Patrick Walton
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0506365cc7
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Fix blending in the text demo.
As a nice added cleanup, this commit standardizes on the red channel for
all monochrome textures.
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2017-10-26 20:15:51 -07:00 |
Patrick Walton
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83cfb1d9d5
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Make glyphs transparent.
Avoids cutting off the bottom of the "g" in the text demo.
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2017-09-19 13:57:56 -07:00 |
Patrick Walton
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3ee066bdf0
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Implement subpixel ECAA
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2017-09-07 14:58:41 -07:00 |
Patrick Walton
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cedce49a1d
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Perform color defringing in the shader using the FreeType algorithm
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2017-09-06 16:50:36 -07:00 |
Patrick Walton
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82d2f076d7
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Add basic subpixel AA support for SSAA.
No LCD filter is implemented yet, so the color fringing is currently fairly extreme.
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2017-09-06 16:32:11 -07:00 |