Patrick Walton
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2a236319d4
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Use regular VBOs instead of textures to store vertex positions for ECAA.
This improves performance at small font sizes a bit by reducing vertex
shading load.
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2017-10-06 16:42:51 -07:00 |
Patrick Walton
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092b46e056
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Reenable early Z optimizations
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2017-10-02 15:36:39 -07:00 |
Patrick Walton
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f3f893302a
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Introduce a simple file format for serializing meshes, and use it in the demo
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2017-10-02 15:17:21 -07:00 |
Patrick Walton
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475f5dca71
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Introduce a new mesh library abstraction for holding meshes.
Simplifies the server code and allows avoiding copying indices all the time.
Closes #29.
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2017-10-02 14:03:56 -07:00 |