Factor the SVG loading functionality out of the SVG demo.

This allows the mesh debugger to use it.
This commit is contained in:
Patrick Walton 2017-09-19 18:04:42 -07:00
parent a5b0e9bf9a
commit e7a6861846
2 changed files with 150 additions and 115 deletions

View File

@ -18,6 +18,7 @@ import {OrthographicCamera} from "./camera";
import {ECAAStrategy, ECAAMulticolorStrategy} from "./ecaa-strategy";
import {PathfinderMeshData} from "./meshes";
import {ShaderMap, ShaderProgramSource} from './shader-loader';
import {SVGLoader} from './svg-loader';
import {panic, unwrapNull} from './utils';
import {PathfinderDemoView, Timings} from './view';
import SSAAStrategy from "./ssaa-strategy";
@ -27,15 +28,10 @@ const parseColor = require('parse-color');
const SVG_NS: string = "http://www.w3.org/2000/svg";
const PARTITION_SVG_PATHS_ENDPOINT_URL: string = "/partition-svg-paths";
const BUILTIN_SVG_URI: string = "/svg/demo";
const DEFAULT_FILE: string = 'tiger';
/// The minimum size of a stroke.
const HAIRLINE_STROKE_WIDTH: number = 0.25;
const ANTIALIASING_STRATEGIES: AntialiasingStrategyTable = {
none: NoAAStrategy,
ssaa: SSAAStrategy,
@ -59,28 +55,20 @@ interface AntialiasingStrategyTable {
ecaa: typeof ECAAStrategy;
}
interface PathInstance {
element: SVGPathElement;
stroke: number | 'fill';
}
class SVGDemoController extends DemoAppController<SVGDemoView> {
start() {
super.start();
this.svg = document.getElementById('pf-svg') as Element as SVGSVGElement;
this.pathInstances = [];
this.loader = new SVGLoader;
this.loadInitialFile();
}
protected fileLoaded() {
const decoder = new (window as any).TextDecoder('utf-8');
const fileStringData = decoder.decode(new DataView(this.fileData));
const svgDocument = (new DOMParser).parseFromString(fileStringData, 'image/svg+xml');
const svgElement = svgDocument.documentElement as Element as SVGSVGElement;
this.attachSVG(svgElement);
this.loader.loadFile(this.fileData).then(meshes => {
this.meshes = meshes;
this.meshesReceived();
})
}
protected createView() {
@ -89,97 +77,6 @@ class SVGDemoController extends DemoAppController<SVGDemoView> {
unwrapNull(this.shaderSources));
}
private attachSVG(svgElement: SVGSVGElement) {
// Clear out the current document.
let kid;
while ((kid = this.svg.firstChild) != null)
this.svg.removeChild(kid);
// Add all kids of the incoming SVG document.
while ((kid = svgElement.firstChild) != null)
this.svg.appendChild(kid);
// Scan for geometry elements.
this.pathInstances.length = 0;
const queue: Array<Element> = [this.svg];
let element;
while ((element = queue.pop()) != null) {
let kid = element.lastChild;
while (kid != null) {
if (kid instanceof Element)
queue.push(kid);
kid = kid.previousSibling;
}
if (element instanceof SVGPathElement) {
const style = window.getComputedStyle(element);
if (style.fill !== 'none')
this.pathInstances.push({ element: element, stroke: 'fill' });
if (style.stroke !== 'none') {
this.pathInstances.push({
element: element,
stroke: parseInt(style.strokeWidth!),
});
}
}
}
const request: any = { paths: [] };
let minX = 0, minY = 0, maxX = 0, maxY = 0;
// Extract, normalize, and transform the path data.
for (const instance of this.pathInstances) {
const element = instance.element;
const svgCTM = element.getCTM();
const ctm = glmatrix.mat2d.fromValues(svgCTM.a, svgCTM.b,
svgCTM.c, svgCTM.d,
svgCTM.e, svgCTM.f);
glmatrix.mat2d.scale(ctm, ctm, [1.0, -1.0]);
const segments = element.getPathData({normalize: true}).map(segment => {
const newValues = _.flatMap(_.chunk(segment.values, 2), coords => {
const point = glmatrix.vec2.create();
glmatrix.vec2.transformMat2d(point, coords, ctm);
minX = Math.min(point[0], minX);
minY = Math.min(point[1], minY);
maxX = Math.max(point[0], maxX);
maxY = Math.max(point[1], maxY);
return [point[0], point[1]];
});
return {
type: segment.type,
values: newValues,
};
});
let kind;
if (instance.stroke === 'fill')
kind = 'Fill';
else
kind = { Stroke: Math.max(HAIRLINE_STROKE_WIDTH, instance.stroke) };
request.paths.push({ segments: segments, kind: kind });
}
const bounds = glmatrix.vec4.clone([minX, minY, maxX, maxY]);
// Make the request.
window.fetch(PARTITION_SVG_PATHS_ENDPOINT_URL, {
method: 'POST',
headers: {'Content-Type': 'application/json'},
body: JSON.stringify(request),
}).then(response => response.text()).then(responseText => {
const response = JSON.parse(responseText);
if (!('Ok' in response))
panic("Failed to partition the font!");
const meshes = response.Ok.pathData;
this.meshes = new PathfinderMeshData(meshes);
this.meshesReceived(bounds);
});
}
protected get builtinFileURI(): string {
return BUILTIN_SVG_URI;
}
@ -188,20 +85,19 @@ class SVGDemoController extends DemoAppController<SVGDemoView> {
return DEFAULT_FILE;
}
private meshesReceived(bounds: glmatrix.vec4): void {
private meshesReceived(): void {
this.view.then(view => {
view.uploadPathColors(1);
view.uploadPathTransforms(1);
view.attachMeshes([this.meshes]);
view.camera.bounds = bounds;
view.camera.bounds = this.loader.bounds;
view.camera.zoomToFit();
})
}
pathInstances: PathInstance[];
loader: SVGLoader;
private svg: SVGSVGElement;
private meshes: PathfinderMeshData;
}
@ -231,7 +127,7 @@ class SVGDemoView extends PathfinderDemoView {
}
protected pathColorsForObject(objectIndex: number): Uint8Array {
const instances = this.appController.pathInstances;
const instances = this.appController.loader.pathInstances;
const pathColors = new Uint8Array(4 * (instances.length + 1));
for (let pathIndex = 0; pathIndex < instances.length; pathIndex++) {
@ -250,7 +146,7 @@ class SVGDemoView extends PathfinderDemoView {
}
protected pathTransformsForObject(objectIndex: number): Float32Array {
const instances = this.appController.pathInstances;
const instances = this.appController.loader.pathInstances;
const pathTransforms = new Float32Array(4 * (instances.length + 1));
for (let pathIndex = 0; pathIndex < instances.length; pathIndex++) {

View File

@ -0,0 +1,139 @@
// pathfinder/client/src/svg-loader.ts
//
// Copyright © 2017 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
import * as glmatrix from 'gl-matrix';
import * as _ from 'lodash';
import {panic, unwrapNull} from "./utils";
import {PathfinderMeshData} from "./meshes";
const PARTITION_SVG_PATHS_ENDPOINT_URL: string = "/partition-svg-paths";
/// The minimum size of a stroke.
const HAIRLINE_STROKE_WIDTH: number = 0.25;
export interface PathInstance {
element: SVGPathElement;
stroke: number | 'fill';
}
export class SVGLoader {
constructor() {
this.svg = unwrapNull(document.getElementById('pf-svg')) as Element as SVGSVGElement;
this.pathInstances = [];
this.bounds = glmatrix.vec4.create();
}
loadFile(fileData: ArrayBuffer): Promise<PathfinderMeshData> {
this.fileData = fileData;
const decoder = new (window as any).TextDecoder('utf-8');
const fileStringData = decoder.decode(new DataView(this.fileData));
const svgDocument = (new DOMParser).parseFromString(fileStringData, 'image/svg+xml');
const svgElement = svgDocument.documentElement as Element as SVGSVGElement;
return this.attachSVG(svgElement);
}
private attachSVG(svgElement: SVGSVGElement): Promise<PathfinderMeshData> {
// Clear out the current document.
let kid;
while ((kid = this.svg.firstChild) != null)
this.svg.removeChild(kid);
// Add all kids of the incoming SVG document.
while ((kid = svgElement.firstChild) != null)
this.svg.appendChild(kid);
// Scan for geometry elements.
this.pathInstances.length = 0;
const queue: Array<Element> = [this.svg];
let element;
while ((element = queue.pop()) != null) {
let kid = element.lastChild;
while (kid != null) {
if (kid instanceof Element)
queue.push(kid);
kid = kid.previousSibling;
}
if (element instanceof SVGPathElement) {
const style = window.getComputedStyle(element);
if (style.fill !== 'none')
this.pathInstances.push({ element: element, stroke: 'fill' });
if (style.stroke !== 'none') {
this.pathInstances.push({
element: element,
stroke: parseInt(style.strokeWidth!),
});
}
}
}
const request: any = { paths: [] };
let minX = 0, minY = 0, maxX = 0, maxY = 0;
// Extract, normalize, and transform the path data.
for (const instance of this.pathInstances) {
const element = instance.element;
const svgCTM = element.getCTM();
const ctm = glmatrix.mat2d.fromValues(svgCTM.a, svgCTM.b,
svgCTM.c, svgCTM.d,
svgCTM.e, svgCTM.f);
glmatrix.mat2d.scale(ctm, ctm, [1.0, -1.0]);
const segments = element.getPathData({normalize: true}).map(segment => {
const newValues = _.flatMap(_.chunk(segment.values, 2), coords => {
const point = glmatrix.vec2.create();
glmatrix.vec2.transformMat2d(point, coords, ctm);
minX = Math.min(point[0], minX);
minY = Math.min(point[1], minY);
maxX = Math.max(point[0], maxX);
maxY = Math.max(point[1], maxY);
return [point[0], point[1]];
});
return {
type: segment.type,
values: newValues,
};
});
let kind;
if (instance.stroke === 'fill')
kind = 'Fill';
else
kind = { Stroke: Math.max(HAIRLINE_STROKE_WIDTH, instance.stroke) };
request.paths.push({ segments: segments, kind: kind });
}
this.bounds = glmatrix.vec4.clone([minX, minY, maxX, maxY]);
// Make the request.
return window.fetch(PARTITION_SVG_PATHS_ENDPOINT_URL, {
method: 'POST',
headers: {'Content-Type': 'application/json'},
body: JSON.stringify(request),
}).then(response => response.text()).then(responseText => {
const response = JSON.parse(responseText);
if (!('Ok' in response))
panic("Failed to partition the font!");
const meshes = response.Ok.pathData;
return new PathfinderMeshData(meshes);
});
}
private svg: SVGSVGElement;
private fileData: ArrayBuffer;
pathInstances: PathInstance[];
bounds: glmatrix.vec4;
}