Add strafing
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@ -138,10 +138,20 @@ fn main() {
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Event::KeyDown { keycode: Some(Keycode::S), .. } => {
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camera_velocity.set_z(CAMERA_VELOCITY)
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}
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Event::KeyDown { keycode: Some(Keycode::A), .. } => {
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camera_velocity.set_x(-CAMERA_VELOCITY)
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}
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Event::KeyDown { keycode: Some(Keycode::D), .. } => {
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camera_velocity.set_x(CAMERA_VELOCITY)
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}
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Event::KeyUp { keycode: Some(Keycode::W), .. } |
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Event::KeyUp { keycode: Some(Keycode::S), .. } => {
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camera_velocity.set_z(0.0);
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}
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Event::KeyUp { keycode: Some(Keycode::A), .. } |
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Event::KeyUp { keycode: Some(Keycode::D), .. } => {
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camera_velocity.set_x(0.0);
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}
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_ => {}
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}
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}
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@ -140,11 +140,26 @@ impl Point4DF32 {
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self.0[3]
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}
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#[inline]
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pub fn set_x(&mut self, x: f32) {
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self.0[0] = x
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}
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#[inline]
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pub fn set_y(&mut self, y: f32) {
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self.0[1] = y
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}
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#[inline]
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pub fn set_z(&mut self, z: f32) {
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self.0[2] = z
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}
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#[inline]
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pub fn set_w(&mut self, w: f32) {
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self.0[3] = w
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}
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#[inline]
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pub fn perspective_divide(self) -> Point4DF32 {
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self * Point4DF32::splat(1.0 / self.w())
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