Patrick Walton
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07d425dfb2
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Split the ECAA shader into separate shaders for monochrome and multicolor
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2017-08-24 12:08:58 -07:00 |
Patrick Walton
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ad565ffde7
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Use early Z to avoid resolving blank areas for ECAA. ~50% speedup.
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2017-08-24 11:43:38 -07:00 |
Patrick Walton
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81a6f8f051
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Enable early Z for edge detection and render only in the used area of the atlas
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2017-08-23 19:18:24 -07:00 |
Patrick Walton
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37c947c751
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Get basic ECAA fully working
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2017-08-18 20:23:45 -07:00 |
Patrick Walton
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ccf5000e1c
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Get the cover step mostly working
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2017-08-17 22:47:28 -07:00 |
Patrick Walton
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9a7063a29b
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Render conservative coverage. Not working yet.
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2017-08-17 20:09:18 -07:00 |
Patrick Walton
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4b62ec8fa7
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Get edge detection working in the demo
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2017-08-16 16:37:39 -07:00 |