Rename "batch" to "atlas" and "atlas" to "rect packer"

This commit is contained in:
Patrick Walton 2017-02-03 17:04:57 -08:00
parent 86fec9ff54
commit d5be9e1f16
12 changed files with 383 additions and 369 deletions

View File

@ -19,7 +19,7 @@ use euclid::{Point2D, Rect, Size2D};
use gl::types::GLuint;
use glfw::{Context, OpenGlProfileHint, WindowHint, WindowMode};
use memmap::{Mmap, Protection};
use pathfinder::batch::BatchBuilder;
use pathfinder::atlas::AtlasBuilder;
use pathfinder::charmap::CodepointRange;
use pathfinder::coverage::CoverageBuffer;
use pathfinder::glyph_buffer::GlyphBufferBuilder;
@ -63,11 +63,12 @@ fn main() {
let mut results = vec![];
let start = time::precise_time_ns();
let mut last_time = start;
let (mut glyph_buffer_builder, mut batch_builder, mut glyph_count);
let (mut glyph_buffers, mut batch);
let (mut glyph_buffer_builder, mut glyph_buffers, mut glyph_count);
let (mut atlas_builder, mut atlas);
loop {
glyph_buffer_builder = GlyphBufferBuilder::new();
batch_builder = BatchBuilder::new(device_pixel_width as GLuint, shelf_height);
atlas_builder = AtlasBuilder::new(device_pixel_width as GLuint, shelf_height);
glyph_count = 0;
unsafe {
let font = Font::new(file.as_slice()).unwrap();
@ -77,17 +78,16 @@ fn main() {
.unwrap();
for (glyph_index, glyph_id) in glyph_ranges.iter().enumerate() {
glyph_buffer_builder.add_glyph(&font, glyph_id).unwrap();
batch_builder.add_glyph(&glyph_buffer_builder,
glyph_index as u32,
point_size as f32)
.unwrap();
atlas_builder.pack_glyph(&glyph_buffer_builder,
glyph_index as u32,
point_size as f32).unwrap();
glyph_count += 1
}
}
glyph_buffers = glyph_buffer_builder.create_buffers().unwrap();
batch = batch_builder.create_batch(&glyph_buffer_builder).unwrap();
atlas = atlas_builder.create_atlas(&glyph_buffer_builder).unwrap();
let end = time::precise_time_ns();
results.push((end - last_time) as f64);
@ -108,15 +108,14 @@ fn main() {
.create_image(Format::R8, buffer::Protection::WriteOnly, &atlas_size)
.unwrap();
let rect = Rect::new(Point2D::new(0, 0), atlas_size);
let mut results = vec![];
let start_time = time::precise_time_ns();
loop {
let events = rasterizer.draw_atlas(&Rect::new(Point2D::new(0, 0), atlas_size),
&batch_builder.atlas,
&glyph_buffers,
&batch,
&coverage_buffer,
&image).unwrap();
let events =
rasterizer.draw_atlas(&image, &rect, &atlas, &glyph_buffers, &coverage_buffer)
.unwrap();
let mut draw_time = 0u64;
unsafe {

View File

@ -28,7 +28,7 @@ fn main() {
let mut last_point: Option<Point2D<i16>> = None;
let mut last_point_was_off_curve = false;
font.for_each_point(glyph_id, |point| {
if point.first_point_in_contour {
if point.index_in_contour == 0 {
println!("M {},{}", point.position.x, point.position.y);
} else {
let last = last_point.unwrap();

View File

@ -16,7 +16,7 @@ use euclid::{Point2D, Rect, Size2D};
use gl::types::{GLint, GLuint};
use glfw::{Action, Context, Key, OpenGlProfileHint, WindowEvent, WindowHint, WindowMode};
use memmap::{Mmap, Protection};
use pathfinder::batch::BatchBuilder;
use pathfinder::atlas::AtlasBuilder;
use pathfinder::charmap::CodepointRange;
use pathfinder::coverage::CoverageBuffer;
use pathfinder::glyph_buffer::GlyphBufferBuilder;
@ -59,7 +59,7 @@ fn main() {
let shelf_height = (point_size * 2.0).ceil() as u32;
let mut glyph_buffer_builder = GlyphBufferBuilder::new();
let mut batch_builder = BatchBuilder::new(device_pixel_width as GLuint, shelf_height);
let mut atlas_builder = AtlasBuilder::new(device_pixel_width as GLuint, shelf_height);
unsafe {
let font = Font::new(file.as_slice()).unwrap();
@ -68,12 +68,13 @@ fn main() {
let glyph_ranges = font.glyph_ranges_for_codepoint_ranges(&codepoint_ranges).unwrap();
for (glyph_index, glyph_id) in glyph_ranges.iter().enumerate() {
glyph_buffer_builder.add_glyph(&font, glyph_id).unwrap();
batch_builder.add_glyph(&glyph_buffer_builder, glyph_index as u32, point_size).unwrap()
atlas_builder.pack_glyph(&glyph_buffer_builder, glyph_index as u32, point_size)
.unwrap()
}
}
let glyph_buffers = glyph_buffer_builder.create_buffers().unwrap();
let batch = batch_builder.create_batch(&glyph_buffer_builder).unwrap();
let atlas = atlas_builder.create_atlas(&glyph_buffer_builder).unwrap();
let atlas_size = Size2D::new(device_pixel_width as GLuint, device_pixel_height as GLuint);
let coverage_buffer = CoverageBuffer::new(&rasterizer.device, &atlas_size).unwrap();
@ -82,12 +83,9 @@ fn main() {
.create_image(Format::R8, buffer::Protection::WriteOnly, &atlas_size)
.unwrap();
rasterizer.draw_atlas(&Rect::new(Point2D::new(0, 0), atlas_size),
&batch_builder.atlas,
&glyph_buffers,
&batch,
&coverage_buffer,
&image).unwrap();
let rect = Rect::new(Point2D::new(0, 0), atlas_size);
rasterizer.draw_atlas(&image, &rect, &atlas, &glyph_buffers, &coverage_buffer).unwrap();
rasterizer.queue.flush().unwrap();
let draw_context = lord_drawquaad::Context::new();

View File

@ -19,7 +19,7 @@ use euclid::{Point2D, Rect, Size2D};
use gl::types::{GLchar, GLint, GLsizei, GLsizeiptr, GLuint, GLvoid};
use glfw::{Action, Context, Key, OpenGlProfileHint, WindowEvent, WindowHint, WindowMode};
use memmap::{Mmap, Protection};
use pathfinder::batch::BatchBuilder;
use pathfinder::atlas::AtlasBuilder;
use pathfinder::charmap::CodepointRange;
use pathfinder::coverage::CoverageBuffer;
use pathfinder::glyph_buffer::{GlyphBufferBuilder, GlyphBuffers};
@ -115,7 +115,7 @@ fn main() {
}
let glyph_buffers = glyph_buffer_builder.create_buffers().unwrap();
let mut fps_batch = renderer.create_fps_batch(&glyph_buffer_builder,
let mut fps_atlas = renderer.create_fps_atlas(&glyph_buffer_builder,
&glyph_buffers,
glyph_count);
@ -139,7 +139,7 @@ fn main() {
let timing = renderer.get_timing_in_ms();
renderer.draw_fps(&font,
&mut fps_batch,
&mut fps_atlas,
&glyph_buffer_builder,
&device_pixel_size,
&glyph_ranges,
@ -384,18 +384,20 @@ impl Renderer {
// FIXME(pcwalton)
let shelf_height = (point_size * 2.0).ceil() as u32;
let mut batch_builder = BatchBuilder::new(ATLAS_SIZE, shelf_height);
let mut atlas_builder = AtlasBuilder::new(ATLAS_SIZE, shelf_height);
for glyph_index in 0..(glyph_count as u32) {
batch_builder.add_glyph(&glyph_buffer_builder, glyph_index, point_size).unwrap()
atlas_builder.pack_glyph(&glyph_buffer_builder, glyph_index, point_size).unwrap()
}
let batch = batch_builder.create_batch(&glyph_buffer_builder).unwrap();
let events = self.rasterizer.draw_atlas(&Rect::new(Point2D::new(0, 0), self.atlas_size),
&batch_builder.atlas,
let atlas = atlas_builder.create_atlas(&glyph_buffer_builder).unwrap();
let rect = Rect::new(Point2D::new(0, 0), self.atlas_size);
let events = self.rasterizer.draw_atlas(&self.main_compute_image,
&rect,
&atlas,
glyph_buffers,
&batch,
&self.coverage_buffer,
&self.main_compute_image).unwrap();
&self.coverage_buffer).unwrap();
self.rasterizer.queue.flush().unwrap();
unsafe {
@ -407,7 +409,7 @@ impl Renderer {
gl::Clear(gl::COLOR_BUFFER_BIT);
}
self.draw_glyphs(&mut batch_builder,
self.draw_glyphs(&mut atlas_builder,
glyph_buffer_builder,
glyph_positions,
device_pixel_size,
@ -428,7 +430,7 @@ impl Renderer {
}
fn draw_glyphs(&self,
batch_builder: &mut BatchBuilder,
atlas_builder: &mut AtlasBuilder,
glyph_buffer_builder: &GlyphBufferBuilder,
glyph_positions: &[GlyphPos],
device_pixel_size: &Size2D<u32>,
@ -442,7 +444,7 @@ impl Renderer {
gl::BindBuffer(gl::ARRAY_BUFFER, self.composite_vertex_buffer);
gl::BindBuffer(gl::ELEMENT_ARRAY_BUFFER, self.composite_index_buffer);
let vertex_count = self.upload_quads_for_text(batch_builder,
let vertex_count = self.upload_quads_for_text(atlas_builder,
glyph_buffer_builder,
glyph_positions,
point_size);
@ -479,7 +481,7 @@ impl Renderer {
}
fn upload_quads_for_text(&self,
batch_builder: &mut BatchBuilder,
atlas_builder: &mut AtlasBuilder,
glyph_buffer_builder: &GlyphBufferBuilder,
glyph_positions: &[GlyphPos],
point_size: f32)
@ -488,12 +490,12 @@ impl Renderer {
let (mut vertices, mut indices) = (vec![], vec![]);
for position in glyph_positions {
let glyph_index = match batch_builder.glyph_index_for(position.glyph_id) {
let glyph_index = match atlas_builder.glyph_index_for(position.glyph_id) {
None => continue,
Some(glyph_index) => glyph_index,
};
let glyph_bounds = glyph_buffer_builder.glyph_bounds(glyph_index);
let uv_rect = batch_builder.atlas_rect(glyph_index);
let uv_rect = atlas_builder.atlas_rect(glyph_index);
let (uv_bl, uv_tr) = (uv_rect.origin, uv_rect.bottom_right());
let left_pos = (position.x as f32 * pixels_per_unit).round() as i32;
@ -526,35 +528,36 @@ impl Renderer {
indices.len()
}
fn create_fps_batch(&self,
fn create_fps_atlas(&self,
glyph_buffer_builder: &GlyphBufferBuilder,
glyph_buffers: &GlyphBuffers,
glyph_count: usize)
-> BatchBuilder {
-> AtlasBuilder {
// FIXME(pcwalton)
let shelf_height = (FPS_DISPLAY_POINT_SIZE * 2.0).ceil() as u32;
let mut batch_builder = BatchBuilder::new(ATLAS_SIZE, shelf_height);
let mut atlas_builder = AtlasBuilder::new(ATLAS_SIZE, shelf_height);
for glyph_index in 0..(glyph_count as u32) {
batch_builder.add_glyph(&glyph_buffer_builder,
glyph_index,
FPS_DISPLAY_POINT_SIZE).unwrap()
atlas_builder.pack_glyph(&glyph_buffer_builder, glyph_index, FPS_DISPLAY_POINT_SIZE)
.unwrap()
}
let batch = batch_builder.create_batch(&glyph_buffer_builder).unwrap();
self.rasterizer.draw_atlas(&Rect::new(Point2D::new(0, 0), self.atlas_size),
&batch_builder.atlas,
let atlas = atlas_builder.create_atlas(&glyph_buffer_builder).unwrap();
let rect = Rect::new(Point2D::new(0, 0), self.atlas_size);
self.rasterizer.draw_atlas(&self.fps_compute_image,
&rect,
&atlas,
glyph_buffers,
&batch,
&self.coverage_buffer,
&self.fps_compute_image).unwrap();
&self.coverage_buffer).unwrap();
batch_builder
atlas_builder
}
fn draw_fps(&self,
font: &Font,
batch_builder: &mut BatchBuilder,
atlas_builder: &mut AtlasBuilder,
glyph_buffer_builder: &GlyphBufferBuilder,
device_pixel_size: &Size2D<u32>,
glyph_ranges: &GlyphRanges,
@ -611,7 +614,7 @@ impl Renderer {
});
}
self.draw_glyphs(batch_builder,
self.draw_glyphs(atlas_builder,
glyph_buffer_builder,
&fps_glyphs,
device_pixel_size,

View File

@ -9,108 +9,188 @@
// except according to those terms.
use euclid::{Point2D, Rect, Size2D};
use gl::types::{GLenum, GLsizei, GLsizeiptr, GLuint, GLvoid};
use gl;
use glyph_buffer::GlyphBufferBuilder;
use rect_packer::RectPacker;
use std::mem;
use std::os::raw::c_void;
use std::u16;
pub struct AtlasBuilder {
pub rect_packer: RectPacker,
image_descriptors: Vec<ImageDescriptor>,
image_metadata: Vec<ImageMetadata>,
}
impl AtlasBuilder {
/// FIXME(pcwalton): Including the shelf height here may be a bad API.
#[inline]
pub fn new(available_width: u32, shelf_height: u32) -> AtlasBuilder {
AtlasBuilder {
rect_packer: RectPacker::new(available_width, shelf_height),
image_descriptors: vec![],
image_metadata: vec![],
}
}
/// FIXME(pcwalton): Support the same glyph drawn at multiple point sizes.
pub fn pack_glyph(&mut self,
glyph_buffer_builder: &GlyphBufferBuilder,
glyph_index: u32,
point_size: f32)
-> Result<(), ()> {
// FIXME(pcwalton): I think this will check for negative values and panic, which is
// unnecessary.
let pixel_size = glyph_buffer_builder.glyph_pixel_bounds(glyph_index, point_size)
.size
.ceil()
.cast()
.unwrap();
let glyph_id = glyph_buffer_builder.glyph_id(glyph_index);
let atlas_origin = try!(self.rect_packer.pack(&pixel_size));
let glyph_index = self.image_descriptors.len() as u32;
while self.image_descriptors.len() < glyph_index as usize + 1 {
self.image_descriptors.push(ImageDescriptor::default())
}
self.image_descriptors[glyph_index as usize] = ImageDescriptor {
atlas_x: atlas_origin.x,
atlas_y: atlas_origin.y,
point_size: (point_size * 65536.0) as u32,
glyph_index: glyph_index,
};
self.image_metadata.push(ImageMetadata {
atlas_size: pixel_size,
glyph_index: glyph_index,
glyph_id: glyph_id,
});
Ok(())
}
pub fn create_atlas(&mut self, glyph_buffer_builder: &GlyphBufferBuilder)
-> Result<Atlas, ()> {
self.image_metadata.sort_by(|a, b| a.glyph_index.cmp(&b.glyph_index));
let (mut current_range, mut counts, mut start_indices) = (None, vec![], vec![]);
for image_metadata in &self.image_metadata {
let glyph_index = image_metadata.glyph_index;
let first_index = glyph_buffer_builder.descriptors[glyph_index as usize].start_index as
usize;
let last_index = match glyph_buffer_builder.descriptors.get(glyph_index as usize + 1) {
Some(ref descriptor) => descriptor.start_index as usize,
None => glyph_buffer_builder.indices.len(),
};
match current_range {
Some((current_first, current_last)) if first_index == current_last => {
current_range = Some((current_first, last_index))
}
Some((current_first, current_last)) => {
counts.push((current_last - current_first) as GLsizei);
start_indices.push(current_first);
current_range = Some((first_index, last_index))
}
None => current_range = Some((first_index, last_index)),
}
}
if let Some((current_first, current_last)) = current_range {
counts.push((current_last - current_first) as GLsizei);
start_indices.push(current_first);
}
// TODO(pcwalton): Try using `glMapBuffer` here.
unsafe {
let mut images = 0;
gl::GenBuffers(1, &mut images);
let length = self.image_descriptors.len() * mem::size_of::<ImageDescriptor>();
let ptr = self.image_descriptors.as_ptr() as *const ImageDescriptor as *const c_void;
gl::BindBuffer(gl::UNIFORM_BUFFER, images);
gl::BufferData(gl::UNIFORM_BUFFER, length as GLsizeiptr, ptr, gl::DYNAMIC_DRAW);
Ok(Atlas {
start_indices: start_indices,
counts: counts,
images: images,
shelf_height: self.rect_packer.shelf_height(),
shelf_columns: self.rect_packer.shelf_columns(),
})
}
}
#[inline]
pub fn glyph_index_for(&self, glyph_id: u16) -> Option<u32> {
match self.image_metadata.binary_search_by(|metadata| metadata.glyph_id.cmp(&glyph_id)) {
Ok(glyph_index) => Some(self.image_metadata[glyph_index].glyph_index),
Err(_) => None,
}
}
#[inline]
pub fn atlas_rect(&self, glyph_index: u32) -> Rect<u32> {
let descriptor = &self.image_descriptors[glyph_index as usize];
let metadata = &self.image_metadata[glyph_index as usize];
Rect::new(Point2D::new(descriptor.atlas_x, descriptor.atlas_y), metadata.atlas_size)
}
}
pub struct Atlas {
free_rects: Vec<Rect<u32>>,
available_width: u32,
shelf_height: u32,
shelf_count: u32,
/// The amount of horizontal space allocated in the last shelf.
width_of_last_shelf: u32,
start_indices: Vec<usize>,
counts: Vec<GLsizei>,
images: GLuint,
pub shelf_height: u32,
pub shelf_columns: u32,
}
impl Drop for Atlas {
fn drop(&mut self) {
unsafe {
gl::DeleteBuffers(1, &mut self.images);
}
}
}
impl Atlas {
#[inline]
pub fn new(available_width: u32, shelf_height: u32) -> Atlas {
Atlas {
free_rects: vec![],
available_width: available_width,
shelf_height: shelf_height,
shelf_count: 0,
width_of_last_shelf: 0,
}
}
pub fn place(&mut self, size: &Size2D<u32>) -> Result<Point2D<u32>, ()> {
// Add a one-pixel border to prevent bleed.
let alloc_size = *size + Size2D::new(2, 2);
let chosen_index_and_rect =
self.free_rects
.iter()
.enumerate()
.filter(|&(_, rect)| {
alloc_size.width <= rect.size.width && alloc_size.height <= rect.size.height
})
.min_by(|&(_, a), &(_, b)| area(a).cmp(&area(b)))
.map(|(index, rect)| (index, *rect));
let chosen_rect;
match chosen_index_and_rect {
None => {
// Make a new shelf.
chosen_rect = Rect::new(Point2D::new(0, self.shelf_height * self.shelf_count),
Size2D::new(self.available_width, self.shelf_height));
self.shelf_count += 1;
self.width_of_last_shelf = 0
}
Some((index, rect)) => {
self.free_rects.swap_remove(index);
chosen_rect = rect;
}
}
// Guillotine to bottom.
let free_below =
Rect::new(Point2D::new(chosen_rect.origin.x, chosen_rect.origin.y + alloc_size.height),
Size2D::new(alloc_size.width, chosen_rect.size.height - alloc_size.height));
if !free_below.is_empty() {
self.free_rects.push(free_below);
}
// Guillotine to right.
let free_to_right =
Rect::new(Point2D::new(chosen_rect.origin.x + alloc_size.width, chosen_rect.origin.y),
Size2D::new(chosen_rect.size.width - alloc_size.width,
chosen_rect.size.height));
if !free_to_right.is_empty() {
self.free_rects.push(free_to_right);
}
// Update width of last shelf if necessary.
let on_last_shelf = chosen_rect.max_y() >= self.shelf_height * (self.shelf_count - 1);
if on_last_shelf && self.width_of_last_shelf < chosen_rect.max_x() {
self.width_of_last_shelf = chosen_rect.max_x()
}
let object_origin = chosen_rect.origin + Point2D::new(1, 1);
Ok(object_origin)
pub unsafe fn draw(&self, primitive: GLenum) {
debug_assert!(self.counts.len() == self.start_indices.len());
gl::MultiDrawElements(primitive,
self.counts.as_ptr(),
gl::UNSIGNED_INT,
self.start_indices.as_ptr() as *const *const GLvoid,
self.counts.len() as GLsizei);
}
#[inline]
pub fn available_width(&self) -> u32 {
self.available_width
}
#[inline]
pub fn shelf_height(&self) -> u32 {
self.shelf_height
}
#[inline]
pub fn shelf_columns(&self) -> u32 {
let full_shelf_count = if self.shelf_count == 0 {
0
} else {
self.shelf_count - 1
};
full_shelf_count * self.available_width + self.width_of_last_shelf
pub fn images(&self) -> GLuint {
self.images
}
}
#[inline]
fn area(rect: &Rect<u32>) -> u32 {
rect.size.width * rect.size.height
/// Information about each image that we send to the GPU.
#[repr(C)]
#[derive(Clone, Copy, Default, Debug)]
pub struct ImageDescriptor {
atlas_x: u32,
atlas_y: u32,
point_size: u32,
glyph_index: u32,
}
/// Information about each image that we keep around ourselves.
#[derive(Clone, Copy, Debug)]
pub struct ImageMetadata {
atlas_size: Size2D<u32>,
glyph_index: u32,
glyph_id: u16,
}

View File

@ -1,183 +0,0 @@
// Copyright 2017 The Servo Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
use atlas::Atlas;
use euclid::{Point2D, Rect, Size2D};
use gl::types::{GLenum, GLsizei, GLsizeiptr, GLuint, GLvoid};
use gl;
use glyph_buffer::GlyphBufferBuilder;
use std::mem;
use std::os::raw::c_void;
use std::u16;
pub struct BatchBuilder {
pub atlas: Atlas,
image_descriptors: Vec<ImageDescriptor>,
image_metadata: Vec<ImageMetadata>,
}
impl BatchBuilder {
/// FIXME(pcwalton): Including the shelf height here may be a bad API.
#[inline]
pub fn new(available_width: u32, shelf_height: u32) -> BatchBuilder {
BatchBuilder {
atlas: Atlas::new(available_width, shelf_height),
image_descriptors: vec![],
image_metadata: vec![],
}
}
/// FIXME(pcwalton): Support the same glyph drawn at multiple point sizes.
pub fn add_glyph(&mut self,
glyph_buffer_builder: &GlyphBufferBuilder,
glyph_index: u32,
point_size: f32)
-> Result<(), ()> {
let descriptor = &glyph_buffer_builder.descriptors[glyph_index as usize];
// FIXME(pcwalton): I think this will check for negative values and panic, which is
// unnecessary.
let pixel_size = descriptor.pixel_rect(point_size).size.ceil().cast().unwrap();
let atlas_origin = try!(self.atlas.place(&pixel_size));
while self.image_descriptors.len() < glyph_index as usize + 1 {
self.image_descriptors.push(ImageDescriptor::default())
}
self.image_descriptors[glyph_index as usize] = ImageDescriptor {
atlas_x: atlas_origin.x,
atlas_y: atlas_origin.y,
point_size: (point_size * 65536.0) as u32,
glyph_index: glyph_index,
};
self.image_metadata.push(ImageMetadata {
atlas_size: pixel_size,
glyph_index: glyph_index,
glyph_id: descriptor.glyph_id,
});
Ok(())
}
pub fn create_batch(&mut self, glyph_buffer_builder: &GlyphBufferBuilder)
-> Result<Batch, ()> {
self.image_metadata.sort_by(|a, b| a.glyph_index.cmp(&b.glyph_index));
let (mut current_range, mut counts, mut start_indices) = (None, vec![], vec![]);
for image_metadata in &self.image_metadata {
let glyph_index = image_metadata.glyph_index;
let first_index = glyph_buffer_builder.descriptors[glyph_index as usize].start_index as
usize;
let last_index = match glyph_buffer_builder.descriptors.get(glyph_index as usize + 1) {
Some(ref descriptor) => descriptor.start_index as usize,
None => glyph_buffer_builder.indices.len(),
};
match current_range {
Some((current_first, current_last)) if first_index == current_last => {
current_range = Some((current_first, last_index))
}
Some((current_first, current_last)) => {
counts.push((current_last - current_first) as GLsizei);
start_indices.push(current_first);
current_range = Some((first_index, last_index))
}
None => current_range = Some((first_index, last_index)),
}
}
if let Some((current_first, current_last)) = current_range {
counts.push((current_last - current_first) as GLsizei);
start_indices.push(current_first);
}
// TODO(pcwalton): Try using `glMapBuffer` here.
unsafe {
let mut images = 0;
gl::GenBuffers(1, &mut images);
let length = self.image_descriptors.len() * mem::size_of::<ImageDescriptor>();
let ptr = self.image_descriptors.as_ptr() as *const ImageDescriptor as *const c_void;
gl::BindBuffer(gl::UNIFORM_BUFFER, images);
gl::BufferData(gl::UNIFORM_BUFFER, length as GLsizeiptr, ptr, gl::DYNAMIC_DRAW);
Ok(Batch {
start_indices: start_indices,
counts: counts,
images: images,
})
}
}
#[inline]
pub fn glyph_index_for(&self, glyph_id: u16) -> Option<u32> {
match self.image_metadata.binary_search_by(|metadata| metadata.glyph_id.cmp(&glyph_id)) {
Ok(glyph_index) => Some(self.image_metadata[glyph_index].glyph_index),
Err(_) => None,
}
}
#[inline]
pub fn atlas_rect(&self, glyph_index: u32) -> Rect<u32> {
let descriptor = &self.image_descriptors[glyph_index as usize];
let metadata = &self.image_metadata[glyph_index as usize];
Rect::new(Point2D::new(descriptor.atlas_x, descriptor.atlas_y), metadata.atlas_size)
}
}
pub struct Batch {
start_indices: Vec<usize>,
counts: Vec<GLsizei>,
images: GLuint,
}
impl Drop for Batch {
fn drop(&mut self) {
unsafe {
gl::DeleteBuffers(1, &mut self.images);
}
}
}
impl Batch {
pub unsafe fn draw(&self, primitive: GLenum) {
debug_assert!(self.counts.len() == self.start_indices.len());
gl::MultiDrawElements(primitive,
self.counts.as_ptr(),
gl::UNSIGNED_INT,
self.start_indices.as_ptr() as *const *const GLvoid,
self.counts.len() as GLsizei);
}
#[inline]
pub fn images(&self) -> GLuint {
self.images
}
}
/// Information about each image that we send to the GPU.
#[repr(C)]
#[derive(Clone, Copy, Default, Debug)]
pub struct ImageDescriptor {
atlas_x: u32,
atlas_y: u32,
point_size: u32,
glyph_index: u32,
}
/// Information about each image that we keep around ourselves.
#[derive(Clone, Copy, Debug)]
pub struct ImageMetadata {
atlas_size: Size2D<u32>,
glyph_index: u32,
glyph_id: u16,
}

View File

@ -83,6 +83,18 @@ impl GlyphBufferBuilder {
self.descriptors[glyph_index as usize].bounds
}
/// Returns the glyph rectangle in pixels.
#[inline]
pub fn glyph_pixel_bounds(&self, glyph_index: u32, point_size: f32) -> Rect<f32> {
self.descriptors[glyph_index as usize].pixel_rect(point_size)
}
/// Returns the ID of the glyph with the given index.
#[inline]
pub fn glyph_id(&self, glyph_index: u32) -> u16 {
self.descriptors[glyph_index as usize].glyph_id
}
pub fn create_buffers(&self) -> Result<GlyphBuffers, ()> {
// TODO(pcwalton): Try using `glMapBuffer` here. Requires precomputing contour types and
// counts.
@ -148,7 +160,7 @@ pub struct GlyphDescriptor {
impl GlyphDescriptor {
#[inline]
pub fn pixel_rect(&self, point_size: f32) -> Rect<f32> {
fn pixel_rect(&self, point_size: f32) -> Rect<f32> {
let pixels_per_unit = point_size / self.units_per_em as f32;
Rect::new(Point2D::new(self.bounds.left as f32, self.bounds.bottom as f32),
Size2D::new((self.bounds.right - self.bounds.left) as f32,

View File

@ -25,13 +25,13 @@ extern crate quickcheck;
extern crate test;
pub mod atlas;
pub mod batch;
pub mod charmap;
pub mod coverage;
pub mod glyph_buffer;
pub mod glyph_range;
pub mod otf;
pub mod rasterizer;
pub mod rect_packer;
pub mod shaper;
mod util;

View File

@ -9,7 +9,6 @@
// except according to those terms.
use atlas::Atlas;
use batch::Batch;
use compute_shader::device::Device;
use compute_shader::image::Image;
use compute_shader::instance::{Instance, ShadingLanguage};
@ -144,18 +143,17 @@ impl Rasterizer {
}
pub fn draw_atlas(&self,
atlas_rect: &Rect<u32>,
image: &Image,
rect: &Rect<u32>,
atlas: &Atlas,
glyph_buffers: &GlyphBuffers,
batch: &Batch,
coverage_buffer: &CoverageBuffer,
image: &Image)
coverage_buffer: &CoverageBuffer)
-> Result<DrawAtlasProfilingEvents, ()> {
unsafe {
gl::BindFramebuffer(gl::FRAMEBUFFER, coverage_buffer.framebuffer());
gl::Viewport(0, 0, atlas_rect.size.width as GLint, atlas_rect.size.height as GLint);
gl::Viewport(0, 0, rect.size.width as GLint, rect.size.height as GLint);
// TODO(pcwalton): Scissor to the atlas rect to clear faster?
// TODO(pcwalton): Scissor to the image rect to clear faster?
gl::ClearColor(0.0, 0.0, 0.0, 1.0);
gl::Clear(gl::COLOR_BUFFER_BIT);
@ -180,13 +178,11 @@ impl Rasterizer {
gl::BindBuffer(gl::ELEMENT_ARRAY_BUFFER, glyph_buffers.indices);
gl::BindBufferBase(gl::UNIFORM_BUFFER, 1, glyph_buffers.descriptors);
gl::BindBufferBase(gl::UNIFORM_BUFFER, 2, batch.images());
gl::BindBufferBase(gl::UNIFORM_BUFFER, 2, atlas.images());
gl::UniformBlockBinding(self.draw_program, self.draw_glyph_descriptors_uniform, 1);
gl::UniformBlockBinding(self.draw_program, self.draw_image_descriptors_uniform, 2);
gl::Uniform2ui(self.draw_atlas_size_uniform,
atlas_rect.size.width,
atlas_rect.size.height);
gl::Uniform2ui(self.draw_atlas_size_uniform, rect.size.width, rect.size.height);
gl::PatchParameteri(gl::PATCH_VERTICES, 3);
@ -210,7 +206,7 @@ impl Rasterizer {
};
// Now draw the glyph ranges.
gl::BeginQuery(gl::TIME_ELAPSED, self.draw_query);
batch.draw(primitive);
atlas.draw(primitive);
gl::EndQuery(gl::TIME_ELAPSED);
gl::Disable(gl::CULL_FACE);
@ -224,22 +220,15 @@ impl Rasterizer {
gl::Flush();
}
let atlas_rect_uniform = [
atlas_rect.origin.x,
atlas_rect.origin.y,
atlas_rect.max_x(),
atlas_rect.max_y()
];
let accum_uniforms = [
(0, Uniform::Image(image)),
(1, Uniform::Image(coverage_buffer.image())),
(2, Uniform::UVec4(atlas_rect_uniform)),
(3, Uniform::U32(atlas.shelf_height())),
(2, Uniform::UVec4([rect.origin.x, rect.origin.y, rect.max_x(), rect.max_y()])),
(3, Uniform::U32(atlas.shelf_height)),
];
let accum_event = try!(self.queue.submit_compute(&self.accum_program,
&[atlas.shelf_columns()],
&[atlas.shelf_columns],
&accum_uniforms,
&[]).map_err(drop));

116
src/rect_packer.rs Normal file
View File

@ -0,0 +1,116 @@
// Copyright 2017 The Servo Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
use euclid::{Point2D, Rect, Size2D};
pub struct RectPacker {
free_rects: Vec<Rect<u32>>,
available_width: u32,
shelf_height: u32,
shelf_count: u32,
/// The amount of horizontal space allocated in the last shelf.
width_of_last_shelf: u32,
}
impl RectPacker {
#[inline]
pub fn new(available_width: u32, shelf_height: u32) -> RectPacker {
RectPacker {
free_rects: vec![],
available_width: available_width,
shelf_height: shelf_height,
shelf_count: 0,
width_of_last_shelf: 0,
}
}
pub fn pack(&mut self, size: &Size2D<u32>) -> Result<Point2D<u32>, ()> {
// Add a one-pixel border to prevent bleed.
let alloc_size = *size + Size2D::new(2, 2);
let chosen_index_and_rect =
self.free_rects
.iter()
.enumerate()
.filter(|&(_, rect)| {
alloc_size.width <= rect.size.width && alloc_size.height <= rect.size.height
})
.min_by(|&(_, a), &(_, b)| area(a).cmp(&area(b)))
.map(|(index, rect)| (index, *rect));
let chosen_rect;
match chosen_index_and_rect {
None => {
// Make a new shelf.
chosen_rect = Rect::new(Point2D::new(0, self.shelf_height * self.shelf_count),
Size2D::new(self.available_width, self.shelf_height));
self.shelf_count += 1;
self.width_of_last_shelf = 0
}
Some((index, rect)) => {
self.free_rects.swap_remove(index);
chosen_rect = rect;
}
}
// Guillotine to bottom.
let free_below =
Rect::new(Point2D::new(chosen_rect.origin.x, chosen_rect.origin.y + alloc_size.height),
Size2D::new(alloc_size.width, chosen_rect.size.height - alloc_size.height));
if !free_below.is_empty() {
self.free_rects.push(free_below);
}
// Guillotine to right.
let free_to_right =
Rect::new(Point2D::new(chosen_rect.origin.x + alloc_size.width, chosen_rect.origin.y),
Size2D::new(chosen_rect.size.width - alloc_size.width,
chosen_rect.size.height));
if !free_to_right.is_empty() {
self.free_rects.push(free_to_right);
}
// Update width of last shelf if necessary.
let on_last_shelf = chosen_rect.max_y() >= self.shelf_height * (self.shelf_count - 1);
if on_last_shelf && self.width_of_last_shelf < chosen_rect.max_x() {
self.width_of_last_shelf = chosen_rect.max_x()
}
let object_origin = chosen_rect.origin + Point2D::new(1, 1);
Ok(object_origin)
}
#[inline]
pub fn available_width(&self) -> u32 {
self.available_width
}
#[inline]
pub fn shelf_height(&self) -> u32 {
self.shelf_height
}
#[inline]
pub fn shelf_columns(&self) -> u32 {
let full_shelf_count = if self.shelf_count == 0 {
0
} else {
self.shelf_count - 1
};
full_shelf_count * self.available_width + self.width_of_last_shelf
}
}
#[inline]
fn area(rect: &Rect<u32>) -> u32 {
rect.size.width * rect.size.height
}

View File

@ -8,6 +8,6 @@
// option. This file may not be copied, modified, or distributed
// except according to those terms.
mod atlas;
mod buffers;
mod rect_packer;

View File

@ -1,11 +1,11 @@
/* Any copyright is dedicated to the Public Domain.
* http://creativecommons.org/publicdomain/zero/1.0/ */
use atlas::Atlas;
use rect_packer::RectPacker;
use euclid::{Rect, Size2D};
use std::cmp;
fn place_objects(available_width: u32, objects: Vec<(u32, u32)>) -> (Atlas, Vec<Rect<u32>>) {
fn pack_objects(available_width: u32, objects: Vec<(u32, u32)>) -> (RectPacker, Vec<Rect<u32>>) {
let objects: Vec<_> = objects.iter()
.map(|&(width, height)| Size2D::new(width, height))
.collect();
@ -14,16 +14,16 @@ fn place_objects(available_width: u32, objects: Vec<(u32, u32)>) -> (Atlas, Vec<
cmp::max(available_width, objects.iter().map(|object| object.width).max().unwrap_or(0));
let shelf_height = objects.iter().map(|object| object.height).max().unwrap_or(0) + 2;
let mut atlas = Atlas::new(available_width, shelf_height);
let mut rect_packer = RectPacker::new(available_width, shelf_height);
let rects = objects.iter()
.map(|object| Rect::new(atlas.place(object).unwrap(), *object))
.map(|object| Rect::new(rect_packer.pack(object).unwrap(), *object))
.collect();
(atlas, rects)
(rect_packer, rects)
}
quickcheck! {
fn objects_dont_overlap(available_width: u32, objects: Vec<(u32, u32)>) -> bool {
let (_, rects) = place_objects(available_width, objects);
let (_, rects) = pack_objects(available_width, objects);
for (i, a) in rects.iter().enumerate() {
for b in &rects[(i + 1)..] {
assert!(!a.intersects(b))
@ -33,15 +33,15 @@ quickcheck! {
}
fn objects_dont_exceed_available_width(available_width: u32, objects: Vec<(u32, u32)>) -> bool {
let (atlas, rects) = place_objects(available_width, objects);
rects.iter().all(|rect| rect.max_x() <= atlas.available_width())
let (rect_packer, rects) = pack_objects(available_width, objects);
rects.iter().all(|rect| rect.max_x() <= rect_packer.available_width())
}
fn objects_dont_cross_shelves(available_width: u32, objects: Vec<(u32, u32)>) -> bool {
let (atlas, rects) = place_objects(available_width, objects);
let (rect_packer, rects) = pack_objects(available_width, objects);
rects.iter().all(|rect| {
rect.is_empty() ||
rect.origin.y / atlas.shelf_height() == (rect.max_y() - 1) / atlas.shelf_height()
let shelf_height = rect_packer.shelf_height();
rect.is_empty() || rect.origin.y / shelf_height == (rect.max_y() - 1) / shelf_height
})
}
}