Patrick Walton
|
0f35d9c817
|
Add an embedded resource loader that places resources directly in the binary.
This is useful for WebGL and for downstream crates.io use.
|
2020-02-28 17:10:53 -08:00 |
Patrick Walton
|
431dcf3d2e
|
Rename `pathfinder_geometry::basic` to simply `pathfinder_geometry`, and move
the remaining code in that crate to a new crate, `pathfinder_content`
The old hierarchy was confusing.
|
2019-06-21 10:06:19 -07:00 |
Patrick Walton
|
a1b0df0a42
|
Rename `Point2DF` to `Vector2F`, `Point3DF` to `Vector4F`, and `LineSegmentF`
to `LineSegment2F`.
Straw poll on Twitter suggested that these names were preferred.
|
2019-06-03 12:39:29 -07:00 |
Patrick Walton
|
e1bcc11ace
|
Change the `F32` and `I32` suffixes to `F` and `I` to match the C API.
They're shorter and less noisy.
|
2019-05-29 19:17:16 -07:00 |
Patrick Walton
|
a5d373cb91
|
Rename "object" to "path" in preparation for image objects
|
2019-05-10 12:03:38 -07:00 |
Patrick Walton
|
b198c06968
|
Properly account for concurrency in the performance measurement
|
2019-05-07 13:43:37 -07:00 |
Patrick Walton
|
15f63df844
|
Rename `DebugUI` to `DebugUIPresenter` and `UI` to `UIPresenter`
|
2019-05-06 15:36:39 -07:00 |
Patrick Walton
|
db8eb1c97c
|
Run `rustfmt` on the renderer crate
|
2019-04-29 16:45:29 -07:00 |
Patrick Walton
|
62a3fefca4
|
Reenable the tile and fill counts in the debug display
|
2019-04-18 15:09:37 -07:00 |
Patrick Walton
|
224c8e85b9
|
Create separate shaders for monochrome and multicolor tiles.
This is preparation for fixing subpixel AA.
|
2019-03-22 14:28:31 -07:00 |
Patrick Walton
|
9c404dfdc1
|
Add an Android port
|
2019-03-12 13:55:26 -07:00 |
Patrick Walton
|
6062676d0e
|
Add tooltips to the buttons in the demo
|
2019-03-06 11:33:59 -08:00 |
Patrick Walton
|
4dff13ef00
|
Use an advancing cursor when laying out UI elements
|
2019-03-06 10:47:52 -08:00 |
Patrick Walton
|
ad0691c146
|
Move the generic UI code in the renderer crate to a separate crate
|
2019-03-05 15:13:55 -08:00 |
Patrick Walton
|
f7a8b573ce
|
Move the GPU rendering code out of `pathfinder_gl`, since it's now no longer
OpenGL-specific
|
2019-03-05 14:46:18 -08:00 |