Patrick Walton
|
794dd55038
|
Add some implicit conversions between scalars and vectors where appropriate
|
2020-04-01 17:20:32 -07:00 |
Patrick Walton
|
93f5fbc6d2
|
Add convenience constructors: `vec2f`, `vec2i`, `Vector2F::zero()`,
`Vector2I::zero()`
|
2020-03-31 11:29:21 -07:00 |
Patrick Walton
|
b6762cecb8
|
Don't include the closing segment when printing a path as a string.
Closes #279.
Closes #282.
|
2020-03-27 15:40:27 -07:00 |
Adam Nemecek
|
3d39c5e9b7
|
trimmed whitespace
|
2020-02-27 08:13:14 -08:00 |
Patrick Walton
|
84ffc3151e
|
Split shaders out into a separate module.
|
2020-02-14 11:56:38 -08:00 |
Patrick Walton
|
706b6dbd1d
|
Add an API for gradients to the canvas frontend, not implemented yet
|
2020-02-05 20:01:11 -08:00 |
Patrick Walton
|
2db43797c3
|
Split colors out into their own crate.
A lot of downstream consumers of `pathfinder_gpu` want to use colors without
the path stuff.
|
2020-01-31 09:17:04 +01:00 |
Patrick Walton
|
4cdded74b4
|
Fix SVG export in the demo; update `Cargo.lock`
|
2019-06-25 11:32:26 -07:00 |
Sebastian Köln
|
090c21a20a
|
Move all scene exports into the export crate.
SVG, PDF and PS can now be created with Scene::export.
|
2019-06-25 11:26:37 +03:00 |
Sebastian Köln
|
a02e370675
|
rename pdf subcrate to export
|
2019-06-24 23:07:51 +03:00 |