Remove the `cubic_to_quadratic` module, as it's unneeded now

This commit is contained in:
Patrick Walton 2019-02-12 19:51:48 -08:00
parent fb692acf05
commit e3cca6a676
2 changed files with 0 additions and 138 deletions

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@ -1,137 +0,0 @@
// pathfinder/geometry/src/cubic_to_quadratic.rs
//
// Copyright © 2019 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
//! A version of Lyon's `cubic_to_quadratic` that is less sensitive to floating point error.
use euclid::Point2D;
use lyon_geom::{CubicBezierSegment, QuadraticBezierSegment};
use lyon_path::PathEvent;
const MAX_APPROXIMATION_ITERATIONS: u8 = 32;
/// Approximates a single cubic Bézier curve with a series of quadratic Bézier curves.
pub struct CubicToQuadraticSegmentIter {
cubic_curves: Vec<CubicBezierSegment<f32>>,
error_bound: f32,
iteration: u8,
}
impl CubicToQuadraticSegmentIter {
pub fn new(cubic: &CubicBezierSegment<f32>, error_bound: f32) -> CubicToQuadraticSegmentIter {
let (curve_a, curve_b) = cubic.split(0.5);
CubicToQuadraticSegmentIter {
cubic_curves: vec![curve_b, curve_a],
error_bound: error_bound,
iteration: 0,
}
}
}
impl Iterator for CubicToQuadraticSegmentIter {
type Item = QuadraticBezierSegment<f32>;
fn next(&mut self) -> Option<QuadraticBezierSegment<f32>> {
let mut cubic = match self.cubic_curves.pop() {
Some(cubic) => cubic,
None => return None,
};
while self.iteration < MAX_APPROXIMATION_ITERATIONS {
self.iteration += 1;
// See Sederberg § 2.6, "Distance Between Two Bézier Curves".
let delta_ctrl_0 = (cubic.from - cubic.ctrl1 * 3.0) + (cubic.ctrl2 * 3.0 - cubic.to);
let delta_ctrl_1 = (cubic.ctrl1 * 3.0 - cubic.from) + (cubic.to - cubic.ctrl2 * 3.0);
let max_error = f32::max(delta_ctrl_1.length(), delta_ctrl_0.length()) / 6.0;
if max_error < self.error_bound {
break
}
let (cubic_a, cubic_b) = cubic.split(0.5);
self.cubic_curves.push(cubic_b);
cubic = cubic_a
}
let approx_ctrl_0 = (cubic.ctrl1 * 3.0 - cubic.from) * 0.5;
let approx_ctrl_1 = (cubic.ctrl2 * 3.0 - cubic.to) * 0.5;
Some(QuadraticBezierSegment {
from: cubic.from,
ctrl: approx_ctrl_0.lerp(approx_ctrl_1, 0.5).to_point(),
to: cubic.to,
})
}
}
pub struct CubicToQuadraticTransformer<I> where I: Iterator<Item = PathEvent> {
inner: I,
segment_iter: Option<CubicToQuadraticSegmentIter>,
last_point: Point2D<f32>,
error_bound: f32,
}
impl<I> CubicToQuadraticTransformer<I> where I: Iterator<Item = PathEvent> {
#[inline]
pub fn new(inner: I, error_bound: f32) -> CubicToQuadraticTransformer<I> {
CubicToQuadraticTransformer {
inner: inner,
segment_iter: None,
last_point: Point2D::zero(),
error_bound: error_bound,
}
}
}
impl<I> Iterator for CubicToQuadraticTransformer<I> where I: Iterator<Item = PathEvent> {
type Item = PathEvent;
fn next(&mut self) -> Option<PathEvent> {
if let Some(ref mut segment_iter) = self.segment_iter {
if let Some(quadratic) = segment_iter.next() {
return Some(PathEvent::QuadraticTo(quadratic.ctrl, quadratic.to))
}
}
self.segment_iter = None;
match self.inner.next() {
None => None,
Some(PathEvent::CubicTo(ctrl1, ctrl2, to)) => {
let cubic = CubicBezierSegment {
from: self.last_point,
ctrl1: ctrl1,
ctrl2: ctrl2,
to: to,
};
self.last_point = to;
self.segment_iter = Some(CubicToQuadraticSegmentIter::new(&cubic,
self.error_bound));
self.next()
}
Some(PathEvent::MoveTo(to)) => {
self.last_point = to;
Some(PathEvent::MoveTo(to))
}
Some(PathEvent::LineTo(to)) => {
self.last_point = to;
Some(PathEvent::LineTo(to))
}
Some(PathEvent::QuadraticTo(ctrl, to)) => {
self.last_point = to;
Some(PathEvent::QuadraticTo(ctrl, to))
}
Some(PathEvent::Close) => Some(PathEvent::Close),
Some(PathEvent::Arc(to, vector, angle_from, angle_to)) => {
self.last_point = to;
Some(PathEvent::Arc(to, vector, angle_from, angle_to))
}
}
}
}

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@ -17,7 +17,6 @@ extern crate bitflags;
pub mod basic;
pub mod clip;
pub mod cubic_to_quadratic;
pub mod monotonic;
pub mod normals;
pub mod orientation;