Patrick Walton
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4418f5b07c
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Audit public members some
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2017-02-02 17:00:37 -08:00 |
Patrick Walton
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3fb592e05a
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Fix up examples and tests
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2017-02-02 16:40:46 -08:00 |
Patrick Walton
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b7e9763e5a
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Update the benchmark
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2017-02-02 16:06:36 -08:00 |
Patrick Walton
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94406a1d62
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Add a simple benchmarking tool. Only benchmarks GPU time, not CPU for
now.
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2017-01-31 18:33:24 -08:00 |
Patrick Walton
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6ae7601283
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Add borders between glyphs in the atlas; allow the atlas to be dumped in the demo
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2017-01-30 20:04:39 -08:00 |
Patrick Walton
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5bccf88445
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Make zooming work better; fix atlas sizing bugs
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2017-01-30 18:33:44 -08:00 |
Patrick Walton
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a927294790
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Add rudimentary support for TTC
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2017-01-27 13:01:21 -08:00 |
Patrick Walton
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8fbb875654
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Stop leaking glyph buffers
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2017-01-27 11:31:24 -08:00 |
Patrick Walton
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04ae5651ec
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Add more text to the Lorem Ipsum demo and fix handling of empty glyphs
in the loca table
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2017-01-26 20:56:14 -08:00 |
Patrick Walton
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89a2bf54b0
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Add a new example and a toy shaper
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2017-01-26 18:53:50 -08:00 |
Patrick Walton
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1deaf9136e
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Don't require users of the library to load OTF tables individually
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2017-01-26 10:27:38 -08:00 |
Patrick Walton
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30daf10cdd
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Fix syntax on Linux; drop GL version to 3.3
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2017-01-25 20:25:54 -08:00 |
Patrick Walton
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2f181f23aa
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Add a draft GLSL accumulation step, currently untested
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2017-01-25 19:22:04 -08:00 |
Patrick Walton
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1336bb790e
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Add a geometry-shader-based path for debugging.
This is useful for testing via llvmpipe or softpipe on Linux, because
no software Mesa backend supports tessellation shaders.
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2017-01-25 18:53:11 -08:00 |
Patrick Walton
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d5b61e382e
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Get things basically working
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2017-01-25 17:08:00 -08:00 |
Patrick Walton
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50ad78db2a
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Draft end-to-end support for the new algorithm. Not working yet.
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2017-01-24 15:30:14 -08:00 |
Patrick Walton
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0569831969
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Fix shader compilation errors; convert the coverage buffer to a texture
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2017-01-23 19:39:51 -08:00 |
Patrick Walton
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bdf6ebab24
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Draft complete end-to-end code. Not working yet.
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2017-01-11 20:44:10 -08:00 |
Patrick Walton
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7056a7632b
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Create buffers and create skeleton OpenCL shaders
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2017-01-10 19:57:08 -08:00 |
Patrick Walton
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941aaea676
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Encode contours. 0.3-0.4 µs per glyph or so.
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2017-01-09 19:49:00 -08:00 |
Patrick Walton
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abd8fb8e7b
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Parse enough of the OTF format to be able to dump outlines
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2017-01-09 18:29:41 -08:00 |
Patrick Walton
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ce811c0e48
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Implement the atlas
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2017-01-07 11:52:45 -08:00 |
Patrick Walton
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34cd1ef9b0
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Initial commit
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2017-01-06 23:49:45 -08:00 |