Renamed customize_rayon to adjust_thread_pool_settings

This commit is contained in:
Alan Jeffrey 2019-03-28 17:16:47 -05:00
parent 52fa494d48
commit c51885a696
2 changed files with 4 additions and 4 deletions

View File

@ -120,8 +120,8 @@ impl<W> DemoApp<W> where W: Window {
// Set up Rayon.
let mut thread_pool_builder = ThreadPoolBuilder::new();
thread_pool_builder = options.customize_rayon(thread_pool_builder);
thread_pool_builder = window.customize_rayon(thread_pool_builder);
thread_pool_builder = options.adjust_thread_pool_settings(thread_pool_builder);
thread_pool_builder = window.adjust_thread_pool_settings(thread_pool_builder);
thread_pool_builder.build_global().unwrap();
let built_svg = load_scene(resources, &options.input_path);
@ -770,7 +770,7 @@ impl Options {
Options { jobs, mode, input_path }
}
fn customize_rayon(&self, mut thread_pool_builder: ThreadPoolBuilder) -> ThreadPoolBuilder {
fn adjust_thread_pool_settings(&self, mut thread_pool_builder: ThreadPoolBuilder) -> ThreadPoolBuilder {
if let Some(jobs) = self.jobs {
thread_pool_builder = thread_pool_builder.num_threads(jobs);
}

View File

@ -27,7 +27,7 @@ pub trait Window {
fn present_open_svg_dialog(&mut self);
fn run_save_dialog(&self, extension: &str) -> Result<PathBuf, ()>;
fn customize_rayon(&self, thread_pool_builder: ThreadPoolBuilder) -> ThreadPoolBuilder {
fn adjust_thread_pool_settings(&self, thread_pool_builder: ThreadPoolBuilder) -> ThreadPoolBuilder {
thread_pool_builder
}