Stroke then transform instead of the reverse.
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@ -28,7 +28,7 @@ use usvg::{Color as SvgColor, Node, NodeExt, NodeKind, Paint as UsvgPaint};
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use usvg::{PathSegment as UsvgPathSegment, Rect as UsvgRect, Transform as UsvgTransform};
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use usvg::{Tree, Visibility};
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const HAIRLINE_STROKE_WIDTH: f32 = 0.1;
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const HAIRLINE_STROKE_WIDTH: f32 = 0.0333;
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pub struct BuiltSVG {
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pub scene: Scene,
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@ -135,12 +135,12 @@ impl BuiltSVG {
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f32::max(stroke.width.value() as f32, HAIRLINE_STROKE_WIDTH);
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let path = UsvgPathToSegments::new(path.segments.iter().cloned());
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let path = Transform2DF32PathIter::new(path, &transform);
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let outline = Outline::from_segments(path);
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let mut stroke_to_fill = OutlineStrokeToFill::new(outline, stroke_width);
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stroke_to_fill.offset();
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let outline = stroke_to_fill.outline;
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let mut outline = stroke_to_fill.outline;
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outline.transform(&transform);
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self.scene.bounds = self.scene.bounds.union_rect(outline.bounds());
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self.scene.objects.push(PathObject::new(
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