Commit Graph

4 Commits

Author SHA1 Message Date
Sebastian K 582f025c91 Update WebGL backend for recent changes 2020-04-16 12:02:42 -07:00
Patrick Walton cdbe2fbb6b Introduce the concept of a base color in order to handle canvas shadow alpha
correctly
2020-04-13 18:31:25 -07:00
Patrick Walton 895f73096e Switch back to instanced drawing for tiles.
Improves tile build time by something around 2x in the NanoVG demo.
2020-04-08 17:16:54 -07:00
Patrick Walton 0c93045f50 Replace the individual tile shaders with an ubershader 2020-03-25 21:59:51 -07:00
Renamed from resources/shaders/metal/tile_solid.vs.metal (Browse further)