Commit Graph

10 Commits

Author SHA1 Message Date
Patrick Walton ce3b40cd5c Make timer queries and framebuffer readback async 2020-01-07 13:03:15 -08:00
Patrick Walton 0662f6433f Allow any texture format to be uploaded; fix Metal compilation on newer rustcs 2019-12-20 11:48:51 -08:00
Patrick Walton 7c655246ae Add some more features to blending, and expand texture upload features 2019-12-19 08:58:02 -08:00
Patrick Walton fa54868eb1 Add support for single float uniforms to `pathfinder_gpu` 2019-11-15 21:17:50 -08:00
Patrick Walton ff212dce36 Add 2D matrix uniform types and a couple more useful geometry methods 2019-11-10 10:28:20 -08:00
Patrick Walton b886c157c1 Use 2-lane instead of 4-lane SIMD types for 2D vectors.
Also, this commit rewrites the `add_fill()` method to stop using shuffle
instructions, which can be slow and make the code overly complicated. The
shuffle instructions have been removed from the various SIMD backends.
2019-06-26 16:38:37 -07:00
Patrick Walton e727fd9018 Try to work around #199 2019-06-24 11:45:44 -07:00
Patrick Walton dfdfebfdd2 Fix use-after-free in Metal argument encoding 2019-06-22 14:39:29 -07:00
Patrick Walton 431dcf3d2e Rename `pathfinder_geometry::basic` to simply `pathfinder_geometry`, and move
the remaining code in that crate to a new crate, `pathfinder_content`

The old hierarchy was confusing.
2019-06-21 10:06:19 -07:00
Patrick Walton 487577a11b Add Metal support.
This commit substantially reworks the `pathfinder_gpu` API to better support
modern APIs like Metal. It should open the door to `gfx-rs`, `wgpu`, Vulkan,
and D3D12 backends relatively straightforwardly.

A new example, `canvas_metal_minimal`, has been added.

Note that the new Metal shaders require a patched version of `spirv-cross` to
build properly. An upstream patch is forthcoming.
2019-06-20 11:47:22 -07:00