diff --git a/README.md b/README.md index 13b34ddd..4ce8b59a 100644 --- a/README.md +++ b/README.md @@ -15,15 +15,19 @@ The project features: generate them at runtime. * High quality antialiasing. Pathfinder can compute exact fractional trapezoidal area coverage on a - per-pixel basis for crisp antialiasing, provided that either OpenGL 3.0+ or a few common - extensions are available. Supersampling is available as an alternative for 3D scenes and/or - lower-end hardware. + per-pixel basis for the highest-quality antialiasing, provided that either OpenGL 3.0+ or a few + common extensions are available. Supersampling is available as an alternative for 3D scenes + and/or lower-end hardware. * Fast rendering, even at small pixel sizes. Even on lower-end GPUs, Pathfinder typically matches or exceeds the performance of the best CPU rasterizers. The difference is particularly pronouced at large sizes, where Pathfinder regularly achieves multi-factor speedups. All shaders have no loops and minimal branching. +* Advanced font rendering. Pathfinder can render fonts with slight hinting and can perform subpixel + antialiasing on LCD screens. It also has experimental support for sRGB (gamma correction) and + stem darkening/font dilation. + * Support for full vector scenes. Pathfinder 2 is designed to efficiently handle workloads that consist of many overlapping vector paths, such as those commonly found in SVG and PDF files. It makes heavy use of the hardware Z buffer to perform occlusion culling, which often results in