Commit Graph

25 Commits

Author SHA1 Message Date
Patrick Walton 613bc7c29d Don't start subdividing active edges until we're sure an entire B-quad
will be emitted.

Otherwise it messes up the parity.

Fixes the bottom curve of the lowercase "p" in Open Sans when rendered
with Loop-Blinn.
2017-09-29 13:25:19 -07:00
Patrick Walton c37fd1f1e8 Ignore intersections beyond the sweep line.
Improves the outer stroke of the tiger.
2017-09-25 19:15:36 -07:00
Patrick Walton 93de8383f9 Replace the implicitization algorithm for curve intersection with a
simpler one based on binary search and the quadratic formula.

This does a better job avoiding floating point error and improves the
rendering of the tiger.
2017-09-25 18:51:02 -07:00
Patrick Walton 2a906569e5 Emit B-quads around both self-intersecting active edges.
Improves one of the whiskers in the tiger.
2017-09-25 12:58:42 -07:00
Patrick Walton db32009d7b Create fewer useless B-vertices 2017-09-22 19:15:58 -07:00
Patrick Walton 2039051f01 Remove bogus fast path that tried to avoid active edge order calculation.
It was causing us to miss a bunch of crossings in the tiger whiskers.
2017-09-22 13:42:20 -07:00
Patrick Walton be1b100826 Split B-quads whose curves' convex hulls intersect in most cases.
Avoids some rendering artefacts with Loop-Blinn, improving the tiger.
2017-09-21 22:47:00 -07:00
Patrick Walton a126e1248e Don't structure fills around the even-odd rule.
Improves self-intersecting paths under the winding rule.
2017-09-21 14:54:04 -07:00
Patrick Walton 4ac11e9010 Switch to a more robust intersection algorithm based on implicitization 2017-09-20 21:23:56 -07:00
Patrick Walton b732878532 Encapsulate the file picker code into a view class.
This will allow the mesh debugger to use it.
2017-09-20 11:51:20 -07:00
Patrick Walton 72d9ad7de0 Handle path self intersection 2017-09-19 11:43:39 -07:00
Patrick Walton d644f1b6a6 Implement curve-curve and curve-line intersection, untested as of yet 2017-09-18 21:00:34 -07:00
Patrick Walton dbd83d17ef Implement the winding fill rule for real 2017-09-18 15:34:36 -07:00
Patrick Walton e5f9b56a1d Implement the winding fill rule 2017-09-18 14:19:28 -07:00
Patrick Walton a7d75f913c Split paths into monotonic segments before partitioning them in the demo 2017-09-12 09:35:57 -07:00
Patrick Walton 3e5b53f13c Partially refactor the path APIs to be streaming, like Lyon 2017-09-08 13:09:00 -07:00
Patrick Walton 444e7bbf96 Use the Citardauq Formula in the partitioner as well as the shader to avoid precision problems.
Addresses the issue with the Nimbus Sans "o" mentioned in #24.
2017-09-01 23:45:51 -07:00
Patrick Walton 52afa359b4 Render a line of text using the atlas 2017-08-22 18:25:32 -07:00
Patrick Walton 93277c7c11 Allow multiple glyphs to be rendered simultaneously 2017-08-19 16:34:02 -07:00
Patrick Walton ec78a632dc Split path IDs and Loop-Blinn data into separate VBOs 2017-08-17 12:47:50 -07:00
Patrick Walton 5f89f7ba50 Fix compile errors in shaders 2017-08-13 13:39:51 -07:00
Patrick Walton 57ebbf8281 Split out B-vertex positions and info so that they're easier to pack into textures 2017-08-11 15:56:07 -07:00
Patrick Walton 3fcd4d472b Shuffle `BQuad` fields around for better alignment in GLSL 2017-08-10 17:47:46 -07:00
Patrick Walton 0ad2f9abfe Initial implementation of the Rocket-based demo server 2017-08-10 15:26:27 -07:00
Patrick Walton 95b356435e Rename `partitionfinder` to `partitioner` and remove the old tessellator 2017-08-08 11:32:51 -07:00