Auto merge of #383 - pcwalton:webgl-fix, r=pcwalton

Fix WebGL, and add a simple example of WebGL usage
This commit is contained in:
bors-servo 2020-07-02 22:51:53 -04:00 committed by GitHub
commit e04f1b7950
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
28 changed files with 6984 additions and 279 deletions

147
Cargo.lock generated
View File

@ -202,6 +202,24 @@ dependencies = [
"nix 0.14.1 (registry+https://github.com/rust-lang/crates.io-index)",
]
[[package]]
name = "canvas-webgl-minimal"
version = "0.1.0"
dependencies = [
"pathfinder_canvas 0.5.0",
"pathfinder_color 0.5.0",
"pathfinder_content 0.5.0",
"pathfinder_geometry 0.5.1",
"pathfinder_gl 0.5.0",
"pathfinder_gpu 0.5.0",
"pathfinder_renderer 0.5.0",
"pathfinder_resources 0.5.0",
"pathfinder_webgl 0.1.0",
"wasm-bindgen 0.2.64 (registry+https://github.com/rust-lang/crates.io-index)",
"wasm-bindgen-test 0.3.14 (registry+https://github.com/rust-lang/crates.io-index)",
"web-sys 0.3.37 (registry+https://github.com/rust-lang/crates.io-index)",
]
[[package]]
name = "canvas_glutin_minimal"
version = "0.1.0"
@ -324,11 +342,11 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
dependencies = [
"clap 2.33.0 (registry+https://github.com/rust-lang/crates.io-index)",
"log 0.4.8 (registry+https://github.com/rust-lang/crates.io-index)",
"proc-macro2 1.0.10 (registry+https://github.com/rust-lang/crates.io-index)",
"proc-macro2 1.0.18 (registry+https://github.com/rust-lang/crates.io-index)",
"quote 1.0.3 (registry+https://github.com/rust-lang/crates.io-index)",
"serde 1.0.106 (registry+https://github.com/rust-lang/crates.io-index)",
"serde_json 1.0.51 (registry+https://github.com/rust-lang/crates.io-index)",
"syn 1.0.17 (registry+https://github.com/rust-lang/crates.io-index)",
"syn 1.0.33 (registry+https://github.com/rust-lang/crates.io-index)",
"tempfile 3.1.0 (registry+https://github.com/rust-lang/crates.io-index)",
"toml 0.5.6 (registry+https://github.com/rust-lang/crates.io-index)",
]
@ -460,6 +478,15 @@ dependencies = [
"unreachable 1.0.0 (registry+https://github.com/rust-lang/crates.io-index)",
]
[[package]]
name = "console_error_panic_hook"
version = "0.1.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
dependencies = [
"cfg-if 0.1.10 (registry+https://github.com/rust-lang/crates.io-index)",
"wasm-bindgen 0.2.64 (registry+https://github.com/rust-lang/crates.io-index)",
]
[[package]]
name = "const-random"
version = "0.1.8"
@ -1236,10 +1263,10 @@ dependencies = [
[[package]]
name = "js-sys"
version = "0.3.37"
version = "0.3.41"
source = "registry+https://github.com/rust-lang/crates.io-index"
dependencies = [
"wasm-bindgen 0.2.60 (registry+https://github.com/rust-lang/crates.io-index)",
"wasm-bindgen 0.2.64 (registry+https://github.com/rust-lang/crates.io-index)",
]
[[package]]
@ -1833,6 +1860,7 @@ dependencies = [
"fxhash 0.2.1 (registry+https://github.com/rust-lang/crates.io-index)",
"half 1.5.0 (registry+https://github.com/rust-lang/crates.io-index)",
"image 0.23.3 (registry+https://github.com/rust-lang/crates.io-index)",
"instant 0.1.2 (registry+https://github.com/rust-lang/crates.io-index)",
"log 0.4.8 (registry+https://github.com/rust-lang/crates.io-index)",
"pathfinder_color 0.5.0",
"pathfinder_geometry 0.5.1",
@ -1992,14 +2020,14 @@ name = "pathfinder_webgl"
version = "0.1.0"
dependencies = [
"image 0.23.3 (registry+https://github.com/rust-lang/crates.io-index)",
"js-sys 0.3.37 (registry+https://github.com/rust-lang/crates.io-index)",
"js-sys 0.3.41 (registry+https://github.com/rust-lang/crates.io-index)",
"log 0.4.8 (registry+https://github.com/rust-lang/crates.io-index)",
"pathfinder_geometry 0.5.1",
"pathfinder_gpu 0.5.0",
"pathfinder_renderer 0.5.0",
"pathfinder_resources 0.5.0",
"pathfinder_simd 0.5.0",
"wasm-bindgen 0.2.60 (registry+https://github.com/rust-lang/crates.io-index)",
"wasm-bindgen 0.2.64 (registry+https://github.com/rust-lang/crates.io-index)",
"web-sys 0.3.37 (registry+https://github.com/rust-lang/crates.io-index)",
]
@ -2058,7 +2086,7 @@ dependencies = [
[[package]]
name = "proc-macro2"
version = "1.0.10"
version = "1.0.18"
source = "registry+https://github.com/rust-lang/crates.io-index"
dependencies = [
"unicode-xid 0.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
@ -2093,7 +2121,7 @@ name = "quote"
version = "1.0.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
dependencies = [
"proc-macro2 1.0.10 (registry+https://github.com/rust-lang/crates.io-index)",
"proc-macro2 1.0.18 (registry+https://github.com/rust-lang/crates.io-index)",
]
[[package]]
@ -2270,6 +2298,11 @@ dependencies = [
"winapi-util 0.1.4 (registry+https://github.com/rust-lang/crates.io-index)",
]
[[package]]
name = "scoped-tls"
version = "1.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
[[package]]
name = "scoped_threadpool"
version = "0.1.9"
@ -2293,9 +2326,9 @@ name = "scroll_derive"
version = "0.10.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
dependencies = [
"proc-macro2 1.0.10 (registry+https://github.com/rust-lang/crates.io-index)",
"proc-macro2 1.0.18 (registry+https://github.com/rust-lang/crates.io-index)",
"quote 1.0.3 (registry+https://github.com/rust-lang/crates.io-index)",
"syn 1.0.17 (registry+https://github.com/rust-lang/crates.io-index)",
"syn 1.0.33 (registry+https://github.com/rust-lang/crates.io-index)",
]
[[package]]
@ -2344,9 +2377,9 @@ name = "serde_derive"
version = "1.0.106"
source = "registry+https://github.com/rust-lang/crates.io-index"
dependencies = [
"proc-macro2 1.0.10 (registry+https://github.com/rust-lang/crates.io-index)",
"proc-macro2 1.0.18 (registry+https://github.com/rust-lang/crates.io-index)",
"quote 1.0.3 (registry+https://github.com/rust-lang/crates.io-index)",
"syn 1.0.17 (registry+https://github.com/rust-lang/crates.io-index)",
"syn 1.0.33 (registry+https://github.com/rust-lang/crates.io-index)",
]
[[package]]
@ -2590,10 +2623,10 @@ dependencies = [
[[package]]
name = "syn"
version = "1.0.17"
version = "1.0.33"
source = "registry+https://github.com/rust-lang/crates.io-index"
dependencies = [
"proc-macro2 1.0.10 (registry+https://github.com/rust-lang/crates.io-index)",
"proc-macro2 1.0.18 (registry+https://github.com/rust-lang/crates.io-index)",
"quote 1.0.3 (registry+https://github.com/rust-lang/crates.io-index)",
"unicode-xid 0.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
]
@ -2768,53 +2801,86 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
[[package]]
name = "wasm-bindgen"
version = "0.2.60"
version = "0.2.64"
source = "registry+https://github.com/rust-lang/crates.io-index"
dependencies = [
"cfg-if 0.1.10 (registry+https://github.com/rust-lang/crates.io-index)",
"wasm-bindgen-macro 0.2.60 (registry+https://github.com/rust-lang/crates.io-index)",
"wasm-bindgen-macro 0.2.64 (registry+https://github.com/rust-lang/crates.io-index)",
]
[[package]]
name = "wasm-bindgen-backend"
version = "0.2.60"
version = "0.2.64"
source = "registry+https://github.com/rust-lang/crates.io-index"
dependencies = [
"bumpalo 3.2.1 (registry+https://github.com/rust-lang/crates.io-index)",
"lazy_static 1.4.0 (registry+https://github.com/rust-lang/crates.io-index)",
"log 0.4.8 (registry+https://github.com/rust-lang/crates.io-index)",
"proc-macro2 1.0.10 (registry+https://github.com/rust-lang/crates.io-index)",
"proc-macro2 1.0.18 (registry+https://github.com/rust-lang/crates.io-index)",
"quote 1.0.3 (registry+https://github.com/rust-lang/crates.io-index)",
"syn 1.0.17 (registry+https://github.com/rust-lang/crates.io-index)",
"wasm-bindgen-shared 0.2.60 (registry+https://github.com/rust-lang/crates.io-index)",
"syn 1.0.33 (registry+https://github.com/rust-lang/crates.io-index)",
"wasm-bindgen-shared 0.2.64 (registry+https://github.com/rust-lang/crates.io-index)",
]
[[package]]
name = "wasm-bindgen-futures"
version = "0.4.14"
source = "registry+https://github.com/rust-lang/crates.io-index"
dependencies = [
"cfg-if 0.1.10 (registry+https://github.com/rust-lang/crates.io-index)",
"js-sys 0.3.41 (registry+https://github.com/rust-lang/crates.io-index)",
"wasm-bindgen 0.2.64 (registry+https://github.com/rust-lang/crates.io-index)",
"web-sys 0.3.37 (registry+https://github.com/rust-lang/crates.io-index)",
]
[[package]]
name = "wasm-bindgen-macro"
version = "0.2.60"
version = "0.2.64"
source = "registry+https://github.com/rust-lang/crates.io-index"
dependencies = [
"quote 1.0.3 (registry+https://github.com/rust-lang/crates.io-index)",
"wasm-bindgen-macro-support 0.2.60 (registry+https://github.com/rust-lang/crates.io-index)",
"wasm-bindgen-macro-support 0.2.64 (registry+https://github.com/rust-lang/crates.io-index)",
]
[[package]]
name = "wasm-bindgen-macro-support"
version = "0.2.60"
version = "0.2.64"
source = "registry+https://github.com/rust-lang/crates.io-index"
dependencies = [
"proc-macro2 1.0.10 (registry+https://github.com/rust-lang/crates.io-index)",
"proc-macro2 1.0.18 (registry+https://github.com/rust-lang/crates.io-index)",
"quote 1.0.3 (registry+https://github.com/rust-lang/crates.io-index)",
"syn 1.0.17 (registry+https://github.com/rust-lang/crates.io-index)",
"wasm-bindgen-backend 0.2.60 (registry+https://github.com/rust-lang/crates.io-index)",
"wasm-bindgen-shared 0.2.60 (registry+https://github.com/rust-lang/crates.io-index)",
"syn 1.0.33 (registry+https://github.com/rust-lang/crates.io-index)",
"wasm-bindgen-backend 0.2.64 (registry+https://github.com/rust-lang/crates.io-index)",
"wasm-bindgen-shared 0.2.64 (registry+https://github.com/rust-lang/crates.io-index)",
]
[[package]]
name = "wasm-bindgen-shared"
version = "0.2.60"
version = "0.2.64"
source = "registry+https://github.com/rust-lang/crates.io-index"
[[package]]
name = "wasm-bindgen-test"
version = "0.3.14"
source = "registry+https://github.com/rust-lang/crates.io-index"
dependencies = [
"console_error_panic_hook 0.1.6 (registry+https://github.com/rust-lang/crates.io-index)",
"js-sys 0.3.41 (registry+https://github.com/rust-lang/crates.io-index)",
"scoped-tls 1.0.0 (registry+https://github.com/rust-lang/crates.io-index)",
"wasm-bindgen 0.2.64 (registry+https://github.com/rust-lang/crates.io-index)",
"wasm-bindgen-futures 0.4.14 (registry+https://github.com/rust-lang/crates.io-index)",
"wasm-bindgen-test-macro 0.3.14 (registry+https://github.com/rust-lang/crates.io-index)",
]
[[package]]
name = "wasm-bindgen-test-macro"
version = "0.3.14"
source = "registry+https://github.com/rust-lang/crates.io-index"
dependencies = [
"proc-macro2 1.0.18 (registry+https://github.com/rust-lang/crates.io-index)",
"quote 1.0.3 (registry+https://github.com/rust-lang/crates.io-index)",
]
[[package]]
name = "wayland-client"
version = "0.21.13"
@ -2938,8 +3004,8 @@ name = "web-sys"
version = "0.3.37"
source = "registry+https://github.com/rust-lang/crates.io-index"
dependencies = [
"js-sys 0.3.37 (registry+https://github.com/rust-lang/crates.io-index)",
"wasm-bindgen 0.2.60 (registry+https://github.com/rust-lang/crates.io-index)",
"js-sys 0.3.41 (registry+https://github.com/rust-lang/crates.io-index)",
"wasm-bindgen 0.2.64 (registry+https://github.com/rust-lang/crates.io-index)",
]
[[package]]
@ -3130,6 +3196,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
"checksum color-backtrace 0.3.0 (registry+https://github.com/rust-lang/crates.io-index)" = "65d13f1078cc63c791d0deba0dd43db37c9ec02b311f10bed10b577016f3a957"
"checksum color_quant 1.0.1 (registry+https://github.com/rust-lang/crates.io-index)" = "0dbbb57365263e881e805dc77d94697c9118fd94d8da011240555aa7b23445bd"
"checksum combine 3.8.1 (registry+https://github.com/rust-lang/crates.io-index)" = "da3da6baa321ec19e1cc41d31bf599f00c783d0517095cdaf0332e3fe8d20680"
"checksum console_error_panic_hook 0.1.6 (registry+https://github.com/rust-lang/crates.io-index)" = "b8d976903543e0c48546a91908f21588a680a8c8f984df9a5d69feccb2b2a211"
"checksum const-random 0.1.8 (registry+https://github.com/rust-lang/crates.io-index)" = "2f1af9ac737b2dd2d577701e59fd09ba34822f6f2ebdb30a7647405d9e55e16a"
"checksum const-random-macro 0.1.8 (registry+https://github.com/rust-lang/crates.io-index)" = "25e4c606eb459dd29f7c57b2e0879f2b6f14ee130918c2b78ccb58a9624e6c7a"
"checksum constant_time_eq 0.1.5 (registry+https://github.com/rust-lang/crates.io-index)" = "245097e9a4535ee1e3e3931fcfcd55a796a44c643e8596ff6566d68f09b87bbc"
@ -3211,7 +3278,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
"checksum jni 0.15.0 (registry+https://github.com/rust-lang/crates.io-index)" = "4ba3cd65bd48a02c50381dc90678744e1cc9842d0c957bf5a4660618df10a0c2"
"checksum jni-sys 0.3.0 (registry+https://github.com/rust-lang/crates.io-index)" = "8eaf4bc02d17cbdd7ff4c7438cafcdf7fb9a4613313ad11b4f8fefe7d3fa0130"
"checksum jpeg-decoder 0.1.18 (registry+https://github.com/rust-lang/crates.io-index)" = "0256f0aec7352539102a9efbcb75543227b7ab1117e0f95450023af730128451"
"checksum js-sys 0.3.37 (registry+https://github.com/rust-lang/crates.io-index)" = "6a27d435371a2fa5b6d2b028a74bbdb1234f308da363226a2854ca3ff8ba7055"
"checksum js-sys 0.3.41 (registry+https://github.com/rust-lang/crates.io-index)" = "c4b9172132a62451e56142bff9afc91c8e4a4500aa5b847da36815b63bfda916"
"checksum kernel32-sys 0.2.2 (registry+https://github.com/rust-lang/crates.io-index)" = "7507624b29483431c0ba2d82aece8ca6cdba9382bff4ddd0f7490560c056098d"
"checksum khronos 0.1.2 (registry+https://github.com/rust-lang/crates.io-index)" = "c0711aaa80e6ba6eb1fa8978f1f46bfcb38ceb2f3f33f3736efbff39dac89f50"
"checksum khronos_api 3.1.0 (registry+https://github.com/rust-lang/crates.io-index)" = "e2db585e1d738fc771bf08a151420d3ed193d9d895a36df7f6f8a9456b911ddc"
@ -3271,7 +3338,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
"checksum pretty_env_logger 0.4.0 (registry+https://github.com/rust-lang/crates.io-index)" = "926d36b9553851b8b0005f1275891b392ee4d2d833852c417ed025477350fb9d"
"checksum proc-macro-hack 0.5.15 (registry+https://github.com/rust-lang/crates.io-index)" = "0d659fe7c6d27f25e9d80a1a094c223f5246f6a6596453e09d7229bf42750b63"
"checksum proc-macro2 0.4.30 (registry+https://github.com/rust-lang/crates.io-index)" = "cf3d2011ab5c909338f7887f4fc896d35932e29146c12c8d01da6b22a80ba759"
"checksum proc-macro2 1.0.10 (registry+https://github.com/rust-lang/crates.io-index)" = "df246d292ff63439fea9bc8c0a270bed0e390d5ebd4db4ba15aba81111b5abe3"
"checksum proc-macro2 1.0.18 (registry+https://github.com/rust-lang/crates.io-index)" = "beae6331a816b1f65d04c45b078fd8e6c93e8071771f41b8163255bbd8d7c8fa"
"checksum quick-error 1.2.3 (registry+https://github.com/rust-lang/crates.io-index)" = "a1d01941d82fa2ab50be1e79e6714289dd7cde78eba4c074bc5a4374f650dfe0"
"checksum quickcheck 0.9.2 (registry+https://github.com/rust-lang/crates.io-index)" = "a44883e74aa97ad63db83c4bf8ca490f02b2fc02f92575e720c8551e843c945f"
"checksum quote 0.6.13 (registry+https://github.com/rust-lang/crates.io-index)" = "6ce23b6b870e8f94f81fb0a363d65d86675884b34a09043c81e5562f11c1f8e1"
@ -3297,6 +3364,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
"checksum rusttype 0.8.3 (registry+https://github.com/rust-lang/crates.io-index)" = "9f61411055101f7b60ecf1041d87fb74205fb20b0c7a723f07ef39174cf6b4c0"
"checksum ryu 1.0.3 (registry+https://github.com/rust-lang/crates.io-index)" = "535622e6be132bccd223f4bb2b8ac8d53cda3c7a6394944d3b2b33fb974f9d76"
"checksum same-file 1.0.6 (registry+https://github.com/rust-lang/crates.io-index)" = "93fc1dc3aaa9bfed95e02e6eadabb4baf7e3078b0bd1b4d7b6b0b68378900502"
"checksum scoped-tls 1.0.0 (registry+https://github.com/rust-lang/crates.io-index)" = "ea6a9290e3c9cf0f18145ef7ffa62d68ee0bf5fcd651017e586dc7fd5da448c2"
"checksum scoped_threadpool 0.1.9 (registry+https://github.com/rust-lang/crates.io-index)" = "1d51f5df5af43ab3f1360b429fa5e0152ac5ce8c0bd6485cae490332e96846a8"
"checksum scopeguard 1.1.0 (registry+https://github.com/rust-lang/crates.io-index)" = "d29ab0c6d3fc0ee92fe66e2d99f700eab17a8d57d1c1d3b748380fb20baa78cd"
"checksum scroll 0.10.1 (registry+https://github.com/rust-lang/crates.io-index)" = "abb2332cb595d33f7edd5700f4cbf94892e680c7f0ae56adab58a35190b66cb1"
@ -3329,7 +3397,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
"checksum swf-fixed 0.1.5 (registry+https://github.com/rust-lang/crates.io-index)" = "6b212c20df50b382c442a4098d7d9f1c94f0b040f0f0a5d120fa3a82fa51e302"
"checksum swf-parser 0.10.0 (registry+https://github.com/rust-lang/crates.io-index)" = "847c41c7add3a5a64524fa5883ba4f2ecaccb2e429df9a3d4ed17ad8e379c15f"
"checksum swf-types 0.10.0 (registry+https://github.com/rust-lang/crates.io-index)" = "b1c05702364986055179557b04f797fecbc0cd1ef12c07536edd254b085b3540"
"checksum syn 1.0.17 (registry+https://github.com/rust-lang/crates.io-index)" = "0df0eb663f387145cab623dea85b09c2c5b4b0aef44e945d928e682fce71bb03"
"checksum syn 1.0.33 (registry+https://github.com/rust-lang/crates.io-index)" = "e8d5d96e8cbb005d6959f119f773bfaebb5684296108fb32600c00cde305b2cd"
"checksum tempfile 3.1.0 (registry+https://github.com/rust-lang/crates.io-index)" = "7a6e24d9338a0a5be79593e2fa15a648add6138caa803e2d5bc782c371732ca9"
"checksum termcolor 1.1.0 (registry+https://github.com/rust-lang/crates.io-index)" = "bb6bfa289a4d7c5766392812c0a1f4c1ba45afa1ad47803c11e1f407d846d75f"
"checksum textwrap 0.11.0 (registry+https://github.com/rust-lang/crates.io-index)" = "d326610f408c7a4eb6f51c37c330e496b08506c9457c9d34287ecc38809fb060"
@ -3352,11 +3420,14 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
"checksum void 1.0.2 (registry+https://github.com/rust-lang/crates.io-index)" = "6a02e4885ed3bc0f2de90ea6dd45ebcbb66dacffe03547fadbb0eeae2770887d"
"checksum walkdir 2.3.1 (registry+https://github.com/rust-lang/crates.io-index)" = "777182bc735b6424e1a57516d35ed72cb8019d85c8c9bf536dccb3445c1a2f7d"
"checksum wasi 0.9.0+wasi-snapshot-preview1 (registry+https://github.com/rust-lang/crates.io-index)" = "cccddf32554fecc6acb585f82a32a72e28b48f8c4c1883ddfeeeaa96f7d8e519"
"checksum wasm-bindgen 0.2.60 (registry+https://github.com/rust-lang/crates.io-index)" = "2cc57ce05287f8376e998cbddfb4c8cb43b84a7ec55cf4551d7c00eef317a47f"
"checksum wasm-bindgen-backend 0.2.60 (registry+https://github.com/rust-lang/crates.io-index)" = "d967d37bf6c16cca2973ca3af071d0a2523392e4a594548155d89a678f4237cd"
"checksum wasm-bindgen-macro 0.2.60 (registry+https://github.com/rust-lang/crates.io-index)" = "8bd151b63e1ea881bb742cd20e1d6127cef28399558f3b5d415289bc41eee3a4"
"checksum wasm-bindgen-macro-support 0.2.60 (registry+https://github.com/rust-lang/crates.io-index)" = "d68a5b36eef1be7868f668632863292e37739656a80fc4b9acec7b0bd35a4931"
"checksum wasm-bindgen-shared 0.2.60 (registry+https://github.com/rust-lang/crates.io-index)" = "daf76fe7d25ac79748a37538b7daeed1c7a6867c92d3245c12c6222e4a20d639"
"checksum wasm-bindgen 0.2.64 (registry+https://github.com/rust-lang/crates.io-index)" = "6a634620115e4a229108b71bde263bb4220c483b3f07f5ba514ee8d15064c4c2"
"checksum wasm-bindgen-backend 0.2.64 (registry+https://github.com/rust-lang/crates.io-index)" = "3e53963b583d18a5aa3aaae4b4c1cb535218246131ba22a71f05b518098571df"
"checksum wasm-bindgen-futures 0.4.14 (registry+https://github.com/rust-lang/crates.io-index)" = "dba48d66049d2a6cc8488702e7259ab7afc9043ad0dc5448444f46f2a453b362"
"checksum wasm-bindgen-macro 0.2.64 (registry+https://github.com/rust-lang/crates.io-index)" = "3fcfd5ef6eec85623b4c6e844293d4516470d8f19cd72d0d12246017eb9060b8"
"checksum wasm-bindgen-macro-support 0.2.64 (registry+https://github.com/rust-lang/crates.io-index)" = "9adff9ee0e94b926ca81b57f57f86d5545cdcb1d259e21ec9bdd95b901754c75"
"checksum wasm-bindgen-shared 0.2.64 (registry+https://github.com/rust-lang/crates.io-index)" = "7f7b90ea6c632dd06fd765d44542e234d5e63d9bb917ecd64d79778a13bd79ae"
"checksum wasm-bindgen-test 0.3.14 (registry+https://github.com/rust-lang/crates.io-index)" = "8edfbb0918bc0e8207c38200c9462ba8d03d8276dd99bdca14c08281af61883f"
"checksum wasm-bindgen-test-macro 0.3.14 (registry+https://github.com/rust-lang/crates.io-index)" = "343d02640a91e4cd89d81dba8b9047991b4bf103657c1a2d18884808c83642fc"
"checksum wayland-client 0.21.13 (registry+https://github.com/rust-lang/crates.io-index)" = "49963e5f9eeaf637bfcd1b9f0701c99fd5cd05225eb51035550d4272806f2713"
"checksum wayland-client 0.23.6 (registry+https://github.com/rust-lang/crates.io-index)" = "af1080ebe0efabcf12aef2132152f616038f2d7dcbbccf7b2d8c5270fe14bcda"
"checksum wayland-commons 0.21.13 (registry+https://github.com/rust-lang/crates.io-index)" = "40c08896768b667e1df195d88a62a53a2d1351a1ed96188be79c196b35bb32ec"

View File

@ -14,6 +14,7 @@ members = [
"examples/canvas_moire",
"examples/canvas_nanovg",
"examples/canvas_text",
"examples/canvas_webgl_minimal",
"examples/lottie_basic",
"examples/swf_basic",
"geometry",

View File

@ -0,0 +1,52 @@
[package]
name = "canvas-webgl-minimal"
version = "0.1.0"
authors = ["Patrick Walton <pcwalton@mimiga.net>"]
edition = "2018"
[lib]
crate-type = ["cdylib", "rlib"]
[features]
default = []
[dependencies]
wasm-bindgen = "0.2.63"
[dependencies.pathfinder_canvas]
path = "../../canvas"
[dependencies.pathfinder_color]
path = "../../color"
[dependencies.pathfinder_content]
path = "../../content"
[dependencies.pathfinder_geometry]
path = "../../geometry"
[dependencies.pathfinder_gl]
path = "../../gl"
[dependencies.pathfinder_gpu]
path = "../../gpu"
[dependencies.pathfinder_renderer]
path = "../../renderer"
[dependencies.pathfinder_resources]
path = "../../resources"
[dependencies.pathfinder_webgl]
path = "../../webgl"
[dependencies.web-sys]
version = "0.3"
features = ["Window"]
[dev-dependencies]
wasm-bindgen-test = "0.3.13"
[profile.release]
# Tell `rustc` to optimize for small code size.
opt-level = "s"

View File

@ -0,0 +1,69 @@
<div align="center">
<h1><code>wasm-pack-template</code></h1>
<strong>A template for kick starting a Rust and WebAssembly project using <a href="https://github.com/rustwasm/wasm-pack">wasm-pack</a>.</strong>
<p>
<a href="https://travis-ci.org/rustwasm/wasm-pack-template"><img src="https://img.shields.io/travis/rustwasm/wasm-pack-template.svg?style=flat-square" alt="Build Status" /></a>
</p>
<h3>
<a href="https://rustwasm.github.io/docs/wasm-pack/tutorials/npm-browser-packages/index.html">Tutorial</a>
<span> | </span>
<a href="https://discordapp.com/channels/442252698964721669/443151097398296587">Chat</a>
</h3>
<sub>Built with 🦀🕸 by <a href="https://rustwasm.github.io/">The Rust and WebAssembly Working Group</a></sub>
</div>
## About
[**📚 Read this template tutorial! 📚**][template-docs]
This template is designed for compiling Rust libraries into WebAssembly and
publishing the resulting package to NPM.
Be sure to check out [other `wasm-pack` tutorials online][tutorials] for other
templates and usages of `wasm-pack`.
[tutorials]: https://rustwasm.github.io/docs/wasm-pack/tutorials/index.html
[template-docs]: https://rustwasm.github.io/docs/wasm-pack/tutorials/npm-browser-packages/index.html
## 🚴 Usage
### 🐑 Use `cargo generate` to Clone this Template
[Learn more about `cargo generate` here.](https://github.com/ashleygwilliams/cargo-generate)
```
cargo generate --git https://github.com/rustwasm/wasm-pack-template.git --name my-project
cd my-project
```
### 🛠️ Build with `wasm-pack build`
```
wasm-pack build
```
### 🔬 Test in Headless Browsers with `wasm-pack test`
```
wasm-pack test --headless --firefox
```
### 🎁 Publish to NPM with `wasm-pack publish`
```
wasm-pack publish
```
## 🔋 Batteries Included
* [`wasm-bindgen`](https://github.com/rustwasm/wasm-bindgen) for communicating
between WebAssembly and JavaScript.
* [`console_error_panic_hook`](https://github.com/rustwasm/console_error_panic_hook)
for logging panic messages to the developer console.
* [`wee_alloc`](https://github.com/rustwasm/wee_alloc), an allocator optimized
for small code size.

View File

@ -0,0 +1,86 @@
// pathfinder/examples/canvas_webgl_minimal/src/lib.rs
//
// Copyright © 2020 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
use pathfinder_canvas::{Canvas, CanvasFontContext, Path2D};
use pathfinder_color::ColorF;
use pathfinder_geometry::rect::RectF;
use pathfinder_geometry::vector::{vec2f, vec2i};
use pathfinder_renderer::concurrent::executor::SequentialExecutor;
use pathfinder_renderer::gpu::options::{DestFramebuffer, RendererMode, RendererOptions};
use pathfinder_renderer::gpu::renderer::Renderer;
use pathfinder_renderer::options::BuildOptions;
use pathfinder_resources::embedded::EmbeddedResourceLoader;
use pathfinder_webgl::WebGlDevice;
use wasm_bindgen::JsCast;
use wasm_bindgen::prelude::*;
use web_sys::{self, HtmlCanvasElement, WebGl2RenderingContext};
mod utils;
#[wasm_bindgen]
extern {
fn alert(s: &str);
}
#[wasm_bindgen]
pub fn rust_main() {
utils::set_panic_hook();
let document = web_sys::window().unwrap().document().unwrap();
let canvas = document.get_element_by_id("c").unwrap();
let canvas: HtmlCanvasElement = canvas.dyn_into::<HtmlCanvasElement>().unwrap();
let context = canvas.get_context("webgl2")
.unwrap()
.unwrap()
.dyn_into::<WebGl2RenderingContext>()
.unwrap();
// Get the real size of the window, taking HiDPI into account.
let framebuffer_size = vec2i(canvas.width() as i32, canvas.height() as i32);
// Create a Pathfinder GL device.
let pathfinder_device = WebGlDevice::new(context);
// Create a Pathfinder renderer.
let mode = RendererMode::default_for_device(&pathfinder_device);
let options = RendererOptions {
dest: DestFramebuffer::full_window(framebuffer_size),
background_color: Some(ColorF::white()),
..RendererOptions::default()
};
let resource_loader = EmbeddedResourceLoader::new();
let mut renderer = Renderer::new(pathfinder_device, &resource_loader, mode, options);
// Make a canvas. We're going to draw a house.
let font_context = CanvasFontContext::from_system_source();
let mut canvas = Canvas::new(framebuffer_size.to_f32()).get_context_2d(font_context);
// Set line width.
canvas.set_line_width(10.0);
// Draw walls.
canvas.stroke_rect(RectF::new(vec2f(75.0, 140.0), vec2f(150.0, 110.0)));
// Draw door.
canvas.fill_rect(RectF::new(vec2f(130.0, 190.0), vec2f(40.0, 60.0)));
// Draw roof.
let mut path = Path2D::new();
path.move_to(vec2f(50.0, 140.0));
path.line_to(vec2f(150.0, 60.0));
path.line_to(vec2f(250.0, 140.0));
path.close_path();
canvas.stroke_path(path);
// Render the canvas to screen.
let mut scene = canvas.into_canvas().into_scene();
scene.build_and_render(&mut renderer, BuildOptions::default(), SequentialExecutor);
}

View File

@ -0,0 +1,10 @@
pub fn set_panic_hook() {
// When the `console_error_panic_hook` feature is enabled, we can call the
// `set_panic_hook` function at least once during initialization, and then
// we will get better error messages if our code ever panics.
//
// For more details see
// https://github.com/rustwasm/console_error_panic_hook#readme
#[cfg(feature = "console_error_panic_hook")]
console_error_panic_hook::set_once();
}

View File

@ -0,0 +1,13 @@
//! Test suite for the Web and headless browsers.
#![cfg(target_arch = "wasm32")]
extern crate wasm_bindgen_test;
use wasm_bindgen_test::*;
wasm_bindgen_test_configure!(run_in_browser);
#[wasm_bindgen_test]
fn pass() {
assert_eq!(1 + 1, 2);
}

View File

@ -0,0 +1,24 @@
#!/usr/bin/env node
const { spawn } = require("child_process");
const fs = require("fs");
let folderName = '.';
if (process.argv.length >= 3) {
folderName = process.argv[2];
if (!fs.existsSync(folderName)) {
fs.mkdirSync(folderName);
}
}
const clone = spawn("git", ["clone", "https://github.com/rustwasm/create-wasm-app.git", folderName]);
clone.on("close", code => {
if (code !== 0) {
console.error("cloning the template failed!")
process.exit(code);
} else {
console.log("🦀 Rust + 🕸 Wasm = ❤");
}
});

View File

@ -0,0 +1,5 @@
language: node_js
node_js: "10"
script:
- ./node_modules/.bin/webpack

View File

@ -0,0 +1,201 @@
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the
Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
use, offer to sell, sell, import, and otherwise transfer the Work,
where such license applies only to those patent claims licensable
by such Contributor that are necessarily infringed by their
Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
include a readable copy of the attribution notices contained
within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one
of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or
documentation, if provided along with the Derivative Works; or,
within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS
APPENDIX: How to apply the Apache License to your work.
To apply the Apache License to your work, attach the following
boilerplate notice, with the fields enclosed by brackets "[]"
replaced with your own identifying information. (Don't include
the brackets!) The text should be enclosed in the appropriate
comment syntax for the file format. We also recommend that a
file or class name and description of purpose be included on the
same "printed page" as the copyright notice for easier
identification within third-party archives.
Copyright [yyyy] [name of copyright owner]
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

View File

@ -0,0 +1,25 @@
Copyright (c) [year] [name]
Permission is hereby granted, free of charge, to any
person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the
Software without restriction, including without
limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software
is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice
shall be included in all copies or substantial portions
of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.

View File

@ -0,0 +1,67 @@
<div align="center">
<h1><code>create-wasm-app</code></h1>
<strong>An <code>npm init</code> template for kick starting a project that uses NPM packages containing Rust-generated WebAssembly and bundles them with Webpack.</strong>
<p>
<a href="https://travis-ci.org/rustwasm/create-wasm-app"><img src="https://img.shields.io/travis/rustwasm/create-wasm-app.svg?style=flat-square" alt="Build Status" /></a>
</p>
<h3>
<a href="#usage">Usage</a>
<span> | </span>
<a href="https://discordapp.com/channels/442252698964721669/443151097398296587">Chat</a>
</h3>
<sub>Built with 🦀🕸 by <a href="https://rustwasm.github.io/">The Rust and WebAssembly Working Group</a></sub>
</div>
## About
This template is designed for depending on NPM packages that contain
Rust-generated WebAssembly and using them to create a Website.
* Want to create an NPM package with Rust and WebAssembly? [Check out
`wasm-pack-template`.](https://github.com/rustwasm/wasm-pack-template)
* Want to make a monorepo-style Website without publishing to NPM? Check out
[`rust-webpack-template`](https://github.com/rustwasm/rust-webpack-template)
and/or
[`rust-parcel-template`](https://github.com/rustwasm/rust-parcel-template).
## 🚴 Usage
```
npm init wasm-app
```
## 🔋 Batteries Included
- `.gitignore`: ignores `node_modules`
- `LICENSE-APACHE` and `LICENSE-MIT`: most Rust projects are licensed this way, so these are included for you
- `README.md`: the file you are reading now!
- `index.html`: a bare bones html document that includes the webpack bundle
- `index.js`: example js file with a comment showing how to import and use a wasm pkg
- `package.json` and `package-lock.json`:
- pulls in devDependencies for using webpack:
- [`webpack`](https://www.npmjs.com/package/webpack)
- [`webpack-cli`](https://www.npmjs.com/package/webpack-cli)
- [`webpack-dev-server`](https://www.npmjs.com/package/webpack-dev-server)
- defines a `start` script to run `webpack-dev-server`
- `webpack.config.js`: configuration file for bundling your js with webpack
## License
Licensed under either of
* Apache License, Version 2.0, ([LICENSE-APACHE](LICENSE-APACHE) or http://www.apache.org/licenses/LICENSE-2.0)
* MIT license ([LICENSE-MIT](LICENSE-MIT) or http://opensource.org/licenses/MIT)
at your option.
### Contribution
Unless you explicitly state otherwise, any contribution intentionally
submitted for inclusion in the work by you, as defined in the Apache-2.0
license, shall be dual licensed as above, without any additional terms or
conditions.

View File

@ -0,0 +1,5 @@
// A dependency graph that contains any wasm must all be imported
// asynchronously. This `bootstrap.js` file does the single async import, so
// that no one else needs to worry about it again.
import("./index.js")
.catch(e => console.error("Error importing `index.js`:", e, e.stack));

View File

@ -0,0 +1,12 @@
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Hello wasm-pack!</title>
</head>
<body>
<noscript>This page contains webassembly and javascript content, please enable javascript in your browser.</noscript>
<canvas id=c width=800 height=600></canvas>
<script src="./bootstrap.js"></script>
</body>
</html>

View File

@ -0,0 +1,3 @@
import * as wasm from "canvas_webgl_minimal";
wasm.rust_main();

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,39 @@
{
"name": "create-wasm-app",
"version": "0.1.0",
"description": "create an app to consume rust-generated wasm packages",
"main": "index.js",
"bin": {
"create-wasm-app": ".bin/create-wasm-app.js"
},
"scripts": {
"build": "webpack --config webpack.config.js",
"start": "webpack-dev-server"
},
"repository": {
"type": "git",
"url": "git+https://github.com/rustwasm/create-wasm-app.git"
},
"keywords": [
"webassembly",
"wasm",
"rust",
"webpack"
],
"author": "Ashley Williams <ashley666ashley@gmail.com>",
"license": "(MIT OR Apache-2.0)",
"bugs": {
"url": "https://github.com/rustwasm/create-wasm-app/issues"
},
"homepage": "https://github.com/rustwasm/create-wasm-app#readme",
"devDependencies": {
"hello-wasm-pack": "^0.1.0",
"webpack": "^4.29.3",
"webpack-cli": "^3.1.0",
"webpack-dev-server": "^3.1.5",
"copy-webpack-plugin": "^5.0.0"
},
"dependencies": {
"canvas_webgl_minimal": "file:../pkg"
}
}

View File

@ -0,0 +1,14 @@
const CopyWebpackPlugin = require("copy-webpack-plugin");
const path = require('path');
module.exports = {
entry: "./bootstrap.js",
output: {
path: path.resolve(__dirname, "dist"),
filename: "bootstrap.js",
},
mode: "development",
plugins: [
new CopyWebpackPlugin(['index.html'])
],
};

View File

@ -19,6 +19,10 @@ version = "0.23"
default-features = false
features = ["png"]
[dependencies.instant]
version = "0.1"
features = ["wasm-bindgen"]
[dependencies.pathfinder_color]
path = "../color"
version = "0.5"

View File

@ -11,12 +11,12 @@
//! GPU memory management.
use crate::{BufferData, BufferTarget, BufferUploadMode, Device, TextureFormat};
use instant::Instant;
use fxhash::FxHashMap;
use pathfinder_geometry::vector::Vector2I;
use std::collections::VecDeque;
use std::default::Default;
use std::mem;
use std::time::Instant;
// Everything above 16 MB is allocated exactly.
const MAX_BUFFER_SIZE_CLASS: u64 = 16 * 1024 * 1024;
@ -32,11 +32,13 @@ const DECAY_TIME: f32 = 0.250;
const REUSE_TIME: f32 = 0.015;
pub struct GPUMemoryAllocator<D> where D: Device {
buffers_in_use: FxHashMap<BufferID, BufferAllocation<D>>,
general_buffers_in_use: FxHashMap<GeneralBufferID, BufferAllocation<D>>,
index_buffers_in_use: FxHashMap<IndexBufferID, BufferAllocation<D>>,
textures_in_use: FxHashMap<TextureID, TextureAllocation<D>>,
framebuffers_in_use: FxHashMap<FramebufferID, FramebufferAllocation<D>>,
free_objects: VecDeque<FreeObject<D>>,
next_buffer_id: BufferID,
next_general_buffer_id: GeneralBufferID,
next_index_buffer_id: IndexBufferID,
next_texture_id: TextureID,
next_framebuffer_id: FramebufferID,
bytes_committed: u64,
@ -67,7 +69,8 @@ struct FreeObject<D> where D: Device {
}
enum FreeObjectKind<D> where D: Device {
Buffer { id: BufferID, allocation: BufferAllocation<D> },
GeneralBuffer { id: GeneralBufferID, allocation: BufferAllocation<D> },
IndexBuffer { id: IndexBufferID, allocation: BufferAllocation<D> },
Texture { id: TextureID, allocation: TextureAllocation<D> },
Framebuffer { id: FramebufferID, allocation: FramebufferAllocation<D> },
}
@ -79,8 +82,13 @@ pub struct TextureDescriptor {
format: TextureFormat,
}
// Vertex or storage buffers.
#[derive(Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct BufferID(pub u64);
pub struct GeneralBufferID(pub u64);
// Index buffers.
#[derive(Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct IndexBufferID(pub u64);
#[derive(Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct TextureID(pub u64);
@ -103,11 +111,13 @@ pub struct FramebufferTag(pub &'static str);
impl<D> GPUMemoryAllocator<D> where D: Device {
pub fn new() -> GPUMemoryAllocator<D> {
GPUMemoryAllocator {
buffers_in_use: FxHashMap::default(),
general_buffers_in_use: FxHashMap::default(),
index_buffers_in_use: FxHashMap::default(),
textures_in_use: FxHashMap::default(),
framebuffers_in_use: FxHashMap::default(),
free_objects: VecDeque::new(),
next_buffer_id: BufferID(0),
next_general_buffer_id: GeneralBufferID(0),
next_index_buffer_id: IndexBufferID(0),
next_texture_id: TextureID(0),
next_framebuffer_id: FramebufferID(0),
bytes_committed: 0,
@ -115,7 +125,8 @@ impl<D> GPUMemoryAllocator<D> where D: Device {
}
}
pub fn allocate_buffer<T>(&mut self, device: &D, size: u64, tag: BufferTag) -> BufferID {
pub fn allocate_general_buffer<T>(&mut self, device: &D, size: u64, tag: BufferTag)
-> GeneralBufferID {
let mut byte_size = size * mem::size_of::<T>() as u64;
if byte_size < MAX_BUFFER_SIZE_CLASS {
byte_size = byte_size.next_power_of_two();
@ -127,14 +138,17 @@ impl<D> GPUMemoryAllocator<D> where D: Device {
match self.free_objects[free_object_index] {
FreeObject {
ref timestamp,
kind: FreeObjectKind::Buffer { ref allocation, .. },
kind: FreeObjectKind::GeneralBuffer { ref allocation, .. },
} if allocation.size == byte_size &&
(now - *timestamp).as_secs_f32() >= REUSE_TIME => {}
_ => continue,
}
let (id, mut allocation) = match self.free_objects.remove(free_object_index) {
Some(FreeObject { kind: FreeObjectKind::Buffer { id, allocation }, .. }) => {
Some(FreeObject {
kind: FreeObjectKind::GeneralBuffer { id, allocation },
..
}) => {
(id, allocation)
}
_ => unreachable!(),
@ -142,7 +156,7 @@ impl<D> GPUMemoryAllocator<D> where D: Device {
allocation.tag = tag;
self.bytes_committed += allocation.size;
self.buffers_in_use.insert(id, allocation);
self.general_buffers_in_use.insert(id, allocation);
return id;
}
@ -151,17 +165,71 @@ impl<D> GPUMemoryAllocator<D> where D: Device {
BufferData::Uninitialized(byte_size as usize),
BufferTarget::Vertex);
let id = self.next_buffer_id;
self.next_buffer_id.0 += 1;
let id = self.next_general_buffer_id;
self.next_general_buffer_id.0 += 1;
debug!("mapping buffer: {:?} {} ({}x{}) {:?}",
debug!("mapping general buffer: {:?} {} ({}x{}) {:?}",
id,
byte_size,
size,
mem::size_of::<T>(),
tag);
self.buffers_in_use.insert(id, BufferAllocation { buffer, size: byte_size, tag });
self.general_buffers_in_use.insert(id, BufferAllocation { buffer, size: byte_size, tag });
self.bytes_allocated += byte_size;
self.bytes_committed += byte_size;
id
}
pub fn allocate_index_buffer<T>(&mut self, device: &D, size: u64, tag: BufferTag)
-> IndexBufferID {
let mut byte_size = size * mem::size_of::<T>() as u64;
if byte_size < MAX_BUFFER_SIZE_CLASS {
byte_size = byte_size.next_power_of_two();
}
let now = Instant::now();
for free_object_index in 0..self.free_objects.len() {
match self.free_objects[free_object_index] {
FreeObject {
ref timestamp,
kind: FreeObjectKind::IndexBuffer { ref allocation, .. },
} if allocation.size == byte_size &&
(now - *timestamp).as_secs_f32() >= REUSE_TIME => {}
_ => continue,
}
let (id, mut allocation) = match self.free_objects.remove(free_object_index) {
Some(FreeObject { kind: FreeObjectKind::IndexBuffer { id, allocation }, .. }) => {
(id, allocation)
}
_ => unreachable!(),
};
allocation.tag = tag;
self.bytes_committed += allocation.size;
self.index_buffers_in_use.insert(id, allocation);
return id;
}
let buffer = device.create_buffer(BufferUploadMode::Dynamic);
device.allocate_buffer::<u8>(&buffer,
BufferData::Uninitialized(byte_size as usize),
BufferTarget::Index);
let id = self.next_index_buffer_id;
self.next_index_buffer_id.0 += 1;
debug!("mapping index buffer: {:?} {} ({}x{}) {:?}",
id,
byte_size,
size,
mem::size_of::<T>(),
tag);
self.index_buffers_in_use.insert(id, BufferAllocation { buffer, size: byte_size, tag });
self.bytes_allocated += byte_size;
self.bytes_committed += byte_size;
@ -277,8 +345,15 @@ impl<D> GPUMemoryAllocator<D> where D: Device {
}
match self.free_objects.pop_front() {
None => break,
Some(FreeObject { kind: FreeObjectKind::Buffer { allocation, .. }, .. }) => {
debug!("purging buffer: {}", allocation.size);
Some(FreeObject {
kind: FreeObjectKind::GeneralBuffer { allocation, .. },
..
}) => {
debug!("purging general buffer: {}", allocation.size);
self.bytes_allocated -= allocation.size;
}
Some(FreeObject { kind: FreeObjectKind::IndexBuffer { allocation, .. }, .. }) => {
debug!("purging index buffer: {}", allocation.size);
self.bytes_allocated -= allocation.size;
}
Some(FreeObject { kind: FreeObjectKind::Texture { allocation, .. }, .. }) => {
@ -293,14 +368,25 @@ impl<D> GPUMemoryAllocator<D> where D: Device {
}
}
pub fn free_buffer(&mut self, id: BufferID) {
let allocation = self.buffers_in_use
pub fn free_general_buffer(&mut self, id: GeneralBufferID) {
let allocation = self.general_buffers_in_use
.remove(&id)
.expect("Attempted to free unallocated buffer!");
.expect("Attempted to free unallocated general buffer!");
self.bytes_committed -= allocation.size;
self.free_objects.push_back(FreeObject {
timestamp: Instant::now(),
kind: FreeObjectKind::Buffer { id, allocation },
kind: FreeObjectKind::GeneralBuffer { id, allocation },
});
}
pub fn free_index_buffer(&mut self, id: IndexBufferID) {
let allocation = self.index_buffers_in_use
.remove(&id)
.expect("Attempted to free unallocated index buffer!");
self.bytes_committed -= allocation.size;
self.free_objects.push_back(FreeObject {
timestamp: Instant::now(),
kind: FreeObjectKind::IndexBuffer { id, allocation },
});
}
@ -328,8 +414,12 @@ impl<D> GPUMemoryAllocator<D> where D: Device {
});
}
pub fn get_buffer(&self, id: BufferID) -> &D::Buffer {
&self.buffers_in_use[&id].buffer
pub fn get_general_buffer(&self, id: GeneralBufferID) -> &D::Buffer {
&self.general_buffers_in_use[&id].buffer
}
pub fn get_index_buffer(&self, id: IndexBufferID) -> &D::Buffer {
&self.index_buffers_in_use[&id].buffer
}
pub fn get_texture(&self, id: TextureID) -> &D::Texture {
@ -355,11 +445,19 @@ impl<D> GPUMemoryAllocator<D> where D: Device {
println!("GPU memory dump");
println!("---------------");
println!("Buffers:");
let mut ids: Vec<BufferID> = self.buffers_in_use.keys().cloned().collect();
println!("General buffers:");
let mut ids: Vec<GeneralBufferID> = self.general_buffers_in_use.keys().cloned().collect();
ids.sort();
for id in ids {
let allocation = &self.buffers_in_use[&id];
let allocation = &self.general_buffers_in_use[&id];
println!("id {:?}: {:?} ({:?} B)", id, allocation.tag, allocation.size);
}
println!("Index buffers:");
let mut ids: Vec<IndexBufferID> = self.index_buffers_in_use.keys().cloned().collect();
ids.sort();
for id in ids {
let allocation = &self.index_buffers_in_use[&id];
println!("id {:?}: {:?} ({:?} B)", id, allocation.tag, allocation.size);
}

View File

@ -22,7 +22,10 @@ serde = "1.0"
serde_json = "1.0"
smallvec = "1.2"
vec_map = "0.8"
instant = { version = "0.1.2", features = ["wasm-bindgen"] }
[dependencies.instant]
version = "0.1"
features = ["wasm-bindgen"]
[dependencies.pathfinder_color]
path = "../color"

View File

@ -19,7 +19,7 @@ use crate::gpu_data::{TileBatchTexture, TilePathInfoD3D11};
use byte_slice_cast::AsSliceOf;
use pathfinder_geometry::transform2d::Transform2F;
use pathfinder_geometry::vector::Vector2F;
use pathfinder_gpu::allocator::{BufferID, BufferTag, GPUMemoryAllocator};
use pathfinder_gpu::allocator::{BufferTag, GeneralBufferID, GPUMemoryAllocator};
use pathfinder_gpu::{BufferTarget, ComputeDimensions, ComputeState, Device, ImageAccess};
use pathfinder_gpu::{RenderTarget, UniformData};
use pathfinder_resources::ResourceLoader;
@ -62,22 +62,23 @@ impl<D> RendererD3D11<D> where D: Device {
fn bound(&mut self,
core: &mut RendererCore<D>,
tiles_d3d11_buffer_id: BufferID,
tiles_d3d11_buffer_id: GeneralBufferID,
tile_count: u32,
tile_path_info: &[TilePathInfoD3D11]) {
let bound_program = &self.programs.bound_program;
let path_info_buffer_id =
core.allocator.allocate_buffer::<TilePathInfoD3D11>(&core.device,
tile_path_info.len() as u64,
BufferTag("TilePathInfoD3D11"));
let tile_path_info_buffer = core.allocator.get_buffer(path_info_buffer_id);
core.allocator
.allocate_general_buffer::<TilePathInfoD3D11>(&core.device,
tile_path_info.len() as u64,
BufferTag("TilePathInfoD3D11"));
let tile_path_info_buffer = core.allocator.get_general_buffer(path_info_buffer_id);
core.device.upload_to_buffer(tile_path_info_buffer,
0,
tile_path_info,
BufferTarget::Storage);
let tiles_buffer = core.allocator.get_buffer(tiles_d3d11_buffer_id);
let tiles_buffer = core.allocator.get_general_buffer(tiles_d3d11_buffer_id);
let timer_query = core.timer_query_cache.start_timing_draw_call(&core.device,
&core.options);
@ -105,7 +106,7 @@ impl<D> RendererD3D11<D> where D: Device {
core.finish_timing_draw_call(&timer_query);
core.current_timer.as_mut().unwrap().push_query(TimeCategory::Other, timer_query);
core.allocator.free_buffer(path_info_buffer_id);
core.allocator.free_general_buffer(path_info_buffer_id);
}
fn upload_propagate_metadata(&mut self,
@ -114,20 +115,21 @@ impl<D> RendererD3D11<D> where D: Device {
backdrops: &[BackdropInfoD3D11])
-> PropagateMetadataBufferIDsD3D11 {
let propagate_metadata_storage_id =
core.allocator
.allocate_buffer::<PropagateMetadataD3D11>(&core.device,
propagate_metadata.len() as u64,
BufferTag("PropagateMetadataD3D11"));
let propagate_metadata_buffer = core.allocator.get_buffer(propagate_metadata_storage_id);
core.allocator.allocate_general_buffer::<PropagateMetadataD3D11>(
&core.device,
propagate_metadata.len() as u64,
BufferTag("PropagateMetadataD3D11"));
let propagate_metadata_buffer =
core.allocator.get_general_buffer(propagate_metadata_storage_id);
core.device.upload_to_buffer(propagate_metadata_buffer,
0,
propagate_metadata,
BufferTarget::Storage);
let backdrops_storage_id =
core.allocator.allocate_buffer::<BackdropInfoD3D11>(&core.device,
backdrops.len() as u64,
BufferTag("BackdropInfoD3D11"));
let backdrops_storage_id = core.allocator.allocate_general_buffer::<BackdropInfoD3D11>(
&core.device,
backdrops.len() as u64,
BufferTag("BackdropInfoD3D11"));
PropagateMetadataBufferIDsD3D11 {
propagate_metadata: propagate_metadata_storage_id,
@ -137,9 +139,9 @@ impl<D> RendererD3D11<D> where D: Device {
fn upload_initial_backdrops(&self,
core: &RendererCore<D>,
backdrops_buffer_id: BufferID,
backdrops_buffer_id: GeneralBufferID,
backdrops: &[BackdropInfoD3D11]) {
let backdrops_buffer = core.allocator.get_buffer(backdrops_buffer_id);
let backdrops_buffer = core.allocator.get_general_buffer(backdrops_buffer_id);
core.device.upload_to_buffer(backdrops_buffer, 0, backdrops, BufferTarget::Storage);
}
@ -147,28 +149,29 @@ impl<D> RendererD3D11<D> where D: Device {
core: &mut RendererCore<D>,
microlines_storage: &MicrolinesBufferIDsD3D11,
propagate_metadata_buffer_ids: &PropagateMetadataBufferIDsD3D11,
tiles_d3d11_buffer_id: BufferID,
z_buffer_id: BufferID)
tiles_d3d11_buffer_id: GeneralBufferID,
z_buffer_id: GeneralBufferID)
-> Option<FillBufferInfoD3D11> {
let bin_program = &self.programs.bin_program;
let fill_vertex_buffer_id =
core.allocator.allocate_buffer::<Fill>(&core.device,
self.allocated_fill_count as u64,
BufferTag("Fill"));
core.allocator.allocate_general_buffer::<Fill>(&core.device,
self.allocated_fill_count as u64,
BufferTag("Fill"));
let fill_vertex_buffer = core.allocator.get_buffer(fill_vertex_buffer_id);
let microlines_buffer = core.allocator.get_buffer(microlines_storage.buffer_id);
let tiles_buffer = core.allocator.get_buffer(tiles_d3d11_buffer_id);
let fill_vertex_buffer = core.allocator.get_general_buffer(fill_vertex_buffer_id);
let microlines_buffer = core.allocator.get_general_buffer(microlines_storage.buffer_id);
let tiles_buffer = core.allocator.get_general_buffer(tiles_d3d11_buffer_id);
let propagate_metadata_buffer =
core.allocator.get_buffer(propagate_metadata_buffer_ids.propagate_metadata);
let backdrops_buffer = core.allocator.get_buffer(propagate_metadata_buffer_ids.backdrops);
core.allocator.get_general_buffer(propagate_metadata_buffer_ids.propagate_metadata);
let backdrops_buffer =
core.allocator.get_general_buffer(propagate_metadata_buffer_ids.backdrops);
// Upload fill indirect draw params to header of the Z-buffer.
//
// This is in the Z-buffer, not its own buffer, to work around the 8 SSBO limitation on
// some drivers (#373).
let z_buffer = core.allocator.get_buffer(z_buffer_id);
let z_buffer = core.allocator.get_general_buffer(z_buffer_id);
let indirect_draw_params = [6, 0, 0, 0, 0, microlines_storage.count, 0, 0];
core.device.upload_to_buffer::<u32>(&z_buffer,
0,
@ -233,10 +236,10 @@ impl<D> RendererD3D11<D> where D: Device {
self.scene_buffers.upload(&mut core.allocator, &core.device, draw_segments, clip_segments);
}
fn allocate_tiles(&mut self, core: &mut RendererCore<D>, tile_count: u32) -> BufferID {
core.allocator.allocate_buffer::<TileD3D11>(&core.device,
tile_count as u64,
BufferTag("TileD3D11"))
fn allocate_tiles(&mut self, core: &mut RendererCore<D>, tile_count: u32) -> GeneralBufferID {
core.allocator.allocate_general_buffer::<TileD3D11>(&core.device,
tile_count as u64,
BufferTag("TileD3D11"))
}
fn dice_segments(&mut self,
@ -248,23 +251,24 @@ impl<D> RendererD3D11<D> where D: Device {
-> Option<MicrolinesBufferIDsD3D11> {
let dice_program = &self.programs.dice_program;
let microlines_buffer_id =
core.allocator.allocate_buffer::<MicrolineD3D11>(&core.device,
self.allocated_microline_count as u64,
BufferTag("MicrolineD3D11"));
let dice_metadata_buffer_id =
core.allocator.allocate_buffer::<DiceMetadataD3D11>(&core.device,
dice_metadata.len() as u64,
BufferTag("DiceMetadataD3D11"));
let dice_indirect_draw_params_buffer_id =
core.allocator.allocate_buffer::<u32>(&core.device,
8,
BufferTag("DiceIndirectDrawParamsD3D11"));
let microlines_buffer_id = core.allocator.allocate_general_buffer::<MicrolineD3D11>(
&core.device,
self.allocated_microline_count as u64,
BufferTag("MicrolineD3D11"));
let dice_metadata_buffer_id = core.allocator.allocate_general_buffer::<DiceMetadataD3D11>(
&core.device,
dice_metadata.len() as u64,
BufferTag("DiceMetadataD3D11"));
let dice_indirect_draw_params_buffer_id = core.allocator.allocate_general_buffer::<u32>(
&core.device,
8,
BufferTag("DiceIndirectDrawParamsD3D11"));
let microlines_buffer = core.allocator.get_buffer(microlines_buffer_id);
let dice_metadata_storage_buffer = core.allocator.get_buffer(dice_metadata_buffer_id);
let microlines_buffer = core.allocator.get_general_buffer(microlines_buffer_id);
let dice_metadata_storage_buffer =
core.allocator.get_general_buffer(dice_metadata_buffer_id);
let dice_indirect_draw_params_buffer =
core.allocator.get_buffer(dice_indirect_draw_params_buffer_id);
core.allocator.get_general_buffer(dice_indirect_draw_params_buffer_id);
let scene_buffers = &self.scene_buffers;
let scene_source_buffers = match path_source {
@ -278,11 +282,10 @@ impl<D> RendererD3D11<D> where D: Device {
..
} = *scene_source_buffers;
let points_buffer =
core.allocator.get_buffer(points_buffer_id.expect("Where's the points buffer?"));
let point_indices_buffer =
core.allocator
.get_buffer(point_indices_buffer_id.expect("Where's the point indices buffer?"));
let points_buffer = core.allocator.get_general_buffer(
points_buffer_id.expect("Where's the points buffer?"));
let point_indices_buffer = core.allocator.get_general_buffer(
point_indices_buffer_id.expect("Where's the point indices buffer?"));
core.device.upload_to_buffer(dice_indirect_draw_params_buffer,
0,
@ -335,8 +338,8 @@ impl<D> RendererD3D11<D> where D: Device {
let indirect_compute_params = core.device.recv_buffer(&indirect_compute_params_receiver);
let indirect_compute_params: &[u32] = indirect_compute_params.as_slice_of().unwrap();
core.allocator.free_buffer(dice_metadata_buffer_id);
core.allocator.free_buffer(dice_indirect_draw_params_buffer_id);
core.allocator.free_general_buffer(dice_metadata_buffer_id);
core.allocator.free_general_buffer(dice_indirect_draw_params_buffer_id);
let microline_count =
indirect_compute_params[BIN_INDIRECT_DRAW_PARAMS_MICROLINE_COUNT_INDEX];
@ -351,22 +354,22 @@ impl<D> RendererD3D11<D> where D: Device {
fn draw_fills(&mut self,
core: &mut RendererCore<D>,
fill_storage_info: &FillBufferInfoD3D11,
tiles_d3d11_buffer_id: BufferID,
alpha_tiles_buffer_id: BufferID,
tiles_d3d11_buffer_id: GeneralBufferID,
alpha_tiles_buffer_id: GeneralBufferID,
propagate_tiles_info: &PropagateTilesInfoD3D11) {
let &FillBufferInfoD3D11 { fill_vertex_buffer_id } = fill_storage_info;
let &PropagateTilesInfoD3D11 { ref alpha_tile_range } = propagate_tiles_info;
let fill_program = &self.programs.fill_program;
let fill_vertex_buffer = core.allocator.get_buffer(fill_vertex_buffer_id);
let fill_vertex_buffer = core.allocator.get_general_buffer(fill_vertex_buffer_id);
let mask_storage = core.mask_storage.as_ref().expect("Where's the mask storage?");
let mask_framebuffer_id = mask_storage.framebuffer_id;
let mask_framebuffer = core.allocator.get_framebuffer(mask_framebuffer_id);
let image_texture = core.device.framebuffer_texture(mask_framebuffer);
let tiles_d3d11_buffer = core.allocator.get_buffer(tiles_d3d11_buffer_id);
let alpha_tiles_buffer = core.allocator.get_buffer(alpha_tiles_buffer_id);
let tiles_d3d11_buffer = core.allocator.get_general_buffer(tiles_d3d11_buffer_id);
let alpha_tiles_buffer = core.allocator.get_general_buffer(alpha_tiles_buffer_id);
let area_lut_texture = core.allocator.get_texture(core.area_lut_texture_id);
@ -491,7 +494,7 @@ impl<D> RendererD3D11<D> where D: Device {
let fill_buffer_info =
fill_buffer_info.expect("Ran out of space for fills when binning!");
core.allocator.free_buffer(microlines_storage.buffer_id);
core.allocator.free_general_buffer(microlines_storage.buffer_id);
// TODO(pcwalton): If we run out of space for alpha tile indices, propagate
// multiple times.
@ -508,7 +511,7 @@ impl<D> RendererD3D11<D> where D: Device {
&propagate_metadata_buffer_ids,
clip_buffer_ids.as_ref());
core.allocator.free_buffer(propagate_metadata_buffer_ids.backdrops);
core.allocator.free_general_buffer(propagate_metadata_buffer_ids.backdrops);
// FIXME(pcwalton): Don't unconditionally pass true for copying here.
core.reallocate_alpha_tile_pages_if_necessary(true);
@ -518,8 +521,8 @@ impl<D> RendererD3D11<D> where D: Device {
alpha_tiles_buffer_id,
&propagate_tiles_info);
core.allocator.free_buffer(fill_buffer_info.fill_vertex_buffer_id);
core.allocator.free_buffer(alpha_tiles_buffer_id);
core.allocator.free_general_buffer(fill_buffer_info.fill_vertex_buffer_id);
core.allocator.free_general_buffer(alpha_tiles_buffer_id);
// FIXME(pcwalton): This seems like the wrong place to do this...
self.sort_tiles(core, tiles_d3d11_buffer_id, first_tile_map_buffer_id, z_buffer_id);
@ -537,35 +540,36 @@ impl<D> RendererD3D11<D> where D: Device {
fn propagate_tiles(&mut self,
core: &mut RendererCore<D>,
column_count: u32,
tiles_d3d11_buffer_id: BufferID,
z_buffer_id: BufferID,
first_tile_map_buffer_id: BufferID,
alpha_tiles_buffer_id: BufferID,
tiles_d3d11_buffer_id: GeneralBufferID,
z_buffer_id: GeneralBufferID,
first_tile_map_buffer_id: GeneralBufferID,
alpha_tiles_buffer_id: GeneralBufferID,
propagate_metadata_buffer_ids: &PropagateMetadataBufferIDsD3D11,
clip_buffer_ids: Option<&ClipBufferIDs>)
-> PropagateTilesInfoD3D11 {
let propagate_program = &self.programs.propagate_program;
let tiles_d3d11_buffer = core.allocator.get_buffer(tiles_d3d11_buffer_id);
let tiles_d3d11_buffer = core.allocator.get_general_buffer(tiles_d3d11_buffer_id);
let propagate_metadata_storage_buffer =
core.allocator.get_buffer(propagate_metadata_buffer_ids.propagate_metadata);
core.allocator.get_general_buffer(propagate_metadata_buffer_ids.propagate_metadata);
let backdrops_storage_buffer =
core.allocator.get_buffer(propagate_metadata_buffer_ids.backdrops);
core.allocator.get_general_buffer(propagate_metadata_buffer_ids.backdrops);
// TODO(pcwalton): Zero out the Z-buffer on GPU?
let z_buffer = core.allocator.get_buffer(z_buffer_id);
let z_buffer = core.allocator.get_general_buffer(z_buffer_id);
let z_buffer_size = core.tile_size();
let tile_area = z_buffer_size.area() as usize;
core.device.upload_to_buffer(z_buffer, 0, &vec![0i32; tile_area], BufferTarget::Storage);
// TODO(pcwalton): Initialize the first tiles buffer on GPU?
let first_tile_map_storage_buffer = core.allocator.get_buffer(first_tile_map_buffer_id);
let first_tile_map_storage_buffer = core.allocator
.get_general_buffer(first_tile_map_buffer_id);
core.device.upload_to_buffer::<FirstTileD3D11>(&first_tile_map_storage_buffer,
0,
&vec![FirstTileD3D11::default(); tile_area],
BufferTarget::Storage);
let alpha_tiles_storage_buffer = core.allocator.get_buffer(alpha_tiles_buffer_id);
let alpha_tiles_storage_buffer = core.allocator.get_general_buffer(alpha_tiles_buffer_id);
let mut storage_buffers = vec![
(&propagate_program.draw_metadata_storage_buffer, propagate_metadata_storage_buffer),
@ -580,8 +584,9 @@ impl<D> RendererD3D11<D> where D: Device {
Some(clip_buffer_ids) => {
let clip_metadata_buffer_id =
clip_buffer_ids.metadata.expect("Where's the clip metadata storage?");
let clip_metadata_buffer = core.allocator.get_buffer(clip_metadata_buffer_id);
let clip_tile_buffer = core.allocator.get_buffer(clip_buffer_ids.tiles);
let clip_metadata_buffer = core.allocator
.get_general_buffer(clip_metadata_buffer_id);
let clip_tile_buffer = core.allocator.get_general_buffer(clip_buffer_ids.tiles);
storage_buffers.push((&propagate_program.clip_metadata_storage_buffer,
clip_metadata_buffer));
storage_buffers.push((&propagate_program.clip_tiles_storage_buffer,
@ -641,14 +646,14 @@ impl<D> RendererD3D11<D> where D: Device {
fn sort_tiles(&mut self,
core: &mut RendererCore<D>,
tiles_d3d11_buffer_id: BufferID,
first_tile_map_buffer_id: BufferID,
z_buffer_id: BufferID) {
tiles_d3d11_buffer_id: GeneralBufferID,
first_tile_map_buffer_id: GeneralBufferID,
z_buffer_id: GeneralBufferID) {
let sort_program = &self.programs.sort_program;
let tiles_d3d11_buffer = core.allocator.get_buffer(tiles_d3d11_buffer_id);
let first_tile_map_buffer = core.allocator.get_buffer(first_tile_map_buffer_id);
let z_buffer = core.allocator.get_buffer(z_buffer_id);
let tiles_d3d11_buffer = core.allocator.get_general_buffer(tiles_d3d11_buffer_id);
let first_tile_map_buffer = core.allocator.get_general_buffer(first_tile_map_buffer_id);
let z_buffer = core.allocator.get_general_buffer(z_buffer_id);
let tile_count = core.framebuffer_tile_size().area();
@ -677,30 +682,32 @@ impl<D> RendererD3D11<D> where D: Device {
core.current_timer.as_mut().unwrap().push_query(TimeCategory::Other, timer_query);
}
fn allocate_first_tile_map(&mut self, core: &mut RendererCore<D>) -> BufferID {
core.allocator.allocate_buffer::<FirstTileD3D11>(&core.device,
core.tile_size().area() as u64,
BufferTag("FirstTileD3D11"))
fn allocate_first_tile_map(&mut self, core: &mut RendererCore<D>) -> GeneralBufferID {
core.allocator.allocate_general_buffer::<FirstTileD3D11>(&core.device,
core.tile_size().area() as u64,
BufferTag("FirstTileD3D11"))
}
fn allocate_alpha_tile_info(&mut self, core: &mut RendererCore<D>, index_count: u32)
-> BufferID {
core.allocator.allocate_buffer::<AlphaTileD3D11>(&core.device,
index_count as u64,
BufferTag("AlphaTileD3D11"))
-> GeneralBufferID {
core.allocator.allocate_general_buffer::<AlphaTileD3D11>(&core.device,
index_count as u64,
BufferTag("AlphaTileD3D11"))
}
fn allocate_z_buffer(&mut self, core: &mut RendererCore<D>) -> BufferID {
fn allocate_z_buffer(&mut self, core: &mut RendererCore<D>) -> GeneralBufferID {
// This includes the fill indirect draw params because some drivers limit the number of
// SSBOs to 8 (#373).
let size = core.tile_size().area() as u64 + FILL_INDIRECT_DRAW_PARAMS_SIZE as u64;
core.allocator.allocate_buffer::<i32>( &core.device, size, BufferTag("ZBufferD3D11"))
core.allocator.allocate_general_buffer::<i32>(&core.device,
size,
BufferTag("ZBufferD3D11"))
}
pub(crate) fn draw_tiles(&mut self,
core: &mut RendererCore<D>,
tiles_d3d11_buffer_id: BufferID,
first_tile_map_buffer_id: BufferID,
tiles_d3d11_buffer_id: GeneralBufferID,
first_tile_map_buffer_id: GeneralBufferID,
color_texture_0: Option<TileBatchTexture>) {
let timer_query = core.timer_query_cache.start_timing_draw_call(&core.device,
&core.options);
@ -741,8 +748,9 @@ impl<D> RendererD3D11<D> where D: Device {
}
}
let tiles_d3d11_buffer = core.allocator.get_buffer(tiles_d3d11_buffer_id);
let first_tile_map_storage_buffer = core.allocator.get_buffer(first_tile_map_buffer_id);
let tiles_d3d11_buffer = core.allocator.get_general_buffer(tiles_d3d11_buffer_id);
let first_tile_map_storage_buffer = core.allocator
.get_general_buffer(first_tile_map_buffer_id);
let framebuffer_tile_size = core.framebuffer_tile_size().0;
let compute_dimensions = ComputeDimensions {
@ -775,10 +783,10 @@ impl<D> RendererD3D11<D> where D: Device {
fn free_tile_batch_buffers(&mut self, core: &mut RendererCore<D>) {
for (_, tile_batch_info) in self.tile_batch_info.drain() {
core.allocator.free_buffer(tile_batch_info.z_buffer_id);
core.allocator.free_buffer(tile_batch_info.tiles_d3d11_buffer_id);
core.allocator.free_buffer(tile_batch_info.propagate_metadata_buffer_id);
core.allocator.free_buffer(tile_batch_info.first_tile_map_buffer_id);
core.allocator.free_general_buffer(tile_batch_info.z_buffer_id);
core.allocator.free_general_buffer(tile_batch_info.tiles_d3d11_buffer_id);
core.allocator.free_general_buffer(tile_batch_info.propagate_metadata_buffer_id);
core.allocator.free_general_buffer(tile_batch_info.first_tile_map_buffer_id);
}
}
}
@ -788,32 +796,32 @@ impl<D> RendererD3D11<D> where D: Device {
#[derive(Clone)]
struct TileBatchInfoD3D11 {
tile_count: u32,
z_buffer_id: BufferID,
tiles_d3d11_buffer_id: BufferID,
propagate_metadata_buffer_id: BufferID,
first_tile_map_buffer_id: BufferID,
z_buffer_id: GeneralBufferID,
tiles_d3d11_buffer_id: GeneralBufferID,
propagate_metadata_buffer_id: GeneralBufferID,
first_tile_map_buffer_id: GeneralBufferID,
}
#[derive(Clone)]
struct FillBufferInfoD3D11 {
fill_vertex_buffer_id: BufferID,
fill_vertex_buffer_id: GeneralBufferID,
}
#[derive(Debug)]
struct PropagateMetadataBufferIDsD3D11 {
propagate_metadata: BufferID,
backdrops: BufferID,
propagate_metadata: GeneralBufferID,
backdrops: GeneralBufferID,
}
struct MicrolinesBufferIDsD3D11 {
buffer_id: BufferID,
buffer_id: GeneralBufferID,
count: u32,
}
#[derive(Clone, Debug)]
struct ClipBufferIDs {
metadata: Option<BufferID>,
tiles: BufferID,
metadata: Option<GeneralBufferID>,
tiles: GeneralBufferID,
}
struct SceneBuffers {
@ -822,9 +830,9 @@ struct SceneBuffers {
}
struct SceneSourceBuffers {
points_buffer: Option<BufferID>,
points_buffer: Option<GeneralBufferID>,
points_capacity: u32,
point_indices_buffer: Option<BufferID>,
point_indices_buffer: Option<GeneralBufferID>,
point_indices_count: u32,
point_indices_capacity: u32,
}
@ -870,23 +878,24 @@ impl SceneSourceBuffers {
let needed_point_indices_capacity = (segments.indices.len() as u32).next_power_of_two();
if self.points_capacity < needed_points_capacity {
self.points_buffer =
Some(allocator.allocate_buffer::<Vector2F>(device,
needed_points_capacity as u64,
BufferTag("PointsD3D11")));
Some(allocator.allocate_general_buffer::<Vector2F>(device,
needed_points_capacity as u64,
BufferTag("PointsD3D11")));
self.points_capacity = needed_points_capacity;
}
if self.point_indices_capacity < needed_point_indices_capacity {
self.point_indices_buffer = Some(allocator.allocate_buffer::<SegmentIndicesD3D11>(
device,
needed_point_indices_capacity as u64,
BufferTag("PointIndicesD3D11")));
self.point_indices_buffer =
Some(allocator.allocate_general_buffer::<SegmentIndicesD3D11>(
device,
needed_point_indices_capacity as u64,
BufferTag("PointIndicesD3D11")));
self.point_indices_capacity = needed_point_indices_capacity;
}
device.upload_to_buffer(allocator.get_buffer(self.points_buffer.unwrap()),
device.upload_to_buffer(allocator.get_general_buffer(self.points_buffer.unwrap()),
0,
&segments.points,
BufferTarget::Storage);
device.upload_to_buffer(allocator.get_buffer(self.point_indices_buffer.unwrap()),
device.upload_to_buffer(allocator.get_general_buffer(self.point_indices_buffer.unwrap()),
0,
&segments.indices,
BufferTarget::Storage);

View File

@ -24,8 +24,8 @@ use pathfinder_content::effects::BlendMode;
use pathfinder_geometry::rect::RectI;
use pathfinder_geometry::transform3d::Transform4F;
use pathfinder_geometry::vector::{Vector2I, Vector4F, vec2i};
use pathfinder_gpu::allocator::{BufferID, BufferTag, FramebufferID, FramebufferTag};
use pathfinder_gpu::allocator::{TextureID, TextureTag};
use pathfinder_gpu::allocator::{BufferTag, FramebufferID, FramebufferTag, GeneralBufferID};
use pathfinder_gpu::allocator::{IndexBufferID, TextureID, TextureTag};
use pathfinder_gpu::{BlendFactor, BlendState, BufferTarget, ClearOps, Device, Primitive};
use pathfinder_gpu::{RenderOptions, RenderState, RenderTarget, StencilFunc, StencilState};
use pathfinder_gpu::{TextureDataRef, TextureFormat, UniformData};
@ -38,7 +38,7 @@ const MAX_FILLS_PER_BATCH: usize = 0x10000;
pub(crate) struct RendererD3D9<D> where D: Device {
// Basic data
programs: ProgramsD3D9<D>,
quads_vertex_indices_buffer_id: Option<BufferID>,
quads_vertex_indices_buffer_id: Option<IndexBufferID>,
quads_vertex_indices_length: usize,
// Fills.
@ -79,7 +79,7 @@ impl<D> RendererD3D9<D> where D: Device {
if !batch.clips.is_empty() {
let clip_buffer_info = self.upload_clip_tiles(core, &batch.clips);
self.clip_tiles(core, &clip_buffer_info);
core.allocator.free_buffer(clip_buffer_info.clip_buffer_id);
core.allocator.free_general_buffer(clip_buffer_info.clip_buffer_id);
}
let tile_buffer = self.upload_tiles(core, &batch.tiles);
@ -93,16 +93,16 @@ impl<D> RendererD3D9<D> where D: Device {
z_buffer_texture_id);
core.allocator.free_texture(z_buffer_texture_id);
core.allocator.free_buffer(tile_buffer.tile_vertex_buffer_id);
core.allocator.free_general_buffer(tile_buffer.tile_vertex_buffer_id);
}
fn upload_tiles(&mut self, core: &mut RendererCore<D>, tiles: &[TileObjectPrimitive])
-> TileBufferD3D9 {
let tile_vertex_buffer_id =
core.allocator.allocate_buffer::<TileObjectPrimitive>(&core.device,
tiles.len() as u64,
BufferTag("TileD3D9"));
let tile_vertex_buffer = &core.allocator.get_buffer(tile_vertex_buffer_id);
core.allocator.allocate_general_buffer::<TileObjectPrimitive>(&core.device,
tiles.len() as u64,
BufferTag("TileD3D9"));
let tile_vertex_buffer = &core.allocator.get_general_buffer(tile_vertex_buffer_id);
core.device.upload_to_buffer(tile_vertex_buffer, 0, tiles, BufferTarget::Vertex);
self.ensure_index_buffer(core, tiles.len());
@ -126,14 +126,14 @@ impl<D> RendererD3D9<D> where D: Device {
}
if let Some(quads_vertex_indices_buffer_id) = self.quads_vertex_indices_buffer_id.take() {
core.allocator.free_buffer(quads_vertex_indices_buffer_id);
core.allocator.free_index_buffer(quads_vertex_indices_buffer_id);
}
let quads_vertex_indices_buffer_id =
core.allocator.allocate_buffer::<u32>(&core.device,
indices.len() as u64,
BufferTag("QuadsVertexIndicesD3D9"));
core.allocator.allocate_index_buffer::<u32>(&core.device,
indices.len() as u64,
BufferTag("QuadsVertexIndicesD3D9"));
let quads_vertex_indices_buffer =
core.allocator.get_buffer(quads_vertex_indices_buffer_id);
core.allocator.get_index_buffer(quads_vertex_indices_buffer_id);
core.device.upload_to_buffer(quads_vertex_indices_buffer,
0,
&indices,
@ -175,17 +175,18 @@ impl<D> RendererD3D9<D> where D: Device {
let fill_storage_info = self.upload_buffered_fills(core);
self.draw_fills(core, fill_storage_info.fill_buffer_id, fill_storage_info.fill_count);
core.allocator.free_buffer(fill_storage_info.fill_buffer_id);
core.allocator.free_general_buffer(fill_storage_info.fill_buffer_id);
}
fn upload_buffered_fills(&mut self, core: &mut RendererCore<D>) -> FillBufferInfoD3D9 {
let buffered_fills = &mut self.buffered_fills;
debug_assert!(!buffered_fills.is_empty());
let fill_buffer_id = core.allocator.allocate_buffer::<Fill>(&core.device,
MAX_FILLS_PER_BATCH as u64,
BufferTag("Fill"));
let fill_vertex_buffer = core.allocator.get_buffer(fill_buffer_id);
let fill_buffer_id = core.allocator
.allocate_general_buffer::<Fill>(&core.device,
MAX_FILLS_PER_BATCH as u64,
BufferTag("Fill"));
let fill_vertex_buffer = core.allocator.get_general_buffer(fill_buffer_id);
debug_assert!(buffered_fills.len() <= u32::MAX as usize);
core.device.upload_to_buffer(fill_vertex_buffer, 0, &buffered_fills, BufferTarget::Vertex);
@ -197,15 +198,15 @@ impl<D> RendererD3D9<D> where D: Device {
fn draw_fills(&mut self,
core: &mut RendererCore<D>,
fill_buffer_id: BufferID,
fill_buffer_id: GeneralBufferID,
fill_count: u32) {
let fill_raster_program = &self.programs.fill_program;
let fill_vertex_buffer = core.allocator.get_buffer(fill_buffer_id);
let quad_vertex_positions_buffer = core.allocator
.get_buffer(core.quad_vertex_positions_buffer_id);
let fill_vertex_buffer = core.allocator.get_general_buffer(fill_buffer_id);
let quad_vertex_positions_buffer =
core.allocator.get_general_buffer(core.quad_vertex_positions_buffer_id);
let quad_vertex_indices_buffer = core.allocator
.get_buffer(core.quad_vertex_indices_buffer_id);
.get_index_buffer(core.quad_vertex_indices_buffer_id);
let area_lut_texture = core.allocator.get_texture(core.area_lut_texture_id);
@ -278,11 +279,12 @@ impl<D> RendererD3D9<D> where D: Device {
let mask_texture = core.device.framebuffer_texture(mask_framebuffer);
let mask_texture_size = core.device.texture_size(&mask_texture);
let clip_vertex_buffer = core.allocator.get_buffer(clip_buffer_info.clip_buffer_id);
let quad_vertex_positions_buffer = core.allocator
.get_buffer(core.quad_vertex_positions_buffer_id);
let clip_vertex_buffer = core.allocator
.get_general_buffer(clip_buffer_info.clip_buffer_id);
let quad_vertex_positions_buffer =
core.allocator.get_general_buffer(core.quad_vertex_positions_buffer_id);
let quad_vertex_indices_buffer = core.allocator
.get_buffer(core.quad_vertex_indices_buffer_id);
.get_index_buffer(core.quad_vertex_indices_buffer_id);
let tile_clip_copy_vertex_array =
ClipTileCopyVertexArrayD3D9::new(&core.device,
@ -372,10 +374,10 @@ impl<D> RendererD3D9<D> where D: Device {
// Uploads clip tiles from CPU to GPU.
fn upload_clip_tiles(&mut self, core: &mut RendererCore<D>, clips: &[Clip]) -> ClipBufferInfo {
let clip_buffer_id = core.allocator.allocate_buffer::<Clip>(&core.device,
clips.len() as u64,
BufferTag("ClipD3D9"));
let clip_buffer = core.allocator.get_buffer(clip_buffer_id);
let clip_buffer_id = core.allocator.allocate_general_buffer::<Clip>(&core.device,
clips.len() as u64,
BufferTag("ClipD3D9"));
let clip_buffer = core.allocator.get_general_buffer(clip_buffer_id);
core.device.upload_to_buffer(clip_buffer, 0, clips, BufferTarget::Vertex);
ClipBufferInfo { clip_buffer_id, clip_count: clips.len() as u32 }
}
@ -383,7 +385,7 @@ impl<D> RendererD3D9<D> where D: Device {
fn draw_tiles(&mut self,
core: &mut RendererCore<D>,
tile_count: u32,
tile_vertex_buffer_id: BufferID,
tile_vertex_buffer_id: GeneralBufferID,
color_texture_0: Option<TileBatchTexture>,
blend_mode: BlendMode,
z_buffer_texture_id: TextureID) {
@ -408,11 +410,11 @@ impl<D> RendererD3D9<D> where D: Device {
let tile_raster_program = &self.programs.tile_program;
let tile_vertex_buffer = core.allocator.get_buffer(tile_vertex_buffer_id);
let quad_vertex_positions_buffer = core.allocator
.get_buffer(core.quad_vertex_positions_buffer_id);
let tile_vertex_buffer = core.allocator.get_general_buffer(tile_vertex_buffer_id);
let quad_vertex_positions_buffer =
core.allocator.get_general_buffer(core.quad_vertex_positions_buffer_id);
let quad_vertex_indices_buffer = core.allocator
.get_buffer(core.quad_vertex_indices_buffer_id);
.get_index_buffer(core.quad_vertex_indices_buffer_id);
let dest_blend_framebuffer = core.allocator
.get_framebuffer(self.dest_blend_framebuffer_id);
@ -467,7 +469,7 @@ impl<D> RendererD3D9<D> where D: Device {
fn copy_alpha_tiles_to_dest_blend_texture(&mut self,
core: &mut RendererCore<D>,
tile_count: u32,
vertex_buffer_id: BufferID) {
vertex_buffer_id: GeneralBufferID) {
let draw_viewport = core.draw_viewport();
let mut textures = vec![];
@ -491,8 +493,8 @@ impl<D> RendererD3D9<D> where D: Device {
let quads_vertex_indices_buffer_id = self.quads_vertex_indices_buffer_id
.expect("Where's the quads vertex buffer?");
let quads_vertex_indices_buffer = core.allocator
.get_buffer(quads_vertex_indices_buffer_id);
let vertex_buffer = core.allocator.get_buffer(vertex_buffer_id);
.get_index_buffer(quads_vertex_indices_buffer_id);
let vertex_buffer = core.allocator.get_general_buffer(vertex_buffer_id);
let tile_copy_vertex_array = CopyTileVertexArray::new(&core.device,
&self.programs.tile_copy_program,
@ -556,21 +558,21 @@ impl<D> RendererD3D9<D> where D: Device {
#[derive(Clone)]
pub(crate) struct TileBatchInfoD3D9 {
pub(crate) tile_count: u32,
pub(crate) z_buffer_id: BufferID,
tile_vertex_buffer_id: BufferID,
pub(crate) z_buffer_id: GeneralBufferID,
tile_vertex_buffer_id: GeneralBufferID,
}
#[derive(Clone)]
struct FillBufferInfoD3D9 {
fill_buffer_id: BufferID,
fill_buffer_id: GeneralBufferID,
fill_count: u32,
}
struct TileBufferD3D9 {
tile_vertex_buffer_id: BufferID,
tile_vertex_buffer_id: GeneralBufferID,
}
struct ClipBufferInfo {
clip_buffer_id: BufferID,
clip_buffer_id: GeneralBufferID,
clip_count: u32,
}

View File

@ -29,8 +29,8 @@ use pathfinder_geometry::rect::{RectF, RectI};
use pathfinder_geometry::transform3d::Transform4F;
use pathfinder_geometry::util;
use pathfinder_geometry::vector::{Vector2F, Vector2I, Vector4F, vec2f, vec2i};
use pathfinder_gpu::allocator::{BufferID, BufferTag, FramebufferID, FramebufferTag};
use pathfinder_gpu::allocator::{GPUMemoryAllocator, TextureID, TextureTag};
use pathfinder_gpu::allocator::{BufferTag, FramebufferID, FramebufferTag, GeneralBufferID};
use pathfinder_gpu::allocator::{GPUMemoryAllocator, IndexBufferID, TextureID, TextureTag};
use pathfinder_gpu::{BufferData, BufferTarget, ClearOps, DepthFunc, DepthState, Device, Primitive};
use pathfinder_gpu::{RenderOptions, RenderState, RenderTarget, StencilFunc, StencilState};
use pathfinder_gpu::{TextureBinding, TextureDataRef, TextureFormat, UniformBinding, UniformData};
@ -111,8 +111,8 @@ pub(crate) struct RendererCore<D> where D: Device {
pub(crate) vertex_arrays: VertexArraysCore<D>,
// Read-only static core resources
pub(crate) quad_vertex_positions_buffer_id: BufferID,
pub(crate) quad_vertex_indices_buffer_id: BufferID,
pub(crate) quad_vertex_positions_buffer_id: GeneralBufferID,
pub(crate) quad_vertex_indices_buffer_id: IndexBufferID,
pub(crate) area_lut_texture_id: TextureID,
pub(crate) gamma_lut_texture_id: TextureID,
@ -154,18 +154,18 @@ impl<D> Renderer<D> where D: Device {
device.begin_commands();
let quad_vertex_positions_buffer_id =
allocator.allocate_buffer::<u16>(&device,
QUAD_VERTEX_POSITIONS.len() as u64,
BufferTag("QuadVertexPositions"));
device.upload_to_buffer(allocator.get_buffer(quad_vertex_positions_buffer_id),
allocator.allocate_general_buffer::<u16>(&device,
QUAD_VERTEX_POSITIONS.len() as u64,
BufferTag("QuadVertexPositions"));
device.upload_to_buffer(allocator.get_general_buffer(quad_vertex_positions_buffer_id),
0,
&QUAD_VERTEX_POSITIONS,
BufferTarget::Vertex);
let quad_vertex_indices_buffer_id =
allocator.allocate_buffer::<u32>(&device,
QUAD_VERTEX_INDICES.len() as u64,
BufferTag("QuadVertexIndices"));
device.upload_to_buffer(allocator.get_buffer(quad_vertex_indices_buffer_id),
allocator.allocate_index_buffer::<u32>(&device,
QUAD_VERTEX_INDICES.len() as u64,
BufferTag("QuadVertexIndices"));
device.upload_to_buffer(allocator.get_index_buffer(quad_vertex_indices_buffer_id),
0,
&QUAD_VERTEX_INDICES,
BufferTarget::Index);
@ -206,8 +206,8 @@ impl<D> Renderer<D> where D: Device {
let core_vertex_arrays =
VertexArraysCore::new(&device,
&core_programs,
allocator.get_buffer(quad_vertex_positions_buffer_id),
allocator.get_buffer(quad_vertex_indices_buffer_id));
allocator.get_general_buffer(quad_vertex_positions_buffer_id),
allocator.get_index_buffer(quad_vertex_indices_buffer_id));
let mut core = RendererCore {
device,
@ -508,12 +508,12 @@ impl<D> Renderer<D> where D: Device {
#[inline]
pub fn quad_vertex_positions_buffer(&self) -> &D::Buffer {
self.core.allocator.get_buffer(self.core.quad_vertex_positions_buffer_id)
self.core.allocator.get_general_buffer(self.core.quad_vertex_positions_buffer_id)
}
#[inline]
pub fn quad_vertex_indices_buffer(&self) -> &D::Buffer {
self.core.allocator.get_buffer(self.core.quad_vertex_indices_buffer_id)
self.core.allocator.get_index_buffer(self.core.quad_vertex_indices_buffer_id)
}
fn allocate_pattern_texture_page(&mut self,
@ -1146,11 +1146,13 @@ impl<D> Frame<D> where D: Device {
clear_program: &ClearProgram<D>,
reprojection_program: &ReprojectionProgram<D>,
stencil_program: &StencilProgram<D>,
quad_vertex_positions_buffer_id: BufferID,
quad_vertex_indices_buffer_id: BufferID)
quad_vertex_positions_buffer_id: GeneralBufferID,
quad_vertex_indices_buffer_id: IndexBufferID)
-> Frame<D> {
let quad_vertex_positions_buffer = allocator.get_buffer(quad_vertex_positions_buffer_id);
let quad_vertex_indices_buffer = allocator.get_buffer(quad_vertex_indices_buffer_id);
let quad_vertex_positions_buffer =
allocator.get_general_buffer(quad_vertex_positions_buffer_id);
let quad_vertex_indices_buffer =
allocator.get_index_buffer(quad_vertex_indices_buffer_id);
let blit_vertex_array = BlitVertexArray::new(device,
&blit_program,

View File

@ -13,6 +13,8 @@
use crate::builder::SceneBuilder;
use crate::concurrent::executor::Executor;
use crate::gpu::options::RendererLevel;
use crate::gpu::renderer::Renderer;
use crate::gpu_data::RenderCommand;
use crate::options::{BuildOptions, PreparedBuildOptions};
use crate::options::{PreparedRenderTransform, RenderCommandListener};
use crate::paint::{MergedPaletteInfo, Paint, PaintId, PaintInfo, Palette};
@ -23,8 +25,11 @@ use pathfinder_content::render_target::RenderTargetId;
use pathfinder_geometry::rect::RectF;
use pathfinder_geometry::transform2d::Transform2F;
use pathfinder_geometry::vector::{Vector2I, vec2f};
use pathfinder_gpu::Device;
use std::mem;
use std::ops::Range;
use std::sync::atomic::{AtomicUsize, Ordering};
use std::sync::{Arc, Mutex};
use std::u64;
static NEXT_SCENE_ID: AtomicUsize = AtomicUsize::new(0);
@ -289,6 +294,37 @@ impl Scene {
pub fn epoch(&self) -> SceneEpoch {
self.epoch
}
/// A convenience method to build a scene and accumulate commands into a vector.
pub fn build_into_vector<D, E>(&mut self,
renderer: &mut Renderer<D>,
build_options: BuildOptions,
executor: E)
-> Vec<RenderCommand>
where D: Device, E: Executor {
let commands = Arc::new(Mutex::new(vec![]));
let commands_for_listener = commands.clone();
let listener = RenderCommandListener::new(Box::new(move |command| {
commands_for_listener.lock().unwrap().push(command)
}));
let mut sink = SceneSink::new(listener, renderer.mode().level);
self.build(build_options, &mut sink, &executor);
let mut commands = commands.lock().unwrap();
mem::replace(&mut *commands, vec![])
}
/// A convenience method to build a scene and send the resulting commands to the given
/// renderer.
pub fn build_and_render<D, E>(&mut self,
renderer: &mut Renderer<D>,
build_options: BuildOptions,
executor: E)
where D: Device, E: Executor {
let commands = self.build_into_vector(renderer, build_options, executor);
renderer.begin_scene();
commands.into_iter().for_each(|command| renderer.render_command(&command));
renderer.end_scene();
}
}
pub struct SceneSink<'a> {

View File

@ -11,7 +11,6 @@
use crate::gpu_data::{TILE_CTRL_MASK_0_SHIFT, TILE_CTRL_MASK_EVEN_ODD};
use crate::gpu_data::{TILE_CTRL_MASK_WINDING, TileObjectPrimitive};
use crate::paint::PaintId;
use crate::scene::ClipPathId;
use pathfinder_content::effects::BlendMode;
use pathfinder_content::fill::FillRule;
use pathfinder_geometry::rect::{RectF, RectI};

View File

@ -177,15 +177,15 @@ impl<D> UIPresenter<D> where D: Device {
color: ColorU,
filled: bool) {
let vertex_buffer_id =
allocator.allocate_buffer::<DebugSolidVertex>(device,
vertex_data.len() as u64,
BufferTag("SolidVertexDebug"));
let index_buffer_id = allocator.allocate_buffer::<u32>(device,
index_data.len() as u64,
BufferTag("SolidIndexDebug"));
allocator.allocate_general_buffer::<DebugSolidVertex>(device,
vertex_data.len() as u64,
BufferTag("SolidVertexDebug"));
let index_buffer_id = allocator.allocate_index_buffer::<u32>(device,
index_data.len() as u64,
BufferTag("SolidIndexDebug"));
{
let vertex_buffer = allocator.get_buffer(vertex_buffer_id);
let index_buffer = allocator.get_buffer(index_buffer_id);
let vertex_buffer = allocator.get_general_buffer(vertex_buffer_id);
let index_buffer = allocator.get_index_buffer(index_buffer_id);
device.upload_to_buffer(&vertex_buffer, 0, vertex_data, BufferTarget::Vertex);
device.upload_to_buffer(&index_buffer, 0, index_data, BufferTarget::Index);
let solid_vertex_array = DebugSolidVertexArray::new(device,
@ -215,8 +215,8 @@ impl<D> UIPresenter<D> where D: Device {
});
}
allocator.free_buffer(index_buffer_id);
allocator.free_buffer(vertex_buffer_id);
allocator.free_index_buffer(index_buffer_id);
allocator.free_general_buffer(vertex_buffer_id);
}
pub fn draw_text(&self,
@ -465,16 +465,17 @@ impl<D> UIPresenter<D> where D: Device {
index_data: &[u32],
texture: &D::Texture,
color: ColorU) {
let vertex_buffer_id =
allocator.allocate_buffer::<DebugTextureVertex>(device,
vertex_data.len() as u64,
BufferTag("TextureVertexDebug"));
let index_buffer_id = allocator.allocate_buffer::<u32>(device,
index_data.len() as u64,
BufferTag("TextureIndexDebug"));
let vertex_buffer_id = allocator.allocate_general_buffer::<DebugTextureVertex>(
device,
vertex_data.len() as u64,
BufferTag("TextureVertexDebug"));
let index_buffer_id =
allocator.allocate_index_buffer::<u32>(device,
index_data.len() as u64,
BufferTag("TextureIndexDebug"));
{
let vertex_buffer = allocator.get_buffer(vertex_buffer_id);
let index_buffer = allocator.get_buffer(index_buffer_id);
let vertex_buffer = allocator.get_general_buffer(vertex_buffer_id);
let index_buffer = allocator.get_index_buffer(index_buffer_id);
device.upload_to_buffer(&vertex_buffer, 0, vertex_data, BufferTarget::Vertex);
device.upload_to_buffer(&index_buffer, 0, index_data, BufferTarget::Index);
@ -506,8 +507,8 @@ impl<D> UIPresenter<D> where D: Device {
});
}
allocator.free_buffer(index_buffer_id);
allocator.free_buffer(vertex_buffer_id);
allocator.free_index_buffer(index_buffer_id);
allocator.free_general_buffer(vertex_buffer_id);
}
pub fn draw_button(&mut self,

View File

@ -375,11 +375,6 @@ impl WebGlDevice {
pos = end_index + 2;
}
output.push_str(&source[pos..]);
/*
for (line_nr, line) in output.lines().enumerate() {
debug!("{:3}: {}", line_nr + 1, line);
}
*/
output
}
}
@ -442,6 +437,17 @@ impl Device for WebGlDevice {
type VertexArray = WebGlVertexArray;
type VertexAttr = WebGlVertexAttr;
#[inline]
fn backend_name(&self) -> &'static str {
"WebGL"
}
#[inline]
fn device_name(&self) -> String {
// TODO(pcwalton): Use `WEBGL_debug_renderer_info` if available.
"WebGL Device".to_owned()
}
#[inline]
fn feature_level(&self) -> FeatureLevel {
FeatureLevel::D3D10