Patrick Walton
|
86660572bd
|
Upgrade ST-transforms to affine transforms where possible, and add
incomplete rotation support to the text demo
|
2017-11-29 17:06:52 -08:00 |
Patrick Walton
|
8e7eb6ca60
|
Support stem darkening in SSAA mode.
The normals are incorrect right now in some cases, but it looks OK-ish.
|
2017-11-09 16:20:15 -08:00 |
Patrick Walton
|
9d93cebca6
|
Stop using multiple render targets.
We don't need them anymore, so let's lower our hardware requirements!
|
2017-10-20 22:04:53 -07:00 |
Patrick Walton
|
6a7c013e61
|
Make the hints a uniform instead of a buffer texture.
Saves a good bit of memory traffic during vertex shading.
|
2017-10-05 19:14:52 -07:00 |
Patrick Walton
|
22d0eb7b24
|
Fix file headers in shaders/
|
2017-10-03 15:32:03 -07:00 |
Patrick Walton
|
f68da75c75
|
Implement SSAA for the 3D demo.
This commit additionally refactors transforms to be resolution-independent as much as possible throughout all the demos.
|
2017-09-12 19:43:43 -07:00 |
Patrick Walton
|
eb9c0ceb4d
|
Implement "slight" hinting by rounding x-heights up to the nearest pixel
|
2017-09-09 13:12:51 -07:00 |
Patrick Walton
|
81a6f8f051
|
Enable early Z for edge detection and render only in the used area of the atlas
|
2017-08-23 19:18:24 -07:00 |
Patrick Walton
|
52afa359b4
|
Render a line of text using the atlas
|
2017-08-22 18:25:32 -07:00 |
Patrick Walton
|
b10807d217
|
Initial setup for ECAA in the demo
|
2017-08-15 22:09:09 -07:00 |
Patrick Walton
|
eb7cfe7c5f
|
Fetch the colors of paths
|
2017-08-14 21:24:58 -07:00 |
Patrick Walton
|
309034b7dd
|
Implement basic Loop-Blinn curves
|
2017-08-14 19:08:18 -07:00 |
Patrick Walton
|
5f89f7ba50
|
Fix compile errors in shaders
|
2017-08-13 13:39:51 -07:00 |
Patrick Walton
|
ebeaf119ba
|
Add some OpenGL ES 2.0 shaders for direct rendering, untested
|
2017-08-11 18:12:17 -07:00 |