Commit Graph

259 Commits

Author SHA1 Message Date
Patrick Walton 21563d9d7f Move the Z-buffer over to the `DenseTileMap` abstraction 2019-04-11 19:38:31 -07:00
Patrick Walton eef6045ed7 Add missing `tile_map.rs` file 2019-04-11 19:36:55 -07:00
Patrick Walton 6a967c19f4 Introduce a `DenseTileMap<T>` type for better abstraction and SIMD use 2019-04-11 19:25:02 -07:00
Patrick Walton 9e38da25e1 Remove the `TileObjectPrimitive` structure in favor of a flat list of
backdrops.

This reduces memory usage a bit and adds the infrastructure needed to support a
tile map.
2019-04-11 18:54:03 -07:00
Patrick Walton 4e6bbf59ba Stop using `crossbeam-channel`, as it's slower than `std::sync::mpsc` on macOS
at least
2019-04-10 20:29:13 -07:00
Patrick Walton 3d4f8bd008 Pipeline between CPU and GPU at a more fine-grained level.
This makes us stop running one frame behind.
2019-04-09 17:06:43 -07:00
Patrick Walton d090dd459b Remove the layer of indirection between object indices and shaders 2019-04-03 11:58:45 -07:00
Patrick Walton db3851d754 Get subpixel AA and gamma correction working in 2D 2019-03-25 16:20:34 -07:00
Patrick Walton 224c8e85b9 Create separate shaders for monochrome and multicolor tiles.
This is preparation for fixing subpixel AA.
2019-03-22 14:28:31 -07:00
Patrick Walton 6ca5dc5f62 Add basic barrel distortion support for VR 2019-03-20 13:41:04 -07:00
Patrick Walton 0458d9a7f2 Factor out bits of the postprocessing shader into includes 2019-03-18 21:40:10 -07:00
Patrick Walton bb32777101 Initial work toward VR support 2019-03-14 14:42:22 -07:00
Patrick Walton 9c404dfdc1 Add an Android port 2019-03-12 13:55:26 -07:00
Patrick Walton b80ab2ad25 Only show the "Text Effects" button when a monochrome SVG is loaded 2019-03-06 19:35:57 -08:00
Patrick Walton 6062676d0e Add tooltips to the buttons in the demo 2019-03-06 11:33:59 -08:00
Patrick Walton 4dff13ef00 Use an advancing cursor when laying out UI elements 2019-03-06 10:47:52 -08:00
Patrick Walton 8dc3a84d09 Remove `tile-svg` and the serialization code.
They can be added later if needed, but for now they're just bitrotting.
2019-03-05 15:38:10 -08:00
Patrick Walton 33aa6f905d Move UI event code and widgets to the `pathfinder_ui` crate 2019-03-05 15:36:07 -08:00
Patrick Walton ad0691c146 Move the generic UI code in the renderer crate to a separate crate 2019-03-05 15:13:55 -08:00
Patrick Walton f7a8b573ce Move the GPU rendering code out of `pathfinder_gl`, since it's now no longer
OpenGL-specific
2019-03-05 14:46:18 -08:00
Patrick Walton 5c7423d59c Add more statistics to the performance debug window 2019-02-25 16:12:47 -08:00
Patrick Walton 1e3298fdb7 Switch to guard-band style clipping to eliminate artefacts 2019-02-22 13:15:00 -08:00
Patrick Walton c7a1d9e960 Use stencil to integrate the vector scene into the 3D environment 2019-02-19 12:03:02 -08:00
Patrick Walton 9af3bac11f Implement depth interpolation, not working yet 2019-02-18 13:42:30 -08:00
Patrick Walton e4803cfddf Add some ground to the 3D scene, no depth buffer yet 2019-02-14 18:53:02 -08:00
Patrick Walton 31f1fae951 Add a TODO about monotonic conversion 2019-02-12 08:57:49 -08:00
Patrick Walton f04c000cae Add a quick check to skip clipping when an outline is entirely inside or
outside the clip area
2019-02-09 19:24:30 -08:00
Patrick Walton 2a118c3af0 Get all postprocessing filters working 2019-02-08 14:37:30 -08:00
Patrick Walton ba5a0f987c Add basic postprocessing support 2019-02-08 13:55:31 -08:00
Patrick Walton a81850a899 Add window resizing support to the demo 2019-02-06 18:09:37 -08:00
Patrick Walton 8771dd6789 wip: dilation not working yet 2019-02-05 20:10:20 -08:00
Patrick Walton 3d0463999c Add a SIMD integer rect type 2019-02-05 10:55:01 -08:00
Patrick Walton fe410e066f Add a SIMD rect type 2019-02-05 10:03:20 -08:00
Patrick Walton 63b47f1abe Move basic geometry primitives to the `pathfinder_geometry::basic` module 2019-02-04 20:20:32 -08:00
Patrick Walton f25682f0f1 Add a defringing shader for subpixel antialiasing, untested as of yet 2019-02-04 16:04:13 -08:00
Patrick Walton a5234e6695 Stop clipping 3D quads over and over 2019-02-02 13:53:04 -08:00
Patrick Walton b0e91369e5 Do scene building just-in-time on a per-outline basis as part of tiling 2019-02-02 11:36:42 -08:00
Patrick Walton df59fd9792 Rename `Point4DF32` to `Point3DF32` 2019-02-01 17:07:03 -08:00
Patrick Walton 6a286ab153 Remove `Point3DF32` 2019-02-01 17:05:35 -08:00
Patrick Walton 0b0c913332 Split out SIMD into a separate crate 2019-02-01 11:48:10 -08:00
Patrick Walton 89244ba6cf Do clipping in 3D homogeneous space 2019-01-31 15:29:13 -08:00
Patrick Walton 4801503dd8 Fix curve/edge intersection logic in clipping 2019-01-31 10:12:37 -08:00
Patrick Walton e105bdb7c9 Display timing info in the demo 2019-01-30 14:42:06 -08:00
Patrick Walton 6b8848bb35 Fix boundary condition for active edges precisely on tile boundaries 2019-01-29 19:29:42 -08:00
Patrick Walton e3bf703105 Stop using 100% CPU; fix bug when splitting line segments at Y extrema 2019-01-29 15:35:07 -08:00
Patrick Walton e958363872 Allow scenes to be dumped as SVG (untested) and make 3D mode optional in the demo 2019-01-29 14:50:15 -08:00
Patrick Walton ab93ea1f22 Fix bogus thin culling that was causing artefacts 2019-01-29 11:27:25 -08:00
Patrick Walton d1ca5fe757 Use a much better technique for curve flattening 2019-01-28 20:36:06 -08:00
Patrick Walton a9c1760de5 Clipping mostly works now 2019-01-28 14:58:57 -08:00
Patrick Walton 7e3365c481 wip 2019-01-28 12:57:15 -08:00
Patrick Walton 80db7155b8 wip 2019-01-25 17:07:37 -08:00
Patrick Walton 938bd30a78 wip 2019-01-25 14:28:53 -08:00
Patrick Walton 3ce60afb44 Fix clipping 2019-01-22 11:46:01 -08:00
Patrick Walton 93ae7d3548 Basic perspective support 2019-01-16 16:53:10 -08:00
Patrick Walton 02928f295d Basic rect clipping 2019-01-15 13:49:26 -08:00
Patrick Walton 0097ffab19 wip 2019-01-15 11:42:25 -08:00
Patrick Walton 5bbb5a1b74 Get the native code demo rendering the tiger 2019-01-15 10:52:37 -08:00
Patrick Walton a4c2796883 Implement a third demo with native code, not working yet 2019-01-14 19:32:53 -08:00
Patrick Walton 821b54b8f4 Factor renderer and SVG code out into separate crates 2019-01-14 14:20:36 -08:00