Commit Graph

6 Commits

Author SHA1 Message Date
Patrick Walton a81c69c34e Document the blit shaders 2017-12-28 11:46:44 -05:00
Patrick Walton e4b531f3a0 Do some work on shader documentation 2017-10-26 20:30:47 -07:00
Patrick Walton a9dd33d479 Stub a shader for objects in the 3D demo 2017-09-03 19:24:28 -07:00
Patrick Walton 81a6f8f051 Enable early Z for edge detection and render only in the used area of the atlas 2017-08-23 19:18:24 -07:00
Patrick Walton 7db61bfe8e Add a transform parameter to blit and switch framebuffer sizes to be `glmatrix.vec2` types 2017-08-19 16:52:14 -07:00
Patrick Walton 0f5b23622a Implement SSAA in the demo 2017-08-15 15:57:52 -07:00