Patrick Walton
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6a7c013e61
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Make the hints a uniform instead of a buffer texture.
Saves a good bit of memory traffic during vertex shading.
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2017-10-05 19:14:52 -07:00 |
Patrick Walton
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22d0eb7b24
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Fix file headers in shaders/
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2017-10-03 15:32:03 -07:00 |
Patrick Walton
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f68da75c75
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Implement SSAA for the 3D demo.
This commit additionally refactors transforms to be resolution-independent as much as possible throughout all the demos.
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2017-09-12 19:43:43 -07:00 |
Patrick Walton
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eb9c0ceb4d
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Implement "slight" hinting by rounding x-heights up to the nearest pixel
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2017-09-09 13:12:51 -07:00 |
Patrick Walton
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81a6f8f051
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Enable early Z for edge detection and render only in the used area of the atlas
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2017-08-23 19:18:24 -07:00 |
Patrick Walton
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52afa359b4
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Render a line of text using the atlas
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2017-08-22 18:25:32 -07:00 |
Patrick Walton
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b10807d217
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Initial setup for ECAA in the demo
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2017-08-15 22:09:09 -07:00 |
Patrick Walton
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eb7cfe7c5f
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Fetch the colors of paths
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2017-08-14 21:24:58 -07:00 |
Patrick Walton
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f8bd405759
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Get basic polygons rendering in the demo
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2017-08-14 16:08:45 -07:00 |
Patrick Walton
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5f89f7ba50
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Fix compile errors in shaders
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2017-08-13 13:39:51 -07:00 |
Patrick Walton
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ebeaf119ba
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Add some OpenGL ES 2.0 shaders for direct rendering, untested
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2017-08-11 18:12:17 -07:00 |