Commit Graph

9 Commits

Author SHA1 Message Date
Michael Pfaff 5e41738e4c Improve C API
I ran `cargo fmt` on the project, which in hindsight was a poor choice.
I'm not correcting it right now.
2024-08-09 03:17:33 -04:00
Patrick Walton 478008dcf0 Use all four channels in the mask texture.
Each bundle of four pixels on a scanline is packed into the RGBA channels of
the mask texture. The area LUT is also expanded to be RGBA so that four pixels'
worth of areas can be looked up at once.

Nice improvement on `paris-30k` from MPVG.

Closes #262.
2020-05-05 13:11:37 -07:00
Patrick Walton 9723fa441b Update `image`, `glutin`, and `jni` crates.
From #277.
2020-03-27 15:49:26 -07:00
Emmanuel Gil Peyrot 6ce416e77c Bump all outdated dependencies
I’m pleasantly surprised that none of these required any (visible) code
change, but tests pass so let’s go with that. :)
2020-02-06 09:39:50 +01:00
Emmanuel Gil Peyrot d2b8e2cd30 Bump euclid dependency of area-lut 2020-02-06 09:39:50 +01:00
Bastien Orivel 3cfd0a3126 Update image to 0.19 2018-07-31 20:16:00 +02:00
Paul Rouget 6d7dd604f8 Euclid and lyon updates 2018-07-27 11:40:45 +02:00
Nicolas Silva 46d1878ef5 Update lyon and euclid dependencies. 2018-07-11 00:27:42 +02:00
Patrick Walton 6e13fb171c Use a lookup table to do area calculations instead of Loop-Blinn-style
distance-to-edge for stencil analytic antialiasing.

This improves the rendering quality of stencil AAA significantly.

Additionally, this adds an approximation of Core Graphics' (macOS')
defringing filter.

Closes #73.
2018-03-19 14:35:36 -07:00