Commit Graph

3 Commits

Author SHA1 Message Date
Patrick Walton 2ad02b0b78 Only define `precision highp sampler2D` in OpenGL ES.
Closes #309.
2020-05-08 16:59:40 -07:00
Patrick Walton 6eb0232aad Add `precision highp sampler2D` everywhere so our winding numbers don't get clipped
Closes #280.
2020-03-27 14:53:00 -07:00
Patrick Walton 9f9233c153 Add Metal shaders, cross-compiled from the GLSL via SPIR-V.
The Metal shaders are checked into the repository for convenience, but they
should not be directly edited. Instead, edit the corresponding GLSL shader in
the top-level `shaders/` directory, and rerun `make` in there.
2019-06-05 18:29:25 -07:00
Renamed from resources/shaders/demo_ground.fs.glsl (Browse further)