Move outlines to the geometry crate
This commit is contained in:
parent
e7a50f2abb
commit
f0353e07aa
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@ -715,7 +715,6 @@ name = "tile-svg"
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version = "0.1.0"
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dependencies = [
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"arrayvec 0.4.10 (registry+https://github.com/rust-lang/crates.io-index)",
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"bitflags 1.0.4 (registry+https://github.com/rust-lang/crates.io-index)",
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"byteorder 1.2.7 (registry+https://github.com/rust-lang/crates.io-index)",
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"clap 2.32.0 (registry+https://github.com/rust-lang/crates.io-index)",
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"euclid 0.19.4 (registry+https://github.com/rust-lang/crates.io-index)",
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@ -20,6 +20,7 @@ pub mod cubic_to_quadratic;
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pub mod line_segment;
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pub mod normals;
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pub mod orientation;
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pub mod outline;
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pub mod point;
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pub mod segment;
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pub mod segments;
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@ -0,0 +1,396 @@
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// pathfinder/geometry/src/outline.rs
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//
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// Copyright © 2019 The Pathfinder Project Developers.
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//
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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
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// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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//! A compressed in-memory representation of paths.
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use crate::point::Point2DF32;
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use crate::segment::{Segment, SegmentFlags, SegmentKind};
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use euclid::{Point2D, Rect};
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use lyon_path::PathEvent;
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use std::fmt::{self, Debug, Formatter};
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use std::mem;
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#[derive(Debug)]
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pub struct Outline {
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pub contours: Vec<Contour>,
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bounds: Rect<f32>,
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}
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pub struct Contour {
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points: Vec<Point2DF32>,
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flags: Vec<PointFlags>,
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}
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bitflags! {
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pub struct PointFlags: u8 {
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const CONTROL_POINT_0 = 0x01;
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const CONTROL_POINT_1 = 0x02;
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}
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}
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impl Outline {
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#[inline]
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pub fn new() -> Outline {
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Outline {
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contours: vec![],
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bounds: Rect::zero(),
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}
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}
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#[inline]
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pub fn from_segments<I>(segments: I) -> Outline
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where
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I: Iterator<Item = Segment>,
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{
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let mut outline = Outline::new();
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let mut current_contour = Contour::new();
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let mut bounding_points = None;
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for segment in segments {
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if segment.flags.contains(SegmentFlags::FIRST_IN_SUBPATH) {
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if !current_contour.is_empty() {
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outline
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.contours
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.push(mem::replace(&mut current_contour, Contour::new()));
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}
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current_contour.push_point(
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segment.baseline.from(),
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PointFlags::empty(),
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&mut bounding_points,
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);
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}
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if segment.flags.contains(SegmentFlags::CLOSES_SUBPATH) {
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if !current_contour.is_empty() {
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outline
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.contours
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.push(mem::replace(&mut current_contour, Contour::new()));
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}
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continue;
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}
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if segment.is_none() {
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continue;
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}
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if !segment.is_line() {
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current_contour.push_point(
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segment.ctrl.from(),
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PointFlags::CONTROL_POINT_0,
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&mut bounding_points,
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);
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if !segment.is_quadratic() {
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current_contour.push_point(
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segment.ctrl.to(),
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PointFlags::CONTROL_POINT_1,
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&mut bounding_points,
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);
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}
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}
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current_contour.push_point(
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segment.baseline.to(),
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PointFlags::empty(),
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&mut bounding_points,
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);
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}
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if !current_contour.is_empty() {
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outline.contours.push(current_contour)
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}
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if let Some((upper_left, lower_right)) = bounding_points {
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outline.bounds =
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Rect::from_points([upper_left.as_euclid(), lower_right.as_euclid()].iter())
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}
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outline
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}
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#[inline]
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pub fn bounds(&self) -> &Rect<f32> {
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&self.bounds
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}
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}
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impl Contour {
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#[inline]
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pub fn new() -> Contour {
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Contour {
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points: vec![],
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flags: vec![],
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}
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}
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#[inline]
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pub fn iter(&self) -> ContourIter {
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ContourIter {
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contour: self,
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index: 0,
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}
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}
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#[inline]
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pub fn is_empty(&self) -> bool {
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self.points.is_empty()
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}
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#[inline]
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pub fn len(&self) -> u32 {
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self.points.len() as u32
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}
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#[inline]
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pub fn position_of(&self, index: u32) -> Point2DF32 {
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self.points[index as usize]
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}
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// TODO(pcwalton): Pack both min and max into a single SIMD register?
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#[inline]
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fn push_point(
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&mut self,
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point: Point2DF32,
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flags: PointFlags,
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bounding_points: &mut Option<(Point2DF32, Point2DF32)>,
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) {
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self.points.push(point);
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self.flags.push(flags);
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match *bounding_points {
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Some((ref mut upper_left, ref mut lower_right)) => {
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*upper_left = upper_left.min(point);
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*lower_right = lower_right.max(point);
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}
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None => *bounding_points = Some((point, point)),
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}
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}
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#[inline]
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pub fn segment_after(&self, point_index: u32) -> Segment {
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debug_assert!(self.point_is_endpoint(point_index));
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let mut segment = Segment::none();
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segment.baseline.set_from(&self.position_of(point_index));
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let point1_index = self.add_to_point_index(point_index, 1);
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if self.point_is_endpoint(point1_index) {
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segment.baseline.set_to(&self.position_of(point1_index));
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segment.kind = SegmentKind::Line;
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} else {
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segment.ctrl.set_from(&self.position_of(point1_index));
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let point2_index = self.add_to_point_index(point_index, 2);
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if self.point_is_endpoint(point2_index) {
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segment.baseline.set_to(&self.position_of(point2_index));
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segment.kind = SegmentKind::Quadratic;
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} else {
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segment.ctrl.set_to(&self.position_of(point2_index));
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segment.kind = SegmentKind::Cubic;
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let point3_index = self.add_to_point_index(point_index, 3);
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segment.baseline.set_to(&self.position_of(point3_index));
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}
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}
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segment
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}
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#[inline]
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pub fn point_is_endpoint(&self, point_index: u32) -> bool {
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!self.flags[point_index as usize]
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.intersects(PointFlags::CONTROL_POINT_0 | PointFlags::CONTROL_POINT_1)
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}
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#[inline]
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pub fn add_to_point_index(&self, point_index: u32, addend: u32) -> u32 {
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let (index, limit) = (point_index + addend, self.len());
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if index >= limit {
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index - limit
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} else {
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index
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}
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}
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#[inline]
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pub fn point_is_logically_above(&self, a: u32, b: u32) -> bool {
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let (a_y, b_y) = (self.points[a as usize].y(), self.points[b as usize].y());
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a_y < b_y || (a_y == b_y && a < b)
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}
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#[inline]
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pub fn prev_endpoint_index_of(&self, mut point_index: u32) -> u32 {
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loop {
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point_index = self.prev_point_index_of(point_index);
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if self.point_is_endpoint(point_index) {
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return point_index;
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}
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}
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}
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#[inline]
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pub fn next_endpoint_index_of(&self, mut point_index: u32) -> u32 {
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loop {
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point_index = self.next_point_index_of(point_index);
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if self.point_is_endpoint(point_index) {
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return point_index;
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}
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}
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}
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#[inline]
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pub fn prev_point_index_of(&self, point_index: u32) -> u32 {
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if point_index == 0 {
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self.len() - 1
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} else {
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point_index - 1
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}
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}
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#[inline]
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pub fn next_point_index_of(&self, point_index: u32) -> u32 {
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if point_index == self.len() - 1 {
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0
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} else {
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point_index + 1
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}
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}
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}
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impl Debug for Contour {
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#[inline]
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fn fmt(&self, formatter: &mut Formatter) -> fmt::Result {
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formatter.write_str("[")?;
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if formatter.alternate() {
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formatter.write_str("\n")?
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}
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for (index, segment) in self.iter().enumerate() {
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if index > 0 {
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formatter.write_str(" ")?;
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}
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if formatter.alternate() {
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formatter.write_str("\n ")?;
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}
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write_path_event(formatter, &segment)?;
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}
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if formatter.alternate() {
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formatter.write_str("\n")?
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}
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formatter.write_str("]")?;
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return Ok(());
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fn write_path_event(formatter: &mut Formatter, path_event: &PathEvent) -> fmt::Result {
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match *path_event {
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PathEvent::Arc(..) => {
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// TODO(pcwalton)
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formatter.write_str("TODO: arcs")?;
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}
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PathEvent::Close => formatter.write_str("z")?,
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PathEvent::MoveTo(to) => {
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formatter.write_str("M")?;
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write_point(formatter, to)?;
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}
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PathEvent::LineTo(to) => {
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formatter.write_str("L")?;
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write_point(formatter, to)?;
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}
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PathEvent::QuadraticTo(ctrl, to) => {
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formatter.write_str("Q")?;
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write_point(formatter, ctrl)?;
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write_point(formatter, to)?;
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}
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PathEvent::CubicTo(ctrl0, ctrl1, to) => {
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formatter.write_str("C")?;
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write_point(formatter, ctrl0)?;
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write_point(formatter, ctrl1)?;
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write_point(formatter, to)?;
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}
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}
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Ok(())
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}
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fn write_point(formatter: &mut Formatter, point: Point2D<f32>) -> fmt::Result {
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write!(formatter, " {},{}", point.x, point.y)
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}
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}
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}
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#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, PartialOrd, Ord)]
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pub struct PointIndex(u32);
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impl PointIndex {
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#[inline]
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pub fn new(contour: u32, point: u32) -> PointIndex {
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debug_assert!(contour <= 0xfff);
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debug_assert!(point <= 0x000f_ffff);
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PointIndex((contour << 20) | point)
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}
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#[inline]
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pub fn contour(self) -> u32 {
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self.0 >> 20
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}
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#[inline]
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pub fn point(self) -> u32 {
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self.0 & 0x000f_ffff
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}
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}
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pub struct ContourIter<'a> {
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contour: &'a Contour,
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index: u32,
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}
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impl<'a> Iterator for ContourIter<'a> {
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type Item = PathEvent;
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#[inline]
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fn next(&mut self) -> Option<PathEvent> {
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let contour = self.contour;
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if self.index == contour.len() + 1 {
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return None;
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}
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if self.index == contour.len() {
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self.index += 1;
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return Some(PathEvent::Close);
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}
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let point0_index = self.index;
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let point0 = contour.position_of(point0_index);
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self.index += 1;
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if point0_index == 0 {
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return Some(PathEvent::MoveTo(point0.as_euclid()));
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}
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if contour.point_is_endpoint(point0_index) {
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return Some(PathEvent::LineTo(point0.as_euclid()));
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}
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let point1_index = self.index;
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let point1 = contour.position_of(point1_index);
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self.index += 1;
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if contour.point_is_endpoint(point1_index) {
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return Some(PathEvent::QuadraticTo(
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point0.as_euclid(),
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point1.as_euclid(),
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));
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}
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let point2_index = self.index;
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let point2 = contour.position_of(point2_index);
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self.index += 1;
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debug_assert!(contour.point_is_endpoint(point2_index));
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Some(PathEvent::CubicTo(
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point0.as_euclid(),
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point1.as_euclid(),
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point2.as_euclid(),
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))
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}
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}
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@ -9,7 +9,6 @@ pf-no-simd = []
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[dependencies]
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arrayvec = "0.4"
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bitflags = "1.0"
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byteorder = "1.2"
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clap = "2.32"
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euclid = "0.19"
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@ -10,9 +10,6 @@
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#![allow(clippy::float_cmp)]
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#[macro_use]
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extern crate bitflags;
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#[cfg(test)]
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extern crate quickcheck;
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#[cfg(test)]
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@ -28,6 +25,7 @@ use jemallocator;
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use lyon_path::iterator::PathIter;
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use lyon_path::PathEvent;
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use pathfinder_geometry::line_segment::{LineSegmentF32, LineSegmentU4, LineSegmentU8};
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use pathfinder_geometry::outline::{Contour, Outline, PointIndex};
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use pathfinder_geometry::point::Point2DF32;
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use pathfinder_geometry::segment::{Segment, SegmentFlags, SegmentKind};
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use pathfinder_geometry::simd::{F32x4, I32x4};
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@ -36,7 +34,6 @@ use pathfinder_geometry::util;
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use rayon::iter::{IndexedParallelIterator, IntoParallelRefIterator, ParallelIterator};
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use rayon::ThreadPoolBuilder;
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use std::cmp::Ordering;
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use std::fmt::{self, Debug, Formatter};
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use std::fs::File;
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use std::io::{self, BufWriter, Write};
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use std::iter;
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@ -263,7 +260,7 @@ impl Scene {
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let path = MonotonicConversionIter::new(path);
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let outline = Outline::from_segments(path);
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scene.bounds = scene.bounds.union(&outline.bounds);
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scene.bounds = scene.bounds.union(outline.bounds());
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scene.objects.push(PathObject::new(
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outline,
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style,
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@ -286,7 +283,7 @@ impl Scene {
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let path = MonotonicConversionIter::new(path);
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let outline = Outline::from_segments(path);
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scene.bounds = scene.bounds.union(&outline.bounds);
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scene.bounds = scene.bounds.union(outline.bounds());
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scene.objects.push(PathObject::new(
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outline,
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style,
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@ -371,360 +368,6 @@ impl PathObject {
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}
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}
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// Outlines
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#[derive(Debug)]
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struct Outline {
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contours: Vec<Contour>,
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bounds: Rect<f32>,
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}
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|
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struct Contour {
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points: Vec<Point2DF32>,
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flags: Vec<PointFlags>,
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}
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|
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bitflags! {
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struct PointFlags: u8 {
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const CONTROL_POINT_0 = 0x01;
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const CONTROL_POINT_1 = 0x02;
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}
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}
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|
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impl Outline {
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fn new() -> Outline {
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Outline {
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contours: vec![],
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bounds: Rect::zero(),
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}
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}
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|
||||
fn from_segments<I>(segments: I) -> Outline
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where
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I: Iterator<Item = Segment>,
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{
|
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let mut outline = Outline::new();
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let mut current_contour = Contour::new();
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let mut bounding_points = None;
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for segment in segments {
|
||||
if segment.flags.contains(SegmentFlags::FIRST_IN_SUBPATH) {
|
||||
if !current_contour.is_empty() {
|
||||
outline
|
||||
.contours
|
||||
.push(mem::replace(&mut current_contour, Contour::new()));
|
||||
}
|
||||
current_contour.push_point(
|
||||
segment.baseline.from(),
|
||||
PointFlags::empty(),
|
||||
&mut bounding_points,
|
||||
);
|
||||
}
|
||||
|
||||
if segment.flags.contains(SegmentFlags::CLOSES_SUBPATH) {
|
||||
if !current_contour.is_empty() {
|
||||
outline
|
||||
.contours
|
||||
.push(mem::replace(&mut current_contour, Contour::new()));
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if segment.is_none() {
|
||||
continue;
|
||||
}
|
||||
|
||||
if !segment.is_line() {
|
||||
current_contour.push_point(
|
||||
segment.ctrl.from(),
|
||||
PointFlags::CONTROL_POINT_0,
|
||||
&mut bounding_points,
|
||||
);
|
||||
if !segment.is_quadratic() {
|
||||
current_contour.push_point(
|
||||
segment.ctrl.to(),
|
||||
PointFlags::CONTROL_POINT_1,
|
||||
&mut bounding_points,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
current_contour.push_point(
|
||||
segment.baseline.to(),
|
||||
PointFlags::empty(),
|
||||
&mut bounding_points,
|
||||
);
|
||||
}
|
||||
|
||||
if !current_contour.is_empty() {
|
||||
outline.contours.push(current_contour)
|
||||
}
|
||||
|
||||
if let Some((upper_left, lower_right)) = bounding_points {
|
||||
outline.bounds =
|
||||
Rect::from_points([upper_left.as_euclid(), lower_right.as_euclid()].iter())
|
||||
}
|
||||
|
||||
outline
|
||||
}
|
||||
}
|
||||
|
||||
impl Contour {
|
||||
fn new() -> Contour {
|
||||
Contour {
|
||||
points: vec![],
|
||||
flags: vec![],
|
||||
}
|
||||
}
|
||||
|
||||
fn iter(&self) -> ContourIter {
|
||||
ContourIter {
|
||||
contour: self,
|
||||
index: 0,
|
||||
}
|
||||
}
|
||||
|
||||
fn is_empty(&self) -> bool {
|
||||
self.points.is_empty()
|
||||
}
|
||||
|
||||
fn len(&self) -> u32 {
|
||||
self.points.len() as u32
|
||||
}
|
||||
|
||||
fn position_of(&self, index: u32) -> Point2DF32 {
|
||||
self.points[index as usize]
|
||||
}
|
||||
|
||||
// TODO(pcwalton): Pack both min and max into a single SIMD register?
|
||||
fn push_point(
|
||||
&mut self,
|
||||
point: Point2DF32,
|
||||
flags: PointFlags,
|
||||
bounding_points: &mut Option<(Point2DF32, Point2DF32)>,
|
||||
) {
|
||||
self.points.push(point);
|
||||
self.flags.push(flags);
|
||||
|
||||
match *bounding_points {
|
||||
Some((ref mut upper_left, ref mut lower_right)) => {
|
||||
*upper_left = upper_left.min(point);
|
||||
*lower_right = lower_right.max(point);
|
||||
}
|
||||
None => *bounding_points = Some((point, point)),
|
||||
}
|
||||
}
|
||||
|
||||
fn segment_after(&self, point_index: u32) -> Segment {
|
||||
debug_assert!(self.point_is_endpoint(point_index));
|
||||
|
||||
let mut segment = Segment::none();
|
||||
segment.baseline.set_from(&self.position_of(point_index));
|
||||
|
||||
let point1_index = self.add_to_point_index(point_index, 1);
|
||||
if self.point_is_endpoint(point1_index) {
|
||||
segment.baseline.set_to(&self.position_of(point1_index));
|
||||
segment.kind = SegmentKind::Line;
|
||||
} else {
|
||||
segment.ctrl.set_from(&self.position_of(point1_index));
|
||||
|
||||
let point2_index = self.add_to_point_index(point_index, 2);
|
||||
if self.point_is_endpoint(point2_index) {
|
||||
segment.baseline.set_to(&self.position_of(point2_index));
|
||||
segment.kind = SegmentKind::Quadratic;
|
||||
} else {
|
||||
segment.ctrl.set_to(&self.position_of(point2_index));
|
||||
segment.kind = SegmentKind::Cubic;
|
||||
|
||||
let point3_index = self.add_to_point_index(point_index, 3);
|
||||
segment.baseline.set_to(&self.position_of(point3_index));
|
||||
}
|
||||
}
|
||||
|
||||
segment
|
||||
}
|
||||
|
||||
fn point_is_endpoint(&self, point_index: u32) -> bool {
|
||||
!self.flags[point_index as usize]
|
||||
.intersects(PointFlags::CONTROL_POINT_0 | PointFlags::CONTROL_POINT_1)
|
||||
}
|
||||
|
||||
fn add_to_point_index(&self, point_index: u32, addend: u32) -> u32 {
|
||||
let (index, limit) = (point_index + addend, self.len());
|
||||
if index >= limit {
|
||||
index - limit
|
||||
} else {
|
||||
index
|
||||
}
|
||||
}
|
||||
|
||||
fn point_is_logically_above(&self, a: u32, b: u32) -> bool {
|
||||
let (a_y, b_y) = (self.points[a as usize].y(), self.points[b as usize].y());
|
||||
a_y < b_y || (a_y == b_y && a < b)
|
||||
}
|
||||
|
||||
fn prev_endpoint_index_of(&self, mut point_index: u32) -> u32 {
|
||||
loop {
|
||||
point_index = self.prev_point_index_of(point_index);
|
||||
if self.point_is_endpoint(point_index) {
|
||||
return point_index;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn next_endpoint_index_of(&self, mut point_index: u32) -> u32 {
|
||||
loop {
|
||||
point_index = self.next_point_index_of(point_index);
|
||||
if self.point_is_endpoint(point_index) {
|
||||
return point_index;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn prev_point_index_of(&self, point_index: u32) -> u32 {
|
||||
if point_index == 0 {
|
||||
self.len() - 1
|
||||
} else {
|
||||
point_index - 1
|
||||
}
|
||||
}
|
||||
|
||||
fn next_point_index_of(&self, point_index: u32) -> u32 {
|
||||
if point_index == self.len() - 1 {
|
||||
0
|
||||
} else {
|
||||
point_index + 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Debug for Contour {
|
||||
fn fmt(&self, formatter: &mut Formatter) -> fmt::Result {
|
||||
formatter.write_str("[")?;
|
||||
if formatter.alternate() {
|
||||
formatter.write_str("\n")?
|
||||
}
|
||||
for (index, segment) in self.iter().enumerate() {
|
||||
if index > 0 {
|
||||
formatter.write_str(" ")?;
|
||||
}
|
||||
if formatter.alternate() {
|
||||
formatter.write_str("\n ")?;
|
||||
}
|
||||
write_path_event(formatter, &segment)?;
|
||||
}
|
||||
if formatter.alternate() {
|
||||
formatter.write_str("\n")?
|
||||
}
|
||||
formatter.write_str("]")?;
|
||||
|
||||
return Ok(());
|
||||
|
||||
fn write_path_event(formatter: &mut Formatter, path_event: &PathEvent) -> fmt::Result {
|
||||
match *path_event {
|
||||
PathEvent::Arc(..) => {
|
||||
// TODO(pcwalton)
|
||||
formatter.write_str("TODO: arcs")?;
|
||||
}
|
||||
PathEvent::Close => formatter.write_str("z")?,
|
||||
PathEvent::MoveTo(to) => {
|
||||
formatter.write_str("M")?;
|
||||
write_point(formatter, to)?;
|
||||
}
|
||||
PathEvent::LineTo(to) => {
|
||||
formatter.write_str("L")?;
|
||||
write_point(formatter, to)?;
|
||||
}
|
||||
PathEvent::QuadraticTo(ctrl, to) => {
|
||||
formatter.write_str("Q")?;
|
||||
write_point(formatter, ctrl)?;
|
||||
write_point(formatter, to)?;
|
||||
}
|
||||
PathEvent::CubicTo(ctrl0, ctrl1, to) => {
|
||||
formatter.write_str("C")?;
|
||||
write_point(formatter, ctrl0)?;
|
||||
write_point(formatter, ctrl1)?;
|
||||
write_point(formatter, to)?;
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn write_point(formatter: &mut Formatter, point: Point2D<f32>) -> fmt::Result {
|
||||
write!(formatter, " {},{}", point.x, point.y)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, PartialOrd, Ord)]
|
||||
struct PointIndex(u32);
|
||||
|
||||
impl PointIndex {
|
||||
fn new(contour: u32, point: u32) -> PointIndex {
|
||||
debug_assert!(contour <= 0xfff);
|
||||
debug_assert!(point <= 0x000f_ffff);
|
||||
PointIndex((contour << 20) | point)
|
||||
}
|
||||
|
||||
fn contour(self) -> u32 {
|
||||
self.0 >> 20
|
||||
}
|
||||
|
||||
fn point(self) -> u32 {
|
||||
self.0 & 0x000f_ffff
|
||||
}
|
||||
}
|
||||
|
||||
struct ContourIter<'a> {
|
||||
contour: &'a Contour,
|
||||
index: u32,
|
||||
}
|
||||
|
||||
impl<'a> Iterator for ContourIter<'a> {
|
||||
type Item = PathEvent;
|
||||
|
||||
fn next(&mut self) -> Option<PathEvent> {
|
||||
let contour = self.contour;
|
||||
if self.index == contour.len() + 1 {
|
||||
return None;
|
||||
}
|
||||
if self.index == contour.len() {
|
||||
self.index += 1;
|
||||
return Some(PathEvent::Close);
|
||||
}
|
||||
|
||||
let point0_index = self.index;
|
||||
let point0 = contour.position_of(point0_index);
|
||||
self.index += 1;
|
||||
if point0_index == 0 {
|
||||
return Some(PathEvent::MoveTo(point0.as_euclid()));
|
||||
}
|
||||
if contour.point_is_endpoint(point0_index) {
|
||||
return Some(PathEvent::LineTo(point0.as_euclid()));
|
||||
}
|
||||
|
||||
let point1_index = self.index;
|
||||
let point1 = contour.position_of(point1_index);
|
||||
self.index += 1;
|
||||
if contour.point_is_endpoint(point1_index) {
|
||||
return Some(PathEvent::QuadraticTo(
|
||||
point0.as_euclid(),
|
||||
point1.as_euclid(),
|
||||
));
|
||||
}
|
||||
|
||||
let point2_index = self.index;
|
||||
let point2 = contour.position_of(point2_index);
|
||||
self.index += 1;
|
||||
debug_assert!(contour.point_is_endpoint(point2_index));
|
||||
Some(PathEvent::CubicTo(
|
||||
point0.as_euclid(),
|
||||
point1.as_euclid(),
|
||||
point2.as_euclid(),
|
||||
))
|
||||
}
|
||||
}
|
||||
|
||||
// Tiling
|
||||
|
||||
const TILE_WIDTH: u32 = 16;
|
||||
|
@ -751,7 +394,7 @@ impl<'o, 'z> Tiler<'o, 'z> {
|
|||
z_buffer: &'z ZBuffer,
|
||||
) -> Tiler<'o, 'z> {
|
||||
let bounds = outline
|
||||
.bounds
|
||||
.bounds()
|
||||
.intersection(&view_box)
|
||||
.unwrap_or(Rect::zero());
|
||||
let built_object = BuiltObject::new(&bounds, shader);
|
||||
|
|
Loading…
Reference in New Issue