Patrick Walton
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224c8e85b9
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Create separate shaders for monochrome and multicolor tiles.
This is preparation for fixing subpixel AA.
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2019-03-22 14:28:31 -07:00 |
Patrick Walton
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6ca5dc5f62
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Add basic barrel distortion support for VR
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2019-03-20 13:41:04 -07:00 |
Patrick Walton
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0458d9a7f2
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Factor out bits of the postprocessing shader into includes
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2019-03-18 21:40:10 -07:00 |
Patrick Walton
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bb32777101
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Initial work toward VR support
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2019-03-14 14:42:22 -07:00 |
Patrick Walton
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9c404dfdc1
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Add an Android port
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2019-03-12 13:55:26 -07:00 |
Patrick Walton
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b80ab2ad25
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Only show the "Text Effects" button when a monochrome SVG is loaded
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2019-03-06 19:35:57 -08:00 |
Patrick Walton
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6062676d0e
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Add tooltips to the buttons in the demo
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2019-03-06 11:33:59 -08:00 |
Patrick Walton
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4dff13ef00
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Use an advancing cursor when laying out UI elements
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2019-03-06 10:47:52 -08:00 |
Patrick Walton
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8dc3a84d09
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Remove `tile-svg` and the serialization code.
They can be added later if needed, but for now they're just bitrotting.
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2019-03-05 15:38:10 -08:00 |
Patrick Walton
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33aa6f905d
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Move UI event code and widgets to the `pathfinder_ui` crate
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2019-03-05 15:36:07 -08:00 |
Patrick Walton
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ad0691c146
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Move the generic UI code in the renderer crate to a separate crate
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2019-03-05 15:13:55 -08:00 |
Patrick Walton
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f7a8b573ce
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Move the GPU rendering code out of `pathfinder_gl`, since it's now no longer
OpenGL-specific
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2019-03-05 14:46:18 -08:00 |
Patrick Walton
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5c7423d59c
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Add more statistics to the performance debug window
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2019-02-25 16:12:47 -08:00 |
Patrick Walton
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1e3298fdb7
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Switch to guard-band style clipping to eliminate artefacts
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2019-02-22 13:15:00 -08:00 |
Patrick Walton
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fc62e9bc71
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Subdivide offset curves to an error bound.
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2019-02-20 18:27:27 -08:00 |
Patrick Walton
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c7a1d9e960
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Use stencil to integrate the vector scene into the 3D environment
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2019-02-19 12:03:02 -08:00 |
Patrick Walton
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9af3bac11f
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Implement depth interpolation, not working yet
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2019-02-18 13:42:30 -08:00 |
Patrick Walton
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e4803cfddf
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Add some ground to the 3D scene, no depth buffer yet
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2019-02-14 18:53:02 -08:00 |
Patrick Walton
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31f1fae951
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Add a TODO about monotonic conversion
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2019-02-12 08:57:49 -08:00 |
Patrick Walton
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f04c000cae
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Add a quick check to skip clipping when an outline is entirely inside or
outside the clip area
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2019-02-09 19:24:30 -08:00 |
Patrick Walton
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2a118c3af0
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Get all postprocessing filters working
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2019-02-08 14:37:30 -08:00 |
Patrick Walton
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ba5a0f987c
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Add basic postprocessing support
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2019-02-08 13:55:31 -08:00 |
Patrick Walton
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a81850a899
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Add window resizing support to the demo
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2019-02-06 18:09:37 -08:00 |
Patrick Walton
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8771dd6789
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wip: dilation not working yet
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2019-02-05 20:10:20 -08:00 |
Patrick Walton
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3d0463999c
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Add a SIMD integer rect type
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2019-02-05 10:55:01 -08:00 |
Patrick Walton
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fe410e066f
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Add a SIMD rect type
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2019-02-05 10:03:20 -08:00 |
Patrick Walton
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63b47f1abe
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Move basic geometry primitives to the `pathfinder_geometry::basic` module
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2019-02-04 20:20:32 -08:00 |
Patrick Walton
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f25682f0f1
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Add a defringing shader for subpixel antialiasing, untested as of yet
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2019-02-04 16:04:13 -08:00 |
Patrick Walton
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a5234e6695
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Stop clipping 3D quads over and over
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2019-02-02 13:53:04 -08:00 |
Patrick Walton
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b0e91369e5
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Do scene building just-in-time on a per-outline basis as part of tiling
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2019-02-02 11:36:42 -08:00 |
Patrick Walton
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df59fd9792
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Rename `Point4DF32` to `Point3DF32`
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2019-02-01 17:07:03 -08:00 |
Patrick Walton
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6a286ab153
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Remove `Point3DF32`
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2019-02-01 17:05:35 -08:00 |
Patrick Walton
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0b0c913332
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Split out SIMD into a separate crate
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2019-02-01 11:48:10 -08:00 |
Patrick Walton
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89244ba6cf
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Do clipping in 3D homogeneous space
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2019-01-31 15:29:13 -08:00 |
Patrick Walton
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4801503dd8
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Fix curve/edge intersection logic in clipping
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2019-01-31 10:12:37 -08:00 |
Patrick Walton
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e105bdb7c9
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Display timing info in the demo
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2019-01-30 14:42:06 -08:00 |
Patrick Walton
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6b8848bb35
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Fix boundary condition for active edges precisely on tile boundaries
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2019-01-29 19:29:42 -08:00 |
Patrick Walton
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e3bf703105
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Stop using 100% CPU; fix bug when splitting line segments at Y extrema
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2019-01-29 15:35:07 -08:00 |
Patrick Walton
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e958363872
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Allow scenes to be dumped as SVG (untested) and make 3D mode optional in the demo
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2019-01-29 14:50:15 -08:00 |
Patrick Walton
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ab93ea1f22
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Fix bogus thin culling that was causing artefacts
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2019-01-29 11:27:25 -08:00 |
Patrick Walton
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d1ca5fe757
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Use a much better technique for curve flattening
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2019-01-28 20:36:06 -08:00 |
Patrick Walton
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a9c1760de5
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Clipping mostly works now
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2019-01-28 14:58:57 -08:00 |
Patrick Walton
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7e3365c481
|
wip
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2019-01-28 12:57:15 -08:00 |
Patrick Walton
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80db7155b8
|
wip
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2019-01-25 17:07:37 -08:00 |
Patrick Walton
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938bd30a78
|
wip
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2019-01-25 14:28:53 -08:00 |
Patrick Walton
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3ce60afb44
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Fix clipping
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2019-01-22 11:46:01 -08:00 |
Patrick Walton
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93ae7d3548
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Basic perspective support
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2019-01-16 16:53:10 -08:00 |
Patrick Walton
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02928f295d
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Basic rect clipping
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2019-01-15 13:49:26 -08:00 |
Patrick Walton
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0097ffab19
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wip
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2019-01-15 11:42:25 -08:00 |
Patrick Walton
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5bbb5a1b74
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Get the native code demo rendering the tiger
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2019-01-15 10:52:37 -08:00 |
Patrick Walton
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a4c2796883
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Implement a third demo with native code, not working yet
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2019-01-14 19:32:53 -08:00 |
Patrick Walton
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821b54b8f4
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Factor renderer and SVG code out into separate crates
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2019-01-14 14:20:36 -08:00 |