Patrick Walton
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444e7bbf96
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Use the Citardauq Formula in the partitioner as well as the shader to avoid precision problems.
Addresses the issue with the Nimbus Sans "o" mentioned in #24.
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2017-09-01 23:45:51 -07:00 |
Patrick Walton
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52afa359b4
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Render a line of text using the atlas
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2017-08-22 18:25:32 -07:00 |
Patrick Walton
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ec78a632dc
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Split path IDs and Loop-Blinn data into separate VBOs
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2017-08-17 12:47:50 -07:00 |
Patrick Walton
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5f89f7ba50
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Fix compile errors in shaders
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2017-08-13 13:39:51 -07:00 |
Patrick Walton
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57ebbf8281
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Split out B-vertex positions and info so that they're easier to pack into textures
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2017-08-11 15:56:07 -07:00 |
Patrick Walton
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95b356435e
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Rename `partitionfinder` to `partitioner` and remove the old tessellator
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2017-08-08 11:32:51 -07:00 |