Patrick Walton
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ae450b063e
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WIP: Factor out GL code
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2019-03-04 14:55:32 -08:00 |
Patrick Walton
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dc69d1197e
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Tweak debug UI
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2019-02-26 15:24:39 -08:00 |
Patrick Walton
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92777c6346
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Make rects rounded and optimize PNGs
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2019-02-26 13:48:35 -08:00 |
Patrick Walton
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5c7423d59c
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Add more statistics to the performance debug window
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2019-02-25 16:12:47 -08:00 |
Patrick Walton
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19c14da3aa
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Center the SVG in the 2D demo
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2019-02-25 15:25:08 -08:00 |
Patrick Walton
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550c9feb58
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Move the device code in the demo into its own file
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2019-02-25 15:14:40 -08:00 |
Patrick Walton
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f6af769486
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Add screenshot functionality.
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2019-02-25 11:33:26 -08:00 |
Patrick Walton
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aef7dd1353
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Allow the background color to be changed in the demo
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2019-02-22 18:21:03 -08:00 |
Patrick Walton
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e10e2e97d4
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Tweak the camera transforms in the 3D view
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2019-02-22 11:54:01 -08:00 |
Patrick Walton
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0da196aa92
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Scale the SVG appropriately in the demo
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2019-02-21 20:19:42 -08:00 |
Patrick Walton
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b6e334a5bb
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Fix temporal inconsistency in the demo between transform applied between vector
scene and environment
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2019-02-21 12:09:02 -08:00 |
Patrick Walton
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fc62e9bc71
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Subdivide offset curves to an error bound.
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2019-02-20 18:27:27 -08:00 |
Patrick Walton
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c7a1d9e960
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Use stencil to integrate the vector scene into the 3D environment
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2019-02-19 12:03:02 -08:00 |
Patrick Walton
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9af3bac11f
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Implement depth interpolation, not working yet
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2019-02-18 13:42:30 -08:00 |
Patrick Walton
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661a865508
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Fill depth when drawing the ground plane
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2019-02-15 19:07:42 -08:00 |
Patrick Walton
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d30743a69c
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Begin refactoring the demo into a shared library and a platform-specific
entry point.
This will help the upcoming wasm port.
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2019-02-15 18:21:46 -08:00 |