Patrick Walton
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ac95b04061
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Fix accidental `x`/`y` swap in the ECAA multi edge mask curve shader
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2017-12-04 11:55:47 -08:00 |
Patrick Walton
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9b59ce2443
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Fix rotation artefacts by rendering curves in two passes, clipping at X
inflection points as necessary.
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2017-12-03 16:59:35 -08:00 |
Patrick Walton
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7e0d003a95
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Refactor the XCAA vertex shaders themselves, now that the common XCAA
infrastructure has been refactored
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2017-12-02 13:14:01 -08:00 |
Patrick Walton
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86660572bd
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Upgrade ST-transforms to affine transforms where possible, and add
incomplete rotation support to the text demo
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2017-11-29 17:06:52 -08:00 |
Patrick Walton
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58260beb8c
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Only run the ECAA mask shader on edge pixels
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2017-11-28 17:05:59 -08:00 |