Commit Graph

9 Commits

Author SHA1 Message Date
Patrick Walton 444e7bbf96 Use the Citardauq Formula in the partitioner as well as the shader to avoid precision problems.
Addresses the issue with the Nimbus Sans "o" mentioned in #24.
2017-09-01 23:45:51 -07:00
Patrick Walton 52afa359b4 Render a line of text using the atlas 2017-08-22 18:25:32 -07:00
Patrick Walton 93277c7c11 Allow multiple glyphs to be rendered simultaneously 2017-08-19 16:34:02 -07:00
Patrick Walton ec78a632dc Split path IDs and Loop-Blinn data into separate VBOs 2017-08-17 12:47:50 -07:00
Patrick Walton 5f89f7ba50 Fix compile errors in shaders 2017-08-13 13:39:51 -07:00
Patrick Walton 57ebbf8281 Split out B-vertex positions and info so that they're easier to pack into textures 2017-08-11 15:56:07 -07:00
Patrick Walton 3fcd4d472b Shuffle `BQuad` fields around for better alignment in GLSL 2017-08-10 17:47:46 -07:00
Patrick Walton 0ad2f9abfe Initial implementation of the Rocket-based demo server 2017-08-10 15:26:27 -07:00
Patrick Walton 95b356435e Rename `partitionfinder` to `partitioner` and remove the old tessellator 2017-08-08 11:32:51 -07:00