Commit Graph

17 Commits

Author SHA1 Message Date
Patrick Walton 2548ab853a Unify solid tiles and render target tiles.
This commit also removes old shaders from the manifest.
2020-03-05 12:22:01 -08:00
Patrick Walton f607b607b0 Composite render targets using tiles, taking the Z-buffer into account.
We can do more tile-based optimization, but this should be enough to ensure a
correct rendering.

This temporarily breaks subpixel AA, but it should be fixable by modifying
`blur.fs.glsl`.

Closes #271.
2020-03-02 20:10:10 -08:00
Patrick Walton 3a014d78eb Implement a blur filter for canvas shadows 2020-02-26 18:43:41 -08:00
Patrick Walton 1deb53fa9c Implement the remaining Porter-Duff compositing operators 2020-02-25 18:37:23 -08:00
Patrick Walton 0a3f64eb44 Implement the difference and exclusion blend modes 2020-02-25 14:55:58 -08:00
Patrick Walton a8e33d3d3d Add the soft light blend mode 2020-02-25 14:39:06 -08:00
Patrick Walton 9b4217300f Implement the source-in, destination-in, source-out, and destination-atop blend
modes to round out the assortment of Porter-Duff blend modes
2020-02-25 12:52:11 -08:00
Patrick Walton 02012431ca Implement color dodge and color burn blend modes 2020-02-25 11:37:42 -08:00
Patrick Walton 5b228ed825 Implement multiply, screen, hard light, and overlay blend modes. 2020-02-24 21:23:17 -08:00
Patrick Walton c96cb62f47 Factor out common functions used in tile alpha shaders 2020-02-24 19:42:32 -08:00
Patrick Walton 5421525eaa Implement the HSL filters (called "non-separable blend modes" in the spec).
These cannot be implemented with the standard OpenGL blending functions, so we
have to do them manually in a shader, which requires a good deal of machinery
to create intermediate framebuffers and so forth.
2020-02-24 15:37:44 -08:00
Patrick Walton 16a2de88df Rename "postprocessing" to "effects" and start initial work on composite ops 2020-02-20 14:22:07 -08:00
Patrick Walton 3ad1c25796 Implement the even-odd fill rule 2020-02-17 14:44:48 -08:00
Patrick Walton 0883f54e2d Add a separate mask blit step, in preparation for supporting clips.
We can elide this in the future if there are no clips, but it isn't a huge
performance regression right now, so let's just unconditionally do it.
2020-02-14 21:56:43 -08:00
Patrick Walton b269723254 Switch to per-pixel texture lookup for paints.
This is a prerequisite for supporting gradients and images.
2020-02-04 21:50:13 -08:00
Patrick Walton 487577a11b Add Metal support.
This commit substantially reworks the `pathfinder_gpu` API to better support
modern APIs like Metal. It should open the door to `gfx-rs`, `wgpu`, Vulkan,
and D3D12 backends relatively straightforwardly.

A new example, `canvas_metal_minimal`, has been added.

Note that the new Metal shaders require a patched version of `spirv-cross` to
build properly. An upstream patch is forthcoming.
2019-06-20 11:47:22 -07:00
Patrick Walton 9f9233c153 Add Metal shaders, cross-compiled from the GLSL via SPIR-V.
The Metal shaders are checked into the repository for convenience, but they
should not be directly edited. Instead, edit the corresponding GLSL shader in
the top-level `shaders/` directory, and rerun `make` in there.
2019-06-05 18:29:25 -07:00