Merge pull request #189 from asajeffrey/sharpen-text

Improve reprojection on magicleap
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Patrick Walton 2019-06-07 22:08:10 -07:00 committed by GitHub
commit fac4f0d347
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3 changed files with 52 additions and 18 deletions

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@ -25,6 +25,7 @@ use clap::{App, Arg};
use pathfinder_geometry::basic::vector::{Vector2F, Vector2I};
use pathfinder_geometry::basic::rect::RectF;
use pathfinder_geometry::basic::transform2d::Transform2DF;
use pathfinder_geometry::basic::transform3d::Transform3DF;
use pathfinder_geometry::color::ColorU;
use pathfinder_gl::GLDevice;
use pathfinder_gpu::Device;
@ -53,6 +54,9 @@ const CAMERA_SCALE_SPEED_2D: f32 = 6.0;
// How much the scene is scaled when a zoom button is clicked.
const CAMERA_ZOOM_AMOUNT_2D: f32 = 0.1;
// Half of the eye separation distance.
const DEFAULT_EYE_OFFSET: f32 = 0.025;
const LIGHT_BG_COLOR: ColorU = ColorU {
r: 248,
g: 248,
@ -323,11 +327,23 @@ impl<W> DemoApp<W> where W: Window {
}
Event::SetEyeTransforms(new_eye_transforms) => {
if let Camera::ThreeD {
ref mut scene_transform,
ref mut eye_transforms,
..
} = self.camera
{
*eye_transforms = new_eye_transforms;
// Calculate the new scene transform by lerp'ing the eye transforms.
*scene_transform = eye_transforms[0];
for (index, eye_transform) in eye_transforms.iter().enumerate().skip(1) {
let weight = 1.0 / (index + 1) as f32;
scene_transform.perspective.transform = scene_transform.perspective.transform.lerp(weight, &eye_transform.perspective.transform);
scene_transform.modelview_to_eye = scene_transform.modelview_to_eye.lerp(weight, &eye_transform.modelview_to_eye);
}
// TODO: calculate the eye offset from the eye transforms?
let z_offset = -DEFAULT_EYE_OFFSET * scene_transform.perspective.transform.c0.x();
scene_transform.modelview_to_eye = scene_transform.modelview_to_eye
.pre_mul(&Transform3DF::from_translation(0.0, 0.0, z_offset));
}
}
Event::KeyDown(Keycode::Alphanumeric(b'w')) => {

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@ -163,28 +163,36 @@ static void onNewInitArg(void* app_handle)
return;
}
if (arg_list_len) {
if (MLResult_Ok != MLLifecycleGetInitArgByIndex(arg_list, 0, &arg)) {
ML_LOG(Error, "%s: Failed to get init arg.", application_name);
if (!arg_list_len) {
return;
}
if (MLResult_Ok != MLLifecycleGetFileInfoListLength(arg, &file_list_len)) {
ML_LOG(Error, "%s: Failed to get file list length.", application_name);
return;
}
}
if (file_list_len) {
if (MLResult_Ok != MLLifecycleGetFileInfoByIndex(arg, 0, &file_info)) {
ML_LOG(Error, "%s: Failed to get file info.", application_name);
return;
}
if (MLResult_Ok != MLLifecycleGetInitArgByIndex(arg_list, 0, &arg)) {
ML_LOG(Error, "%s: Failed to get init arg.", application_name);
}
if (MLResult_Ok != MLFileInfoGetFileName(file_info, &file_name)) {
ML_LOG(Error, "%s: Failed to get file name.", application_name);
return;
}
if (MLResult_Ok != MLLifecycleGetFileInfoListLength(arg, &file_list_len)) {
ML_LOG(Error, "%s: Failed to get file list length.", application_name);
return;
}
if (!file_list_len) {
return;
}
if (MLResult_Ok != MLLifecycleGetFileInfoByIndex(arg, 0, &file_info)) {
ML_LOG(Error, "%s: Failed to get file info.", application_name);
return;
}
if (MLResult_Ok != MLFileInfoGetFileName(file_info, &file_name)) {
ML_LOG(Error, "%s: Failed to get file name.", application_name);
return;
}
if (!file_name) {
ML_LOG(Error, "%s: File name is null.", application_name);
return;
}
// Tell pathfinder to load the file
@ -198,6 +206,7 @@ static void onNewInitArg(void* app_handle)
return;
}
ML_LOG(Info, "%s: Loading %s.", application_name, file_name);
magicleap_pathfinder_demo_load(app, file_name);
MLLifecycleFreeInitArgList(&arg_list);
}

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@ -176,6 +176,15 @@ impl Transform3DF {
)
}
/// Linearly interpolate between transforms
pub fn lerp(&self, weight: f32, other: &Transform3DF) -> Transform3DF {
let c0 = self.c0 * F32x4::splat(weight) + other.c0 * F32x4::splat(1.0 - weight);
let c1 = self.c1 * F32x4::splat(weight) + other.c1 * F32x4::splat(1.0 - weight);
let c2 = self.c2 * F32x4::splat(weight) + other.c2 * F32x4::splat(1.0 - weight);
let c3 = self.c3 * F32x4::splat(weight) + other.c3 * F32x4::splat(1.0 - weight);
Transform3DF { c0, c1, c2, c3 }
}
/// Just like `gluPerspective()`.
#[inline]
pub fn from_perspective(fov_y: f32, aspect: f32, z_near: f32, z_far: f32) -> Transform3DF {