Patrick Walton
ae97ccea5a
Improve ergonomics of the canvas font interface, and use the right fonts in the
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NanoVG demo.
2020-04-01 16:25:13 -07:00
Patrick Walton
956b9020e8
Rename `overpass-regular.otf` to `Overpass-Regular.otf`
2020-04-01 13:22:29 -07:00
Patrick Walton
93f5fbc6d2
Add convenience constructors: `vec2f`, `vec2i`, `Vector2F::zero()`,
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`Vector2I::zero()`
2020-03-31 11:29:21 -07:00
Patrick Walton
0f35d9c817
Add an embedded resource loader that places resources directly in the binary.
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This is useful for WebGL and for downstream crates.io use.
2020-02-28 17:10:53 -08:00
Emmanuel Gil Peyrot
6ce416e77c
Bump all outdated dependencies
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I’m pleasantly surprised that none of these required any (visible) code
change, but tests pass so let’s go with that. :)
2020-02-06 09:39:50 +01:00
Patrick Walton
2db43797c3
Split colors out into their own crate.
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A lot of downstream consumers of `pathfinder_gpu` want to use colors without
the path stuff.
2020-01-31 09:17:04 +01:00
Kamal Ahmad
29713c5cd9
Bump lyon, font-kit and skribo versions to fix crashes
2019-11-20 22:51:03 +05:00
est31
3928e8d964
Rename the feature text → pf-text
2019-08-05 22:49:08 +02:00
est31
fa1a32bdbb
Make text rendering optional in pathfinder_canvas
2019-07-27 06:13:02 +02:00
Patrick Walton
431dcf3d2e
Rename `pathfinder_geometry::basic` to simply `pathfinder_geometry`, and move
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the remaining code in that crate to a new crate, `pathfinder_content`
The old hierarchy was confusing.
2019-06-21 10:06:19 -07:00
Patrick Walton
0012f09eeb
Fix examples
2019-06-20 21:43:57 -07:00
Patrick Walton
487577a11b
Add Metal support.
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This commit substantially reworks the `pathfinder_gpu` API to better support
modern APIs like Metal. It should open the door to `gfx-rs`, `wgpu`, Vulkan,
and D3D12 backends relatively straightforwardly.
A new example, `canvas_metal_minimal`, has been added.
Note that the new Metal shaders require a patched version of `spirv-cross` to
build properly. An upstream patch is forthcoming.
2019-06-20 11:47:22 -07:00
Patrick Walton
a1b0df0a42
Rename `Point2DF` to `Vector2F`, `Point3DF` to `Vector4F`, and `LineSegmentF`
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to `LineSegment2F`.
Straw poll on Twitter suggested that these names were preferred.
2019-06-03 12:39:29 -07:00
Patrick Walton
607a518544
Implement canvas text align
2019-05-30 15:08:15 -07:00
Patrick Walton
9138e1e0bb
Pass in the font context to the canvas rendering context constructor so that it
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can be reused.
Creating a system font source can do I/O on some platforms, so obviously we
don't want to do it every frame.
2019-05-29 21:15:42 -07:00
Patrick Walton
e1bcc11ace
Change the `F32` and `I32` suffixes to `F` and `I` to match the C API.
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They're shorter and less noisy.
2019-05-29 19:17:16 -07:00
Patrick Walton
7518fa65c0
Update dependencies
2019-05-13 18:47:19 -07:00
Patrick Walton
89ca998fa8
Add a convenience method for creating a scene proxy with an empty scene.
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This makes animation rendering loops a bit easier for users.
2019-05-13 18:29:57 -07:00
Patrick Walton
639a8f39e8
Add Moiré demo
2019-05-11 11:53:50 -07:00
Patrick Walton
a078766dc6
Implement basic text rendering in canvas with `skribo` and `font-kit`.
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Skribo currently writes some debugging info to standard output. A patch is
forthcoming to fix that.
2019-05-09 15:21:18 -07:00