Commit Graph

4 Commits

Author SHA1 Message Date
Patrick Walton 79326025af Rework the blit shader 2020-06-23 13:15:59 -07:00
Patrick Walton 2ad02b0b78 Only define `precision highp sampler2D` in OpenGL ES.
Closes #309.
2020-05-08 16:59:40 -07:00
Patrick Walton 6eb0232aad Add `precision highp sampler2D` everywhere so our winding numbers don't get clipped
Closes #280.
2020-03-27 14:53:00 -07:00
Patrick Walton f607b607b0 Composite render targets using tiles, taking the Z-buffer into account.
We can do more tile-based optimization, but this should be enough to ensure a
correct rendering.

This temporarily breaks subpixel AA, but it should be fixable by modifying
`blur.fs.glsl`.

Closes #271.
2020-03-02 20:10:10 -08:00
Renamed from shaders/filter_basic.fs.glsl (Browse further)