Patrick Walton
|
6c31e1bc01
|
In VR mode, render one eye and then reproject to both eyes instead of rendering
twice.
This reduces both CPU and GPU time a lot in exchange for a small loss in
quality.
|
2019-04-26 17:22:54 -07:00 |
Alan Jeffrey
|
eedb8bbadf
|
Separated viewport from make_current.
|
2019-04-12 11:30:00 -05:00 |
Alan Jeffrey
|
50e5790c9f
|
Allow devices to determine the viewport for each eye
|
2019-04-12 09:07:52 -05:00 |
Alan Jeffrey
|
c26a443b0d
|
Make the demo window present method take a &mut self
|
2019-04-08 11:16:57 -05:00 |
Alan Jeffrey
|
4db3fb6279
|
Allow demo apps to provide default options
|
2019-04-02 15:21:05 -05:00 |
Patrick Walton
|
6ca5dc5f62
|
Add basic barrel distortion support for VR
|
2019-03-20 13:41:04 -07:00 |
Patrick Walton
|
9025189650
|
Allow opening new SVGs in the Android port
|
2019-03-18 18:13:13 -07:00 |
Patrick Walton
|
49660a6b31
|
Add more Daydream VR support
|
2019-03-15 15:23:37 -07:00 |
Patrick Walton
|
5db7edad0b
|
Add specific rendering methods for each eye
|
2019-03-14 20:15:48 -07:00 |
Patrick Walton
|
e212a839b4
|
Get device orientation changes partially working
|
2019-03-14 19:13:27 -07:00 |
Patrick Walton
|
f02e75edaf
|
Use the gyroscope to look around on Android
|
2019-03-14 15:29:56 -07:00 |
Patrick Walton
|
bb32777101
|
Initial work toward VR support
|
2019-03-14 14:42:22 -07:00 |
Patrick Walton
|
9c404dfdc1
|
Add an Android port
|
2019-03-12 13:55:26 -07:00 |