1.0, 4.0, 5.0, 9.0, 2.0, 6.0, 5.0, 3.0, 5.0, 8.0, 9.0, 7.0, 9.0, 3.0, 2.0, 3.0, 1.0, 4.0, 5.0, 9.0, 2.0, 6.0, 5.0, 3.0, 5.0, 8.0, 9.0, 7.0, 9.0, 3.0, 2.0,
); );
let b = Transform3DF::row_major( let b = Transform4F::row_major(
3.0, 8.0, 4.0, 6.0, 2.0, 6.0, 4.0, 3.0, 3.0, 8.0, 3.0, 2.0, 7.0, 9.0, 5.0, 0.0, 3.0, 8.0, 4.0, 6.0, 2.0, 6.0, 4.0, 3.0, 3.0, 8.0, 3.0, 2.0, 7.0, 9.0, 5.0, 0.0,
); );
let c = Transform3DF::row_major( let c = Transform4F::row_major(
58.0, 107.0, 53.0, 29.0, 84.0, 177.0, 87.0, 72.0, 106.0, 199.0, 101.0, 49.0, 62.0, 58.0, 107.0, 53.0, 29.0, 84.0, 177.0, 87.0, 72.0, 106.0, 199.0, 101.0, 49.0, 62.0,
152.0, 83.0, 75.0, 152.0, 83.0, 75.0,
); );
@ -404,13 +404,13 @@ mod test {
#[test] #[test]
fn test_pre_mul() { fn test_pre_mul() {
let a = Transform3DF::row_major( let a = Transform4F::row_major(
3.0, 1.0, 4.0, 5.0, 9.0, 2.0, 6.0, 5.0, 3.0, 5.0, 8.0, 9.0, 7.0, 9.0, 3.0, 2.0, 3.0, 1.0, 4.0, 5.0, 9.0, 2.0, 6.0, 5.0, 3.0, 5.0, 8.0, 9.0, 7.0, 9.0, 3.0, 2.0,
); );
let b = Transform3DF::row_major( let b = Transform4F::row_major(
3.0, 8.0, 4.0, 6.0, 2.0, 6.0, 4.0, 3.0, 3.0, 8.0, 3.0, 2.0, 7.0, 9.0, 5.0, 0.0, 3.0, 8.0, 4.0, 6.0, 2.0, 6.0, 4.0, 3.0, 3.0, 8.0, 3.0, 2.0, 7.0, 9.0, 5.0, 0.0,
); );
let c = Transform3DF::row_major( let c = Transform4F::row_major(
135.0, 93.0, 110.0, 103.0, 93.0, 61.0, 85.0, 82.0, 104.0, 52.0, 90.0, 86.0, 117.0, 135.0, 93.0, 110.0, 103.0, 93.0, 61.0, 85.0, 82.0, 104.0, 52.0, 90.0, 86.0, 117.0,
50.0, 122.0, 125.0, 50.0, 122.0, 125.0,
); );
@ -419,7 +419,7 @@ mod test {
#[test] #[test]
fn test_transform_point() { fn test_transform_point() {
let a = Transform3DF::row_major( let a = Transform4F::row_major(
3.0, 1.0, 4.0, 5.0, 9.0, 2.0, 6.0, 5.0, 3.0, 5.0, 8.0, 9.0, 7.0, 9.0, 3.0, 2.0, 3.0, 1.0, 4.0, 5.0, 9.0, 2.0, 6.0, 5.0, 3.0, 5.0, 8.0, 9.0, 7.0, 9.0, 3.0, 2.0,
); );
let p = Vector4F::new(3.0, 8.0, 4.0, 6.0); let p = Vector4F::new(3.0, 8.0, 4.0, 6.0);
@ -430,7 +430,7 @@ mod test {
#[test] #[test]
fn test_inverse() { fn test_inverse() {
// Random matrix. // Random matrix.
let m = Transform3DF::row_major( let m = Transform4F::row_major(
0.86277982, 0.15986552, 0.90739898, 0.60066808, 0.17386167, 0.016353, 0.8535783, 0.86277982, 0.15986552, 0.90739898, 0.60066808, 0.17386167, 0.016353, 0.8535783,
0.12969608, 0.0946466, 0.43248631, 0.63480505, 0.08154603, 0.50305436, 0.48359687, 0.12969608, 0.0946466, 0.43248631, 0.63480505, 0.08154603, 0.50305436, 0.48359687,
0.51057162, 0.24812012, 0.51057162, 0.24812012,
@ -438,7 +438,7 @@ mod test {
let p0 = Vector4F::new(0.95536648, 0.80633691, 0.16357357, 0.5477598); let p0 = Vector4F::new(0.95536648, 0.80633691, 0.16357357, 0.5477598);
let p1 = m.transform_point(p0); let p1 = m.transform_point(p0);
let m_inv = m.inverse(); let m_inv = m.inverse();
let m_inv_exp = Transform3DF::row_major( let m_inv_exp = Transform4F::row_major(
-2.47290136, -2.47290136,
3.48865688, 3.48865688,
-6.12298336, -6.12298336,

View File

@ -14,7 +14,7 @@ use crate::resources::ResourceLoader;
use image::ImageFormat; use image::ImageFormat;
use pathfinder_content::color::ColorF; use pathfinder_content::color::ColorF;
use pathfinder_geometry::rect::RectI; use pathfinder_geometry::rect::RectI;
use pathfinder_geometry::transform3d::Transform3DF; use pathfinder_geometry::transform3d::Transform4F;
use pathfinder_geometry::vector::Vector2I; use pathfinder_geometry::vector::Vector2I;
use pathfinder_simd::default::{F32x2, F32x4}; use pathfinder_simd::default::{F32x2, F32x4};
use std::time::Duration; use std::time::Duration;
@ -286,7 +286,7 @@ pub enum TextureData {
impl UniformData { impl UniformData {
#[inline] #[inline]
pub fn from_transform_3d(transform: &Transform3DF) -> UniformData { pub fn from_transform_3d(transform: &Transform4F) -> UniformData {
UniformData::Mat4([transform.c0, transform.c1, transform.c2, transform.c3]) UniformData::Mat4([transform.c0, transform.c1, transform.c2, transform.c3])
} }
} }

View File

@ -16,7 +16,7 @@ use crate::post::DefringingKernel;
use crate::tiles::{TILE_HEIGHT, TILE_WIDTH}; use crate::tiles::{TILE_HEIGHT, TILE_WIDTH};
use pathfinder_geometry::vector::{Vector2I, Vector4F}; use pathfinder_geometry::vector::{Vector2I, Vector4F};
use pathfinder_geometry::rect::RectI; use pathfinder_geometry::rect::RectI;
use pathfinder_geometry::transform3d::Transform3DF; use pathfinder_geometry::transform3d::Transform4F;
use pathfinder_content::color::ColorF; use pathfinder_content::color::ColorF;
use pathfinder_gpu::resources::ResourceLoader; use pathfinder_gpu::resources::ResourceLoader;
use pathfinder_gpu::{BlendState, BufferData, BufferTarget, BufferUploadMode, ClearOps}; use pathfinder_gpu::{BlendState, BufferData, BufferTarget, BufferUploadMode, ClearOps};
@ -468,14 +468,14 @@ where
self.buffered_fills.clear(); self.buffered_fills.clear();
} }
fn tile_transform(&self) -> Transform3DF { fn tile_transform(&self) -> Transform4F {
let draw_viewport = self.draw_viewport().size().to_f32(); let draw_viewport = self.draw_viewport().size().to_f32();
let scale = F32x2::new(2.0 / draw_viewport.x(), -2.0 / draw_viewport.y()); let scale = F32x2::new(2.0 / draw_viewport.x(), -2.0 / draw_viewport.y());
let transform = Transform3DF::from_scale(Vector4F::new(2.0 / draw_viewport.x(), let transform = Transform4F::from_scale(Vector4F::new(2.0 / draw_viewport.x(),
-2.0 / draw_viewport.y(), -2.0 / draw_viewport.y(),
1.0, 1.0,
1.0)); 1.0));
Transform3DF::from_translation(Vector4F::new(-1.0, 1.0, 0.0, 1.0)) * transform Transform4F::from_translation(Vector4F::new(-1.0, 1.0, 0.0, 1.0)) * transform
} }
fn draw_alpha_tiles(&mut self, count: u32) { fn draw_alpha_tiles(&mut self, count: u32) {
@ -738,8 +738,8 @@ where
pub fn reproject_texture( pub fn reproject_texture(
&mut self, &mut self,
texture: &D::Texture, texture: &D::Texture,
old_transform: &Transform3DF, old_transform: &Transform4F,
new_transform: &Transform3DF, new_transform: &Transform4F,
) { ) {
let clear_color = self.clear_color_for_draw_operation(); let clear_color = self.clear_color_for_draw_operation();

View File

@ -12,7 +12,7 @@
use crate::gpu_data::RenderCommand; use crate::gpu_data::RenderCommand;
use pathfinder_geometry::rect::RectF; use pathfinder_geometry::rect::RectF;
use pathfinder_geometry::transform2d::Transform2DF; use pathfinder_geometry::transform2d::Transform2F;
use pathfinder_geometry::transform3d::Perspective; use pathfinder_geometry::transform3d::Perspective;
use pathfinder_geometry::vector::{Vector2F, Vector4F}; use pathfinder_geometry::vector::{Vector2F, Vector4F};
use pathfinder_content::clip::PolygonClipper3D; use pathfinder_content::clip::PolygonClipper3D;
@ -51,14 +51,14 @@ impl BuildOptions {
#[derive(Clone)] #[derive(Clone)]
pub enum RenderTransform { pub enum RenderTransform {
Transform2D(Transform2DF), Transform2D(Transform2F),
Perspective(Perspective), Perspective(Perspective),
} }
impl Default for RenderTransform { impl Default for RenderTransform {
#[inline] #[inline]
fn default() -> RenderTransform { fn default() -> RenderTransform {
RenderTransform::Transform2D(Transform2DF::default()) RenderTransform::Transform2D(Transform2F::default())
} }
} }
@ -140,7 +140,7 @@ pub(crate) type BoundingQuad = [Vector4F; 4];
pub(crate) enum PreparedRenderTransform { pub(crate) enum PreparedRenderTransform {
None, None,
Transform2D(Transform2DF), Transform2D(Transform2F),
Perspective { Perspective {
perspective: Perspective, perspective: Perspective,
clip_polygon: Vec<Vector2F>, clip_polygon: Vec<Vector2F>,

View File

@ -18,7 +18,7 @@ use crate::paint::{Paint, PaintId};
use hashbrown::HashMap; use hashbrown::HashMap;
use pathfinder_geometry::vector::Vector2F; use pathfinder_geometry::vector::Vector2F;
use pathfinder_geometry::rect::RectF; use pathfinder_geometry::rect::RectF;
use pathfinder_geometry::transform2d::Transform2DF; use pathfinder_geometry::transform2d::Transform2F;
use pathfinder_content::color::ColorU; use pathfinder_content::color::ColorU;
use pathfinder_content::outline::Outline; use pathfinder_content::outline::Outline;
@ -115,12 +115,12 @@ impl Scene {
if options.transform.is_2d() || options.subpixel_aa_enabled { if options.transform.is_2d() || options.subpixel_aa_enabled {
let mut transform = match options.transform { let mut transform = match options.transform {
PreparedRenderTransform::Transform2D(transform) => transform, PreparedRenderTransform::Transform2D(transform) => transform,
PreparedRenderTransform::None => Transform2DF::default(), PreparedRenderTransform::None => Transform2F::default(),
PreparedRenderTransform::Perspective { .. } => unreachable!(), PreparedRenderTransform::Perspective { .. } => unreachable!(),
}; };
if options.subpixel_aa_enabled { if options.subpixel_aa_enabled {
transform = transform transform = transform
.post_mul(&Transform2DF::from_scale(Vector2F::new(3.0, 1.0))) .post_mul(&Transform2F::from_scale(Vector2F::new(3.0, 1.0)))
} }
outline.transform(&transform); outline.transform(&transform);
} }

View File

@ -17,10 +17,10 @@ use pathfinder_content::color::ColorU;
use pathfinder_content::outline::Outline; use pathfinder_content::outline::Outline;
use pathfinder_content::segment::{Segment, SegmentFlags}; use pathfinder_content::segment::{Segment, SegmentFlags};
use pathfinder_content::stroke::{LineCap, LineJoin, OutlineStrokeToFill, StrokeStyle}; use pathfinder_content::stroke::{LineCap, LineJoin, OutlineStrokeToFill, StrokeStyle};
use pathfinder_content::transform::Transform2DFPathIter; use pathfinder_content::transform::Transform2FPathIter;
use pathfinder_geometry::line_segment::LineSegment2F; use pathfinder_geometry::line_segment::LineSegment2F;
use pathfinder_geometry::rect::RectF; use pathfinder_geometry::rect::RectF;
use pathfinder_geometry::transform2d::Transform2DF; use pathfinder_geometry::transform2d::Transform2F;
use pathfinder_geometry::vector::Vector2F; use pathfinder_geometry::vector::Vector2F;
use pathfinder_renderer::paint::Paint; use pathfinder_renderer::paint::Paint;
use pathfinder_renderer::scene::{PathObject, Scene}; use pathfinder_renderer::scene::{PathObject, Scene};
@ -62,7 +62,7 @@ bitflags! {
impl BuiltSVG { impl BuiltSVG {
// TODO(pcwalton): Allow a global transform to be set. // TODO(pcwalton): Allow a global transform to be set.
pub fn from_tree(tree: Tree) -> BuiltSVG { pub fn from_tree(tree: Tree) -> BuiltSVG {
let global_transform = Transform2DF::default(); let global_transform = Transform2F::default();
let mut built_svg = BuiltSVG { let mut built_svg = BuiltSVG {
scene: Scene::new(), scene: Scene::new(),
@ -87,7 +87,7 @@ impl BuiltSVG {
built_svg built_svg
} }
fn process_node(&mut self, node: &Node, transform: &Transform2DF) { fn process_node(&mut self, node: &Node, transform: &Transform2F) {
let node_transform = usvg_transform_to_transform_2d(&node.transform()); let node_transform = usvg_transform_to_transform_2d(&node.transform());
let transform = transform.pre_mul(&node_transform); let transform = transform.pre_mul(&node_transform);
@ -119,7 +119,7 @@ impl BuiltSVG {
)); ));
let path = UsvgPathToSegments::new(path.segments.iter().cloned()); let path = UsvgPathToSegments::new(path.segments.iter().cloned());
let path = Transform2DFPathIter::new(path, &transform); let path = Transform2FPathIter::new(path, &transform);
let outline = Outline::from_segments(path); let outline = Outline::from_segments(path);
let name = format!("Fill({})", node.id()); let name = format!("Fill({})", node.id());
@ -266,8 +266,8 @@ fn usvg_rect_to_euclid_rect(rect: &UsvgRect) -> RectF {
) )
} }
fn usvg_transform_to_transform_2d(transform: &UsvgTransform) -> Transform2DF { fn usvg_transform_to_transform_2d(transform: &UsvgTransform) -> Transform2F {
Transform2DF::row_major( Transform2F::row_major(
transform.a as f32, transform.a as f32,
transform.b as f32, transform.b as f32,
transform.c as f32, transform.c as f32,

View File

@ -15,7 +15,7 @@ use font_kit::loader::Loader;
use lyon_path::builder::{FlatPathBuilder, PathBuilder}; use lyon_path::builder::{FlatPathBuilder, PathBuilder};
use pathfinder_content::outline::{Contour, Outline}; use pathfinder_content::outline::{Contour, Outline};
use pathfinder_content::stroke::{OutlineStrokeToFill, StrokeStyle}; use pathfinder_content::stroke::{OutlineStrokeToFill, StrokeStyle};
use pathfinder_geometry::transform2d::Transform2DF; use pathfinder_geometry::transform2d::Transform2F;
use pathfinder_geometry::vector::Vector2F; use pathfinder_geometry::vector::Vector2F;
use pathfinder_renderer::paint::PaintId; use pathfinder_renderer::paint::PaintId;
use pathfinder_renderer::scene::{PathObject, Scene}; use pathfinder_renderer::scene::{PathObject, Scene};
@ -27,7 +27,7 @@ pub trait SceneExt {
fn push_glyph<F>(&mut self, fn push_glyph<F>(&mut self,
font: &F, font: &F,
glyph_id: u32, glyph_id: u32,
transform: &Transform2DF, transform: &Transform2F,
render_mode: TextRenderMode, render_mode: TextRenderMode,
hinting_options: HintingOptions, hinting_options: HintingOptions,
paint_id: PaintId) paint_id: PaintId)
@ -37,7 +37,7 @@ pub trait SceneExt {
fn push_layout(&mut self, fn push_layout(&mut self,
layout: &Layout, layout: &Layout,
style: &TextStyle, style: &TextStyle,
transform: &Transform2DF, transform: &Transform2F,
render_mode: TextRenderMode, render_mode: TextRenderMode,
hinting_options: HintingOptions, hinting_options: HintingOptions,
paint_id: PaintId) paint_id: PaintId)
@ -47,7 +47,7 @@ pub trait SceneExt {
text: &str, text: &str,
style: &TextStyle, style: &TextStyle,
collection: &FontCollection, collection: &FontCollection,
transform: &Transform2DF, transform: &Transform2F,
render_mode: TextRenderMode, render_mode: TextRenderMode,
hinting_options: HintingOptions, hinting_options: HintingOptions,
paint_id: PaintId) paint_id: PaintId)
@ -59,7 +59,7 @@ impl SceneExt for Scene {
fn push_glyph<F>(&mut self, fn push_glyph<F>(&mut self,
font: &F, font: &F,
glyph_id: u32, glyph_id: u32,
transform: &Transform2DF, transform: &Transform2F,
render_mode: TextRenderMode, render_mode: TextRenderMode,
hinting_options: HintingOptions, hinting_options: HintingOptions,
paint_id: PaintId) paint_id: PaintId)
@ -82,7 +82,7 @@ impl SceneExt for Scene {
fn push_layout(&mut self, fn push_layout(&mut self,
layout: &Layout, layout: &Layout,
style: &TextStyle, style: &TextStyle,
transform: &Transform2DF, transform: &Transform2F,
render_mode: TextRenderMode, render_mode: TextRenderMode,
hinting_options: HintingOptions, hinting_options: HintingOptions,
paint_id: PaintId) paint_id: PaintId)
@ -94,7 +94,7 @@ impl SceneExt for Scene {
let scale = style.size / (font.metrics().units_per_em as f32); let scale = style.size / (font.metrics().units_per_em as f32);
let scale = Vector2F::new(scale, -scale); let scale = Vector2F::new(scale, -scale);
let transform = let transform =
Transform2DF::from_scale(scale).post_translate(offset).post_mul(transform); Transform2F::from_scale(scale).post_translate(offset).post_mul(transform);
self.push_glyph(font, self.push_glyph(font,
glyph.glyph_id, glyph.glyph_id,
&transform, &transform,
@ -110,7 +110,7 @@ impl SceneExt for Scene {
text: &str, text: &str,
style: &TextStyle, style: &TextStyle,
collection: &FontCollection, collection: &FontCollection,
transform: &Transform2DF, transform: &Transform2F,
render_mode: TextRenderMode, render_mode: TextRenderMode,
hinting_options: HintingOptions, hinting_options: HintingOptions,
paint_id: PaintId) paint_id: PaintId)
@ -129,11 +129,11 @@ pub enum TextRenderMode {
struct OutlinePathBuilder { struct OutlinePathBuilder {
outline: Outline, outline: Outline,
current_contour: Contour, current_contour: Contour,
transform: Transform2DF, transform: Transform2F,
} }
impl OutlinePathBuilder { impl OutlinePathBuilder {
fn new(transform: &Transform2DF) -> OutlinePathBuilder { fn new(transform: &Transform2F) -> OutlinePathBuilder {
OutlinePathBuilder { OutlinePathBuilder {
outline: Outline::new(), outline: Outline::new(),
current_contour: Contour::new(), current_contour: Contour::new(),