Patrick Walton
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7dc8f5debb
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Switch to depth textures to aid edge detection
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2017-08-15 16:51:26 -07:00 |
Patrick Walton
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0f5b23622a
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Implement SSAA in the demo
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2017-08-15 15:57:52 -07:00 |
Patrick Walton
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8bae26b521
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Implement some antialiasing strategy infrastructure
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2017-08-15 13:38:54 -07:00 |
Patrick Walton
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eb7cfe7c5f
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Fetch the colors of paths
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2017-08-14 21:24:58 -07:00 |
Patrick Walton
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309034b7dd
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Implement basic Loop-Blinn curves
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2017-08-14 19:08:18 -07:00 |
Patrick Walton
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f8bd405759
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Get basic polygons rendering in the demo
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2017-08-14 16:08:45 -07:00 |
Patrick Walton
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5f89f7ba50
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Fix compile errors in shaders
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2017-08-13 13:39:51 -07:00 |
Patrick Walton
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d0dd883ddf
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Switch to the Fetch API
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2017-08-12 10:08:35 -07:00 |
Patrick Walton
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ee9c1a7998
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Download shaders via XHR
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2017-08-11 21:26:25 -07:00 |
Patrick Walton
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57ebbf8281
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Split out B-vertex positions and info so that they're easier to pack into textures
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2017-08-11 15:56:07 -07:00 |
Patrick Walton
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5b84b052a0
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Upload the chosen font to the server
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2017-08-10 18:38:54 -07:00 |
Patrick Walton
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0ad2f9abfe
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Initial implementation of the Rocket-based demo server
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2017-08-10 15:26:27 -07:00 |
Patrick Walton
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376faf8c38
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Move `demo/` to `demo/client/` in preparation for making a partitioning web service
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2017-08-08 11:35:10 -07:00 |