Patrick Walton
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a81c69c34e
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Document the blit shaders
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2017-12-28 11:46:44 -05:00 |
Patrick Walton
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e4b531f3a0
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Do some work on shader documentation
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2017-10-26 20:30:47 -07:00 |
Patrick Walton
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a9dd33d479
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Stub a shader for objects in the 3D demo
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2017-09-03 19:24:28 -07:00 |
Patrick Walton
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81a6f8f051
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Enable early Z for edge detection and render only in the used area of the atlas
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2017-08-23 19:18:24 -07:00 |
Patrick Walton
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7db61bfe8e
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Add a transform parameter to blit and switch framebuffer sizes to be `glmatrix.vec2` types
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2017-08-19 16:52:14 -07:00 |
Patrick Walton
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0f5b23622a
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Implement SSAA in the demo
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2017-08-15 15:57:52 -07:00 |