Commit Graph

4 Commits

Author SHA1 Message Date
Patrick Walton 754a44ae22 Rename the existing renderer to `d3d9` in preparation for the D3D11 branch 2020-06-23 13:10:05 -07:00
Patrick Walton 2ad02b0b78 Only define `precision highp sampler2D` in OpenGL ES.
Closes #309.
2020-05-08 16:59:40 -07:00
Patrick Walton 6eb0232aad Add `precision highp sampler2D` everywhere so our winding numbers don't get clipped
Closes #280.
2020-03-27 14:53:00 -07:00
Patrick Walton 5421525eaa Implement the HSL filters (called "non-separable blend modes" in the spec).
These cannot be implemented with the standard OpenGL blending functions, so we
have to do them manually in a shader, which requires a good deal of machinery
to create intermediate framebuffers and so forth.
2020-02-24 15:37:44 -08:00