Commit Graph

28 Commits

Author SHA1 Message Date
Patrick Walton 895f73096e Switch back to instanced drawing for tiles.
Improves tile build time by something around 2x in the NanoVG demo.
2020-04-08 17:16:54 -07:00
Patrick Walton 941abd202e Add the tooltip to the NanoVG demo 2020-04-03 15:38:14 -07:00
Patrick Walton b38f75a38d Add line widths to the NanoVG demo 2020-04-03 14:51:37 -07:00
Patrick Walton ad61b78e39 Remove box gradients from the NanoVG demo in favor of shadows 2020-04-03 14:33:00 -07:00
Patrick Walton eb2b622615 Remove `draw_render_target()` in favor of the standard tile-based rendering
path
2020-04-03 13:05:53 -07:00
Patrick Walton ba7fe4be39 Add the ability to merge scenes together, and expose it to the canvas API.
Closes #268.
2020-04-02 14:04:58 -07:00
Patrick Walton 5d43eedf20 Replace a drop shadow with a box gradient 2020-04-02 11:59:35 -07:00
Patrick Walton 542d2c27fa Add `translate`, `rotate`, and `scale` methods to `CanvasRenderingContext2D`. 2020-04-02 11:40:53 -07:00
Patrick Walton 8f2fabbc47 Add icons to the NanoVG demo from Noto Emoji 2020-04-01 20:20:32 -07:00
Patrick Walton e05b5df562 Stop duplicating font names everywhere in the NanoVG demo 2020-04-01 17:31:16 -07:00
Patrick Walton da9b944e77 Clean up a few uses of `RectF::contract()` and `RectF::dilate()` 2020-04-01 17:27:08 -07:00
Patrick Walton 794dd55038 Add some implicit conversions between scalars and vectors where appropriate 2020-04-01 17:20:32 -07:00
Patrick Walton 40bd13aa5a Add convenience color construction methods 2020-04-01 16:37:36 -07:00
Patrick Walton ae97ccea5a Improve ergonomics of the canvas font interface, and use the right fonts in the
NanoVG demo.
2020-04-01 16:25:13 -07:00
Patrick Walton 7c5c43b50f Use HiDPI and a larger window size in the NanoVG demo 2020-03-31 20:18:25 -07:00
Patrick Walton bbcd371efc Show the progress spinners behind thumbnail images in the NanoVG demo 2020-03-31 17:14:06 -07:00
Patrick Walton 2db4cfcfed Uncomment round join code in the NanoVG demo now that it doesn't crash 2020-03-31 13:32:23 -07:00
Patrick Walton 93f5fbc6d2 Add convenience constructors: `vec2f`, `vec2i`, `Vector2F::zero()`,
`Vector2I::zero()`
2020-03-31 11:29:21 -07:00
Patrick Walton 4af74f225d Add support to canvas for the commonly-used `textBaseline` values 2020-03-30 22:00:13 -07:00
Patrick Walton 9a0fbe1d11 Flesh out the NanoVG demo yet more 2020-03-30 21:33:20 -07:00
Patrick Walton a1f0ae097a Add thumbnail images to the NanoVG demo 2020-03-30 16:18:41 -07:00
Patrick Walton 257067e368 Flesh out the NanoVG example even more 2020-03-28 12:45:23 -07:00
Patrick Walton ed2807eb84 Flesh out the NanoVG demo some more 2020-03-27 20:53:57 -07:00
Patrick Walton 55df287fec Move radial gradients from the CPU to the GPU 2020-03-26 21:24:20 -07:00
Patrick Walton 0f35d9c817 Add an embedded resource loader that places resources directly in the binary.
This is useful for WebGL and for downstream crates.io use.
2020-02-28 17:10:53 -08:00
Patrick Walton 5421525eaa Implement the HSL filters (called "non-separable blend modes" in the spec).
These cannot be implemented with the standard OpenGL blending functions, so we
have to do them manually in a shader, which requires a good deal of machinery
to create intermediate framebuffers and so forth.
2020-02-24 15:37:44 -08:00
Patrick Walton 3245796445 Add support for multiple paint texture pages.
This avoids arbitrary limits on the number of images, gradients, etc. you can
have.
2020-02-21 14:46:10 -08:00
Patrick Walton 25f9346160 Add an incomplete port of the NanoVG example app 2020-02-19 11:00:03 -08:00