Renamed customize_rayon to adjust_thread_pool_settings
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@ -120,8 +120,8 @@ impl<W> DemoApp<W> where W: Window {
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// Set up Rayon.
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let mut thread_pool_builder = ThreadPoolBuilder::new();
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thread_pool_builder = options.customize_rayon(thread_pool_builder);
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thread_pool_builder = window.customize_rayon(thread_pool_builder);
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thread_pool_builder = options.adjust_thread_pool_settings(thread_pool_builder);
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thread_pool_builder = window.adjust_thread_pool_settings(thread_pool_builder);
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thread_pool_builder.build_global().unwrap();
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let built_svg = load_scene(resources, &options.input_path);
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@ -770,7 +770,7 @@ impl Options {
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Options { jobs, mode, input_path }
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}
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fn customize_rayon(&self, mut thread_pool_builder: ThreadPoolBuilder) -> ThreadPoolBuilder {
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fn adjust_thread_pool_settings(&self, mut thread_pool_builder: ThreadPoolBuilder) -> ThreadPoolBuilder {
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if let Some(jobs) = self.jobs {
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thread_pool_builder = thread_pool_builder.num_threads(jobs);
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}
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@ -27,7 +27,7 @@ pub trait Window {
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fn present_open_svg_dialog(&mut self);
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fn run_save_dialog(&self, extension: &str) -> Result<PathBuf, ()>;
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fn customize_rayon(&self, thread_pool_builder: ThreadPoolBuilder) -> ThreadPoolBuilder {
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fn adjust_thread_pool_settings(&self, thread_pool_builder: ThreadPoolBuilder) -> ThreadPoolBuilder {
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thread_pool_builder
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}
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