Commit Graph

16 Commits

Author SHA1 Message Date
Patrick Walton a1b0df0a42 Rename `Point2DF` to `Vector2F`, `Point3DF` to `Vector4F`, and `LineSegmentF`
to `LineSegment2F`.

Straw poll on Twitter suggested that these names were preferred.
2019-06-03 12:39:29 -07:00
Patrick Walton e1bcc11ace Change the `F32` and `I32` suffixes to `F` and `I` to match the C API.
They're shorter and less noisy.
2019-05-29 19:17:16 -07:00
Patrick Walton 7a02b78b3d Explicitly specify color texture coordinates for alpha and solid tiles.
This is groundwork for gradients and images.

This commit also refactors the interface for vertex attributes to use named
parameters (via structs), for clarity.
2019-05-14 15:11:04 -07:00
Patrick Walton 5a2c716688 Generalize `draw_image_switch` to `draw_image_segmented_control` 2019-05-08 10:50:55 -07:00
Patrick Walton 940605fbb5 Generalize `draw_image_switch` to multiple segments 2019-05-08 10:38:12 -07:00
Patrick Walton 0d25fd0eab Generalize "switch" to "segmented control" in the UI 2019-05-08 10:27:32 -07:00
Patrick Walton 15f63df844 Rename `DebugUI` to `DebugUIPresenter` and `UI` to `UIPresenter` 2019-05-06 15:36:39 -07:00
Patrick Walton c688d04412 Remove the scene assembly thread, and pipeline only fills instead of alpha
tiles.

Removing a thread should make it easier to manually assign threads to CPUs, as
is necessary on devices with poor schedulers like Magic Leap 1.
2019-04-18 13:50:26 -07:00
Patrick Walton c5ccd0f6e0 Add partial support for transparent background colors. 2019-04-10 14:43:36 -07:00
Patrick Walton bb32777101 Initial work toward VR support 2019-03-14 14:42:22 -07:00
Patrick Walton 9c404dfdc1 Add an Android port 2019-03-12 13:55:26 -07:00
Patrick Walton 6062676d0e Add tooltips to the buttons in the demo 2019-03-06 11:33:59 -08:00
Patrick Walton 4dff13ef00 Use an advancing cursor when laying out UI elements 2019-03-06 10:47:52 -08:00
Patrick Walton 33aa6f905d Move UI event code and widgets to the `pathfinder_ui` crate 2019-03-05 15:36:07 -08:00
Patrick Walton ad0691c146 Move the generic UI code in the renderer crate to a separate crate 2019-03-05 15:13:55 -08:00
Patrick Walton ae450b063e WIP: Factor out GL code 2019-03-04 14:55:32 -08:00