Commit Graph

25 Commits

Author SHA1 Message Date
Patrick Walton cd09177ead Implement the infrastructure needed to support multiple clip paths.
This also lays the groundwork needed to reduce batch breaks between solid and
alpha tiles.
2020-04-21 18:25:20 -07:00
Patrick Walton 564533ff29 Switch from Rust MPSC channels to `crossbeam-channel`.
7x performance improvement in contour.svg from MPVG!
2020-04-21 09:57:47 -07:00
Patrick Walton 1cd5966d3d Publish `pathfinder_content` and `pathfinder_renderer` to crates.io 2020-04-17 13:23:45 -07:00
Patrick Walton 895f73096e Switch back to instanced drawing for tiles.
Improves tile build time by something around 2x in the NanoVG demo.
2020-04-08 17:16:54 -07:00
乌戈 22f9c3bf6e Use instant crate to build for wasm32 target 2020-03-05 01:54:36 +08:00
Patrick Walton f607b607b0 Composite render targets using tiles, taking the Z-buffer into account.
We can do more tile-based optimization, but this should be enough to ensure a
correct rendering.

This temporarily breaks subpixel AA, but it should be fixable by modifying
`blur.fs.glsl`.

Closes #271.
2020-03-02 20:10:10 -08:00
Patrick Walton 0f35d9c817 Add an embedded resource loader that places resources directly in the binary.
This is useful for WebGL and for downstream crates.io use.
2020-02-28 17:10:53 -08:00
Patrick Walton 740597d886
Merge pull request #254 from arturoc/remove-log-restriction
Remove log restriction
2020-02-06 08:38:08 -08:00
Emmanuel Gil Peyrot 6ce416e77c Bump all outdated dependencies
I’m pleasantly surprised that none of these required any (visible) code
change, but tests pass so let’s go with that. :)
2020-02-06 09:39:50 +01:00
Patrick Walton 2db43797c3 Split colors out into their own crate.
A lot of downstream consumers of `pathfinder_gpu` want to use colors without
the path stuff.
2020-01-31 09:17:04 +01:00
Arturo Castro 3be6d70577 remove log restrictions from renderer, demo/common and gl crates 2020-01-28 15:24:21 +01:00
est31 ad143712a8 Remove redundant fixedbitset dependency 2019-08-30 20:24:09 +02:00
Patrick Walton 431dcf3d2e Rename `pathfinder_geometry::basic` to simply `pathfinder_geometry`, and move
the remaining code in that crate to a new crate, `pathfinder_content`

The old hierarchy was confusing.
2019-06-21 10:06:19 -07:00
Patrick Walton 487577a11b Add Metal support.
This commit substantially reworks the `pathfinder_gpu` API to better support
modern APIs like Metal. It should open the door to `gfx-rs`, `wgpu`, Vulkan,
and D3D12 backends relatively straightforwardly.

A new example, `canvas_metal_minimal`, has been added.

Note that the new Metal shaders require a patched version of `spirv-cross` to
build properly. An upstream patch is forthcoming.
2019-06-20 11:47:22 -07:00
Bastien Orivel 349c1a9cd0 Update quickcheck to 0.8
This dedupes some dependencies
2019-05-24 19:22:23 +02:00
Patrick Walton 8606cd013e Replace commented out printlns with proper debug statements 2019-04-29 16:43:24 -07:00
Patrick Walton 4e6bbf59ba Stop using `crossbeam-channel`, as it's slower than `std::sync::mpsc` on macOS
at least
2019-04-10 20:29:13 -07:00
Patrick Walton 3d4f8bd008 Pipeline between CPU and GPU at a more fine-grained level.
This makes us stop running one frame behind.
2019-04-09 17:06:43 -07:00
Patrick Walton 33aa6f905d Move UI event code and widgets to the `pathfinder_ui` crate 2019-03-05 15:36:07 -08:00
Patrick Walton ad0691c146 Move the generic UI code in the renderer crate to a separate crate 2019-03-05 15:13:55 -08:00
Patrick Walton f7a8b573ce Move the GPU rendering code out of `pathfinder_gl`, since it's now no longer
OpenGL-specific
2019-03-05 14:46:18 -08:00
Patrick Walton fc62e9bc71 Subdivide offset curves to an error bound. 2019-02-20 18:27:27 -08:00
Patrick Walton 0b0c913332 Split out SIMD into a separate crate 2019-02-01 11:48:10 -08:00
Patrick Walton d1ca5fe757 Use a much better technique for curve flattening 2019-01-28 20:36:06 -08:00
Patrick Walton 821b54b8f4 Factor renderer and SVG code out into separate crates 2019-01-14 14:20:36 -08:00