Patrick Walton
5a21557a6d
Implement basic linear gradients.
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This is not a very efficient implementation yet, but it seems to work.
2020-02-10 16:01:05 -08:00
Emmanuel Gil Peyrot
6ce416e77c
Bump all outdated dependencies
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I’m pleasantly surprised that none of these required any (visible) code
change, but tests pass so let’s go with that. :)
2020-02-06 09:39:50 +01:00
Patrick Walton
0662f6433f
Allow any texture format to be uploaded; fix Metal compilation on newer rustcs
2019-12-20 11:48:51 -08:00
Patrick Walton
71623eaab3
Make Metal dependencies in the demo Mac-only
2019-06-20 12:34:55 -07:00
Patrick Walton
487577a11b
Add Metal support.
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This commit substantially reworks the `pathfinder_gpu` API to better support
modern APIs like Metal. It should open the door to `gfx-rs`, `wgpu`, Vulkan,
and D3D12 backends relatively straightforwardly.
A new example, `canvas_metal_minimal`, has been added.
Note that the new Metal shaders require a patched version of `spirv-cross` to
build properly. An upstream patch is forthcoming.
2019-06-20 11:47:22 -07:00
Patrick Walton
66b5142334
Stop trying to use jemalloc on Windows.
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Closes #138 .
2019-05-02 11:12:33 -07:00
Patrick Walton
8606cd013e
Replace commented out printlns with proper debug statements
2019-04-29 16:43:24 -07:00
Patrick Walton
6c31e1bc01
In VR mode, render one eye and then reproject to both eyes instead of rendering
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twice.
This reduces both CPU and GPU time a lot in exchange for a small loss in
quality.
2019-04-26 17:22:54 -07:00
Patrick Walton
ae192ffee7
Add ARM SIMD
2019-03-28 19:26:47 -07:00
Patrick Walton
9c404dfdc1
Add an Android port
2019-03-12 13:55:26 -07:00
Patrick Walton
d1728dfe6d
Update the scalar SIMD fallback
2019-03-08 12:30:07 -08:00
Patrick Walton
a74c0abbec
Factor the SDL code out in preparation for other ports
2019-03-07 16:14:26 -08:00
Patrick Walton
d30743a69c
Begin refactoring the demo into a shared library and a platform-specific
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entry point.
This will help the upcoming wasm port.
2019-02-15 18:21:46 -08:00