Emmanuel Gil Peyrot
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6ce416e77c
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Bump all outdated dependencies
I’m pleasantly surprised that none of these required any (visible) code
change, but tests pass so let’s go with that. :)
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2020-02-06 09:39:50 +01:00 |
Emmanuel Gil Peyrot
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d2b8e2cd30
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Bump euclid dependency of area-lut
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2020-02-06 09:39:50 +01:00 |
Sebastian K
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e38e2d800f
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update usvg to 0.8
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2019-12-28 11:46:31 +03:00 |
Sebastian Köln
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21fffb29f7
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merge with master
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2019-06-25 11:36:04 +03:00 |
Patrick Walton
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4d866f4a75
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Move `svg2pdf` to `utils/`
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2019-06-24 23:05:09 -07:00 |
Patrick Walton
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010bc66073
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Upgrade `resvg` to 0.7
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2019-06-20 17:13:15 -07:00 |
Patrick Walton
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8dc3a84d09
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Remove `tile-svg` and the serialization code.
They can be added later if needed, but for now they're just bitrotting.
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2019-03-05 15:38:10 -08:00 |
Patrick Walton
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ac24b67300
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Add a simple SVG-subset-to-Skia-code tool, for benchmarking
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2019-02-25 15:06:33 -08:00 |
Patrick Walton
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fc62e9bc71
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Subdivide offset curves to an error bound.
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2019-02-20 18:27:27 -08:00 |
Patrick Walton
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3a8478a048
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Remove all Lyon dependencies.
We may want to re-merge at a later date, but for now all relevant algorithms
have been appropriately SIMD-ified.
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2019-02-20 16:46:50 -08:00 |
Patrick Walton
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63b47f1abe
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Move basic geometry primitives to the `pathfinder_geometry::basic` module
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2019-02-04 20:20:32 -08:00 |
Patrick Walton
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821b54b8f4
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Factor renderer and SVG code out into separate crates
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2019-01-14 14:20:36 -08:00 |
Patrick Walton
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3f28845157
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Move monotonic conversion to the geometry crate
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2019-01-14 11:22:45 -08:00 |
Patrick Walton
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dcee161f6a
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Move the path transform iterator to the geometry crate
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2019-01-14 11:13:43 -08:00 |
Patrick Walton
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77f4f6b188
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Add the Lyon interoperability to the geometry crate
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2019-01-14 11:10:47 -08:00 |
Patrick Walton
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7f2003988e
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Move transforms to the geometry crate
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2019-01-14 11:07:08 -08:00 |
Patrick Walton
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f0353e07aa
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Move outlines to the geometry crate
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2019-01-14 10:59:48 -08:00 |
Patrick Walton
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72204e948b
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Add a scalar fallback
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2019-01-12 20:12:52 -08:00 |
Patrick Walton
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41709daffa
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Redo the way shuffles work
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2019-01-12 18:10:18 -08:00 |
Patrick Walton
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af2f729520
|
Rustfmt
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2019-01-12 17:15:20 -08:00 |
Patrick Walton
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bbf193f00f
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Remove simdeez
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2019-01-12 17:13:58 -08:00 |
Patrick Walton
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37e6e71251
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Move the `Segment` type to the geometry crate
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2019-01-11 15:50:09 -08:00 |
Patrick Walton
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d4320cdb3e
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Move the SIMD line segment type to the geometry crate
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2019-01-11 15:41:46 -08:00 |
Patrick Walton
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8ff3da8a68
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Build outlines from segments; move SIMD points into `geometry`
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2019-01-11 15:24:13 -08:00 |
Patrick Walton
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c8bbb71dd4
|
Migrate the monotonic conversion iterator away from Euclid types
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2019-01-11 14:21:02 -08:00 |
Patrick Walton
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2675864ce0
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Migrate the path transforming iterator away from Euclid types
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2019-01-11 14:08:30 -08:00 |
Patrick Walton
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ddae909cbf
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Implement Euclid PathEvent <-> Segment adapters
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2019-01-11 11:03:37 -08:00 |
Patrick Walton
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3165a4a1b0
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Remove old demo server; remove `SegmentFlags`
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2019-01-10 20:43:03 -08:00 |
Patrick Walton
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7bc62bb5af
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Remove partitioner and frontend
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2019-01-10 19:33:17 -08:00 |
Patrick Walton
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4f95666cc8
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Use SIMD for transforms
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2019-01-10 16:11:15 -08:00 |
Patrick Walton
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289938b03b
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Optimize `y_extrema()` with some SIMD
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2019-01-10 15:11:41 -08:00 |
Patrick Walton
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0da1ee7cd3
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Fix blend mode and change hairline stroke width
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2019-01-10 14:19:55 -08:00 |
Patrick Walton
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ffe9abba6b
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Stop using Lyon's monotonic converter
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2019-01-10 14:14:59 -08:00 |
Patrick Walton
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455e807ee3
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Rework batch building into a streaming API
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2019-01-10 11:18:27 -08:00 |
Patrick Walton
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adf49ab932
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Rename `path-utils` to `geometry`
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2019-01-10 10:01:21 -08:00 |
Patrick Walton
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3e6fb1157e
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Optimize `add_fill` a bit more
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2019-01-09 19:19:25 -08:00 |
Patrick Walton
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e109a8958c
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Refactor `ActiveEdge::process()`
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2019-01-09 15:52:32 -08:00 |
Patrick Walton
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a937855a0e
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Get rid of the `down_` prefix for oriented edges
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2019-01-09 15:26:41 -08:00 |
Patrick Walton
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4f527a4f66
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Fix clippy lints
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2019-01-09 14:50:44 -08:00 |
Patrick Walton
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dc4c0b2710
|
wip
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2019-01-09 10:44:32 -08:00 |
Patrick Walton
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4043f49fa4
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Fix warnings
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2019-01-09 08:26:28 -08:00 |
Patrick Walton
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d72bc29002
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wip
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2019-01-09 08:22:13 -08:00 |
Patrick Walton
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7929e610bc
|
wip
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2019-01-08 10:26:20 -08:00 |
Patrick Walton
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73ab591d2a
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wip on the fly
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2019-01-08 10:18:52 -08:00 |
Patrick Walton
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68eff21138
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Optimize Horner's method with SIMD
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2019-01-07 17:47:59 -08:00 |
Patrick Walton
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6482708a7d
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Switch to Dekker's method (1969)
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2019-01-07 17:10:03 -08:00 |
Patrick Walton
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1ee1eaee4d
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SIMD-ify cubic curve flattening
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2019-01-07 16:10:46 -08:00 |
Patrick Walton
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12d5e7c678
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SIMD-ify de Casteljau subdivision
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2019-01-07 15:15:43 -08:00 |
Patrick Walton
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91ee0cb0f2
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Port Lyon's subdivision algorithm over
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2019-01-07 13:39:34 -08:00 |
Patrick Walton
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ff07b4f034
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Cull on-the-fly
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2019-01-06 12:02:47 -08:00 |
Patrick Walton
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8854ffb5ec
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Factor out Z-buffering into a separate object
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2019-01-06 11:32:17 -08:00 |
Patrick Walton
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b2432b3a7f
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Throw even more SIMD at `add_fill()`
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2019-01-04 18:51:01 -08:00 |
Patrick Walton
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c5ad95ffd5
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SIMD-ify a bunch of things
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2019-01-04 18:20:51 -08:00 |
Patrick Walton
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9f736338d7
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Partially SIMD-ify `Point2D<f32>`
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2019-01-04 09:54:41 -08:00 |
Patrick Walton
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a9ec34006d
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Remove commented-out code
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2019-01-03 20:56:54 -08:00 |
Patrick Walton
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808bcaeed4
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Rename "object" to "shader"; cull degenerate fills
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2019-01-03 20:55:31 -08:00 |
Patrick Walton
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2109049269
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Merge identical shaders into one
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2019-01-03 20:03:25 -08:00 |
Patrick Walton
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eb7d3b46ef
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Log object count
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2019-01-03 14:08:06 -08:00 |
Patrick Walton
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7af83c9ddf
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Use resvg instead of hand-rolling SVG parsing
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2019-01-03 13:57:14 -08:00 |
Patrick Walton
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ad8814fcea
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Remove `#[inline(never)]` for a small perf boost
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2019-01-02 18:54:03 -08:00 |
Patrick Walton
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edd140a957
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Fix active windings > 1 or < -1
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2019-01-02 18:20:17 -08:00 |
Patrick Walton
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7d55515f72
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Stop filling paths that don't have a fill attribute set
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2019-01-02 15:04:17 -08:00 |
Patrick Walton
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c0c0daa427
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Compress primitives.
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2019-01-02 14:02:10 -08:00 |
Patrick Walton
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68e0e791a4
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More bug fixes
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2019-01-01 01:12:18 -08:00 |
Patrick Walton
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6575012cc9
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Fix nasty off-by-one error in MIN point finding
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2018-12-31 12:26:06 -08:00 |
Patrick Walton
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6c8e4de739
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Fix occlusion culling.
It's slow now, but I'm pretty sure it can be optimized.
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2018-12-30 17:38:34 -08:00 |
Patrick Walton
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6b0087f1a2
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Fix a bunch of stuff
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2018-12-30 16:04:42 -08:00 |
Patrick Walton
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028de44023
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Do color lookups in a separate table
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2018-12-30 14:07:39 -08:00 |
Patrick Walton
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6e0e621d19
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WIP: get demo compiling again
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2018-12-30 09:38:57 -08:00 |
Patrick Walton
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28d948a36e
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Use Horner's method to evaluate cubics
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2018-12-29 18:29:26 -08:00 |
Patrick Walton
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1a6b5bd27d
|
Optimize cubic Bezier sampling a bit
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2018-12-29 18:26:08 -08:00 |
Patrick Walton
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ad9da96336
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Build objects in parallel!
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2018-12-29 17:08:49 -08:00 |
Patrick Walton
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abb062bf71
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Rewrite to handle objects independently
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2018-12-29 17:00:50 -08:00 |
Patrick Walton
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aaa8f26a5c
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wip before switching to per-object subscenes
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2018-12-29 13:44:34 -05:00 |
Patrick Walton
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17ff919cd2
|
Retain fills
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2018-12-28 10:30:54 -05:00 |
Patrick Walton
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dda6fd4a6e
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Replace fill color with object index
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2018-12-26 18:44:43 -05:00 |
Patrick Walton
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e681a28da3
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Stop stroking every path!!
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2018-12-21 21:04:48 -08:00 |
Patrick Walton
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5bac1b6517
|
Compress point indices
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2018-12-21 17:58:39 -08:00 |
Patrick Walton
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b29ad14d83
|
wip
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2018-12-21 17:45:16 -08:00 |
Patrick Walton
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e6f4072495
|
Fixes
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2018-12-21 14:35:19 -08:00 |
Patrick Walton
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4471a74144
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Pack vertices a little tighter
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2018-12-21 14:10:26 -08:00 |
Patrick Walton
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3b92ed0798
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Refactor into separate functions
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2018-12-21 13:46:28 -08:00 |
Patrick Walton
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8887b55469
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Switch to i16s for tile indices
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2018-12-21 12:00:29 -08:00 |
Patrick Walton
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5442f81fea
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Fix quadratic derivative
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2018-12-21 11:34:10 -08:00 |
Patrick Walton
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6ed839a14b
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Fix warnings and remove dead code
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2018-12-21 11:33:02 -08:00 |
Patrick Walton
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4360bf6f13
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Deheapify active edges
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2018-12-20 21:04:48 -08:00 |
Patrick Walton
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4d692759a9
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Use SortedVectors for heaps
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2018-12-20 15:26:29 -08:00 |
Patrick Walton
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dbac2bade5
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WIP, remove intervals
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2018-12-20 14:57:16 -08:00 |
Patrick Walton
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c76b7b0ec0
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Use a heap
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2018-12-20 13:10:20 -08:00 |
Patrick Walton
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e70266a481
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WIP
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2018-12-20 12:47:40 -08:00 |
Patrick Walton
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24d6dd4055
|
WIP
|
2018-12-20 11:39:01 -08:00 |
Patrick Walton
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bf50b5bd60
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Implement a heap
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2018-12-20 10:54:22 -08:00 |
Patrick Walton
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353f7d66bf
|
WIP before optimizing sorting
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2018-12-20 07:53:36 -08:00 |
Patrick Walton
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86f1202360
|
Fix more bugs
|
2018-12-19 20:42:46 -08:00 |
Patrick Walton
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4fd332955a
|
Fix bugs
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2018-12-19 20:30:36 -08:00 |
Patrick Walton
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2353396ed9
|
Fix some more bugs
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2018-12-19 18:25:34 -08:00 |
Patrick Walton
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bfbe48959a
|
Many fixes to tile clipping
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2018-12-19 18:20:22 -08:00 |
Patrick Walton
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0e0064eff1
|
renumber tiles, etc
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2018-12-19 15:58:54 -08:00 |
Patrick Walton
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56c7a76d98
|
wip before renumbering tiles
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2018-12-19 15:22:41 -08:00 |
Patrick Walton
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3c859ea6d5
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wip: fix styles!
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2018-12-19 11:16:24 -08:00 |