Patrick Walton
468848086a
Use the paint texture uniform belonging to the appropriate program
2020-03-03 10:56:32 -08:00
Patrick Walton
f607b607b0
Composite render targets using tiles, taking the Z-buffer into account.
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We can do more tile-based optimization, but this should be enough to ensure a
correct rendering.
This temporarily breaks subpixel AA, but it should be fixable by modifying
`blur.fs.glsl`.
Closes #271 .
2020-03-02 20:10:10 -08:00
Alex Zepeda
c8496a1cb2
Make Path2D#into_outline public
2020-03-02 00:14:24 -08:00
Patrick Walton
0f35d9c817
Add an embedded resource loader that places resources directly in the binary.
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This is useful for WebGL and for downstream crates.io use.
2020-02-28 17:10:53 -08:00
Patrick Walton
ee6c7e0797
Explicitly cast `aTessCoord` to `vec2` for WebGL compatibility
2020-02-28 12:49:21 -08:00
Sebastian K
e2fbde820d
Implement a WebGL backend
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Signed-off-by: Patrick Walton <pcwalton@mimiga.net>
2020-02-28 10:41:35 -08:00
Patrick Walton
c59b347c62
Mention CoC in the community section
2020-02-28 10:07:27 -08:00
Patrick Walton
fa2cb9b6e0
Update README to mention chat room
2020-02-28 10:05:39 -08:00
Patrick Walton
d2ae183ed6
Update README
2020-02-28 09:46:42 -08:00
Patrick Walton
b4681dcf8f
Add a PNG version of the logo
2020-02-28 09:44:09 -08:00
Patrick Walton
40bb1b412c
Implement radial gradients along a line, following Pixman.
2020-02-27 16:24:10 -08:00
Patrick Walton
59783ad457
Merge pull request #272 from adamnemecek/master
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trimmed whitespace
2020-02-27 09:04:21 -08:00
Adam Nemecek
3d39c5e9b7
trimmed whitespace
2020-02-27 08:13:14 -08:00
Patrick Walton
060241e4d0
Fix Metal backend
2020-02-27 04:07:09 -08:00
Patrick Walton
e913f83eee
Remove obsolete TODOs
2020-02-27 04:03:08 -08:00
Patrick Walton
b998449885
Remove unused #define
2020-02-26 18:46:48 -08:00
Patrick Walton
3a014d78eb
Implement a blur filter for canvas shadows
2020-02-26 18:43:41 -08:00
Patrick Walton
d1c7da8bd2
Implement pattern repeating and image smoothing control
2020-02-26 14:56:05 -08:00
Patrick Walton
77b3555828
Separate opacity out from paint.
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This allows `globalAlpha` to work on render targets.
2020-02-26 12:43:07 -08:00
Patrick Walton
1deb53fa9c
Implement the remaining Porter-Duff compositing operators
2020-02-25 18:37:23 -08:00
Patrick Walton
e7de50eb67
Fix sub-Z-buffer indexing error with render targets
2020-02-25 18:36:46 -08:00
Patrick Walton
0a3f64eb44
Implement the difference and exclusion blend modes
2020-02-25 14:55:58 -08:00
Patrick Walton
a8e33d3d3d
Add the soft light blend mode
2020-02-25 14:39:06 -08:00
Patrick Walton
9b4217300f
Implement the source-in, destination-in, source-out, and destination-atop blend
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modes to round out the assortment of Porter-Duff blend modes
2020-02-25 12:52:11 -08:00
Patrick Walton
02012431ca
Implement color dodge and color burn blend modes
2020-02-25 11:37:42 -08:00
Patrick Walton
5b228ed825
Implement multiply, screen, hard light, and overlay blend modes.
2020-02-24 21:23:17 -08:00
Patrick Walton
149efeb672
Fix `is_fully_transparent()` for colors.
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Oops!
2020-02-24 21:22:36 -08:00
Patrick Walton
99d980c0c7
Fix batch breaking logic for blend modes
2020-02-24 21:22:15 -08:00
Patrick Walton
00b7a2ee5a
Factor out 3-element selection into a `select3()` function
2020-02-24 21:21:30 -08:00
Patrick Walton
c96cb62f47
Factor out common functions used in tile alpha shaders
2020-02-24 19:42:32 -08:00
Patrick Walton
5421525eaa
Implement the HSL filters (called "non-separable blend modes" in the spec).
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These cannot be implemented with the standard OpenGL blending functions, so we
have to do them manually in a shader, which requires a good deal of machinery
to create intermediate framebuffers and so forth.
2020-02-24 15:37:44 -08:00
Patrick Walton
67d12adb6c
Replace layers with render targets, which can be used as patterns.
...
This allows us to efficiently handle a lot of workloads that require multiple
HTML canvases, without CPU readback. For example, you can render paths to a
render target, then turn that render target into a repeating pattern that you
fill other paths with. Or you can render paths to a render target and then
composite that render target as a whole with a blend mode.
This introduces a new `DrawRenderTarget` render command that blits a render
target without any paths involved. This is basically just a hack that works
around the fact that our tiled renderer doesn't yet support effects that widen
the ink region (i.e. blurs). It can be removed once we have that support.
2020-02-21 22:14:18 -08:00
Patrick Walton
3245796445
Add support for multiple paint texture pages.
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This avoids arbitrary limits on the number of images, gradients, etc. you can
have.
2020-02-21 14:46:10 -08:00
Patrick Walton
0b102ec97d
Fix compile error in `convert` utility
2020-02-20 22:23:38 -08:00
Patrick Walton
36538d5748
Implement a few more blend modes and switch to premultiplied alpha for layer
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compositing
2020-02-20 22:22:15 -08:00
Patrick Walton
4933efb513
Add Lighten and Darken composite ops
2020-02-20 20:38:43 -08:00
Patrick Walton
ab55b9509b
Fix handling of solid tiles with the Clear blend mode
2020-02-20 18:15:20 -08:00
Patrick Walton
6acd2d91f7
Implement `clear_rect()` in the canvas front-end by introducing the concept of
...
per-path blend modes.
These should be useful for some canvas composite operations as well.
2020-02-20 15:52:40 -08:00
Patrick Walton
0c3dad974f
Expose individual blend factors in `pathfinder_gpu`
2020-02-20 15:28:37 -08:00
Patrick Walton
16a2de88df
Rename "postprocessing" to "effects" and start initial work on composite ops
2020-02-20 14:22:07 -08:00
Patrick Walton
d9e994e46d
Transition the existing postprocessing system to a layers system.
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This is preparatory work for composite ops and blurs.
Closes #261 .
2020-02-20 11:21:45 -08:00
Patrick Walton
25f9346160
Add an incomplete port of the NanoVG example app
2020-02-19 11:00:03 -08:00
Patrick Walton
fd070d7a24
Start an `angle` module in `pathfinder_geometry`
2020-02-19 10:59:40 -08:00
Patrick Walton
95d5fab5ef
Minor cleanup in `pathfinder_canvas`
2020-02-19 10:59:40 -08:00
Patrick Walton
cc9711e151
Transform some paints in the canvas API
2020-02-18 16:06:39 -08:00
Patrick Walton
3f79927eb1
Allow the paint texture to grow a bit
2020-02-18 15:06:09 -08:00
Patrick Walton
d97eb32566
Add a (somewhat inefficient) HSLA to RGBA conversion function
2020-02-18 14:36:26 -08:00
Patrick Walton
df150dea8a
Add a method to fetch the center of a rect
2020-02-18 14:36:10 -08:00
Patrick Walton
dcd12279d4
Fix counterclockwise arc logic
2020-02-18 14:36:02 -08:00
Patrick Walton
4419553acc
Clamp gradient time to [0, 1]
2020-02-18 14:35:37 -08:00
Patrick Walton
28c0811daa
Fix `pathfinder_swf` build
2020-02-17 15:24:21 -08:00
Patrick Walton
a383c9a2ab
Fix build of `pathfinder_text`
2020-02-17 14:55:05 -08:00
Patrick Walton
3ad1c25796
Implement the even-odd fill rule
2020-02-17 14:44:48 -08:00
Patrick Walton
243f2cc9b2
Add basic, incomplete support for clip paths in SVG
2020-02-16 15:02:37 -08:00
Patrick Walton
677c607a8c
Get clips working for canvas
2020-02-16 13:45:15 -08:00
Patrick Walton
0d3bbbd506
Clip entire tiles appropriately.
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This doesn't composite masks together, so it's currently incomplete.
2020-02-15 18:01:23 -08:00
Patrick Walton
a8019a1a1a
Fix mask positioning on OpenGL
2020-02-15 18:00:25 -08:00
Patrick Walton
631e16ce9b
Fix flipped Y axis in mask texture positioning
2020-02-15 14:08:22 -08:00
Patrick Walton
f26eecae7a
Build clip paths before draw paths
2020-02-15 14:04:01 -08:00
Patrick Walton
496b55ee4e
Add front-end support for clip paths. They don't do anything yet.
2020-02-15 13:21:12 -08:00
Patrick Walton
fefa3c3cd3
Rename `PathObject` to `DrawPath` to differentiate it from a clip path
2020-02-15 12:39:15 -08:00
Patrick Walton
6e28552a44
Add missing shaders
2020-02-14 22:10:04 -08:00
Patrick Walton
0883f54e2d
Add a separate mask blit step, in preparation for supporting clips.
...
We can elide this in the future if there are no clips, but it isn't a huge
performance regression right now, so let's just unconditionally do it.
2020-02-14 21:56:43 -08:00
Patrick Walton
6a73a63336
Factor out mask texture UV calculation, and rename a couple of render commands
2020-02-14 21:37:20 -08:00
Patrick Walton
31becb1570
Flatten objects' tiles ourselves instead of having Rayon do it.
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A prerequisite for clips.
2020-02-14 21:20:19 -08:00
Patrick Walton
84ffc3151e
Split shaders out into a separate module.
2020-02-14 11:56:38 -08:00
Patrick Walton
90445bac7e
Implement basic support for non-repeating image patterns.
2020-02-11 17:20:21 -08:00
Patrick Walton
aad467e716
Implement basic radial gradients.
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This doesn't handle the case where the circles are not concentric yet.
2020-02-10 22:15:50 -08:00
Patrick Walton
5a21557a6d
Implement basic linear gradients.
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This is not a very efficient implementation yet, but it seems to work.
2020-02-10 16:01:05 -08:00
Patrick Walton
740597d886
Merge pull request #254 from arturoc/remove-log-restriction
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Remove log restriction
2020-02-06 08:38:08 -08:00
Patrick Walton
183c802a13
Merge pull request #257 from linkmauve/eijebong
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Bump almost all dependencies to their latest version
2020-02-06 08:37:20 -08:00
Emmanuel Gil Peyrot
124472cff1
Regenerate Cargo.lock with the latest changes
2020-02-06 09:39:58 +01:00
Emmanuel Gil Peyrot
6ce416e77c
Bump all outdated dependencies
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I’m pleasantly surprised that none of these required any (visible) code
change, but tests pass so let’s go with that. :)
2020-02-06 09:39:50 +01:00
Emmanuel Gil Peyrot
03e3a9fded
Bump glutin dependency in the example
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The API of winit has changed quite a lot in their 0.20 release.
2020-02-06 09:39:50 +01:00
Emmanuel Gil Peyrot
d2b8e2cd30
Bump euclid dependency of area-lut
2020-02-06 09:39:50 +01:00
Emmanuel Gil Peyrot
fb22aafada
Update swf-related crates
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swf-tree got renamed into swf-types for their 0.10 release.
2020-02-06 09:39:50 +01:00
Emmanuel Gil Peyrot
2d2bc14e5c
Remove unused import
2020-02-06 08:45:14 +01:00
Patrick Walton
706b6dbd1d
Add an API for gradients to the canvas frontend, not implemented yet
2020-02-05 20:01:11 -08:00
Patrick Walton
9a2e4f0b6d
Merge pull request #259 from linkmauve/fix-missing-quickcheck
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Add quickcheck build-dependency
2020-02-05 15:24:28 -08:00
Patrick Walton
a66ed4c073
Specify tile texture coordinates as an affine transform.
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Part of the groundwork for gradients.
2020-02-05 13:59:32 -08:00
Emmanuel Gil Peyrot
cc6fe7864b
Add quickcheck build-dependency
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quickcheck usage in pathfinder_content had been added in
b8f622203a
, but not to the Cargo.toml.
This makes tests pass again.
2020-02-05 14:35:20 +01:00
Patrick Walton
b269723254
Switch to per-pixel texture lookup for paints.
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This is a prerequisite for supporting gradients and images.
2020-02-04 21:50:13 -08:00
Patrick Walton
1e84ddf1ff
Use the texture allocator to allocate solid colors
2020-02-03 22:24:34 -08:00
Patrick Walton
b8f622203a
Add a simple quadtree-based texture allocator
2020-01-31 14:38:01 +01:00
Patrick Walton
2db43797c3
Split colors out into their own crate.
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A lot of downstream consumers of `pathfinder_gpu` want to use colors without
the path stuff.
2020-01-31 09:17:04 +01:00
Arturo Castro
3be6d70577
remove log restrictions from renderer, demo/common and gl crates
2020-01-28 15:24:21 +01:00
Arturo Castro
7213b3e1cb
Remove log restriction
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pathfinder-geometry enabled a log feature that restricts logging
to warn for any binary using it.
2020-01-28 12:07:03 +01:00
Patrick Walton
cd05eefac7
Merge pull request #252 from s3bk/fix-simd
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fix simd for scalar platforms
2020-01-23 19:44:21 -08:00
Patrick Walton
5ea86ccba8
Bump `pathfinder_geometry` and `pathfinder_simd` to version 0.4
2020-01-23 18:24:56 -08:00
Sebastian K
de0f9055ed
fix scalar simd impls
2020-01-24 00:24:22 +03:00
Patrick Walton
3f72847294
Add a few missing methods to geometry and SIMD; fix SIMD tests
2020-01-14 21:31:22 -08:00
Patrick Walton
422ccbc15c
Merge pull request #250 from servo/i686
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Support `pathfinder_simd` on 32-bit x86.
2020-01-14 13:04:28 -08:00
Patrick Walton
ee9187849b
Support `pathfinder_simd` on 32-bit x86.
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Closes #249 .
2020-01-14 13:03:31 -08:00
Patrick Walton
ce3b40cd5c
Make timer queries and framebuffer readback async
2020-01-07 13:03:15 -08:00
Patrick Walton
eb66459ef4
Fold the `.round()` method on SIMD vectors into float-to-int conversion.
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This drops our requirements from SSE4.1 to SSE2.
Closes #241 .
2019-12-29 15:05:01 -08:00
Patrick Walton
0bb6b88859
Stop using AVX2 when packing pixels.
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Partially addresses #241 .
2019-12-29 12:38:36 -08:00
Patrick Walton
986792349f
Use the SSE2 `_mm_movemask_ps` on x86 instead of the SSE4.1 `_mm_test_all_ones`
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and `_mm_test_all_zeros`.
Partially addresses #241 .
2019-12-29 12:13:58 -08:00
Patrick Walton
7f6374f110
Merge pull request #245 from s3bk/sorted_vector_binary_search
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use a binary search for pathfinder_renderer::SortedVector
2019-12-29 11:29:45 -08:00
Patrick Walton
dcefd7b70b
Merge pull request #246 from s3bk/usvg_0.8
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update usvg to 0.8
2019-12-29 11:29:09 -08:00
Sebastian K
e38e2d800f
update usvg to 0.8
2019-12-28 11:46:31 +03:00