Patrick Walton
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6a7c013e61
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Make the hints a uniform instead of a buffer texture.
Saves a good bit of memory traffic during vertex shading.
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2017-10-05 19:14:52 -07:00 |
Patrick Walton
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d4c7fa74bd
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Add a feature to save benchmark data as CSV
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2017-10-05 11:46:53 -07:00 |
Patrick Walton
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157292175b
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Use instanced rendering in the 3D demo.
This massively decreases the load time and memory usage in exchange for more draw calls.
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2017-10-03 15:24:56 -07:00 |
Patrick Walton
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b631fec80f
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Cache font mesh libraries on the server
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2017-10-02 19:58:38 -07:00 |
Patrick Walton
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60ff71be84
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Add an experimental implementation of macOS-like font dilation
Following Apple's earlier terminology, this is exposed as "strong"
subpixel AA.
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2017-09-29 22:12:24 -07:00 |
Patrick Walton
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e8135fbfe0
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TSLint the demo
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2017-09-28 14:34:48 -07:00 |
Patrick Walton
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1675944dfb
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Rewrite the text run and glyph store classes for simplicity
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2017-09-28 09:48:05 -07:00 |
Patrick Walton
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b6c6c70ef0
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Benchmark the server-side partitioning
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2017-09-26 15:38:50 -07:00 |
Patrick Walton
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6b0c215148
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Get ECAA working in the benchmark
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2017-09-26 13:32:22 -07:00 |
Patrick Walton
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1c138cc543
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Display benchmark results in a dialog box instead of on the console
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2017-09-25 19:56:12 -07:00 |
Patrick Walton
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2197896c4f
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Keep the camera and view in a sensible state when changing fonts in the text demo
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2017-09-23 13:09:45 -07:00 |
Patrick Walton
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0e9a59088c
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Implement bare-bones support for debugging SVG meshes
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2017-09-19 20:19:53 -07:00 |
Patrick Walton
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a5b0e9bf9a
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Allow different glyphs to be selected in the mesh debugger
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2017-09-19 17:36:12 -07:00 |
Patrick Walton
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0087c1ed50
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Add SSAA support to the benchmarking tool
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2017-09-13 21:41:33 -07:00 |
Patrick Walton
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299bcd685e
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Fix scaling of the benchmark
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2017-09-13 21:03:10 -07:00 |
Patrick Walton
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6642cc7aa4
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Limit how far the user can zoom the camera out
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2017-09-13 13:30:26 -07:00 |
Patrick Walton
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d64a28c166
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Beautify the timings display and make it work with the SVG and 3D demos
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2017-09-13 11:56:40 -07:00 |
Patrick Walton
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65eecbf071
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Don't allow the user to zoom in so far that we run out of space in the glyph atlas
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2017-09-12 22:32:18 -07:00 |
Patrick Walton
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6fec73b2f7
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Make sure all glyphs stay in the viewport when running the benchmark
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2017-09-12 16:07:04 -07:00 |
Patrick Walton
|
2c8c11b303
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Get a bare-minimum benchmark up and running
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2017-09-12 12:40:14 -07:00 |
Patrick Walton
|
3dd1d73f81
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Start the camera centered on the text in the text demo
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2017-09-11 16:07:11 -07:00 |
Patrick Walton
|
068e2bd99e
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Stub a benchmarking tool, not working yet
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2017-09-11 11:22:19 -07:00 |