Commit Graph

19 Commits

Author SHA1 Message Date
Patrick Walton 8606cd013e Replace commented out printlns with proper debug statements 2019-04-29 16:43:24 -07:00
Patrick Walton c688d04412 Remove the scene assembly thread, and pipeline only fills instead of alpha
tiles.

Removing a thread should make it easier to manually assign threads to CPUs, as
is necessary on devices with poor schedulers like Magic Leap 1.
2019-04-18 13:50:26 -07:00
Patrick Walton 21563d9d7f Move the Z-buffer over to the `DenseTileMap` abstraction 2019-04-11 19:38:31 -07:00
Patrick Walton 6a967c19f4 Introduce a `DenseTileMap<T>` type for better abstraction and SIMD use 2019-04-11 19:25:02 -07:00
Patrick Walton 9e38da25e1 Remove the `TileObjectPrimitive` structure in favor of a flat list of
backdrops.

This reduces memory usage a bit and adds the infrastructure needed to support a
tile map.
2019-04-11 18:54:03 -07:00
Patrick Walton d090dd459b Remove the layer of indirection between object indices and shaders 2019-04-03 11:58:45 -07:00
Patrick Walton b80ab2ad25 Only show the "Text Effects" button when a monochrome SVG is loaded 2019-03-06 19:35:57 -08:00
Patrick Walton 1e3298fdb7 Switch to guard-band style clipping to eliminate artefacts 2019-02-22 13:15:00 -08:00
Patrick Walton 3d0463999c Add a SIMD integer rect type 2019-02-05 10:55:01 -08:00
Patrick Walton fe410e066f Add a SIMD rect type 2019-02-05 10:03:20 -08:00
Patrick Walton 63b47f1abe Move basic geometry primitives to the `pathfinder_geometry::basic` module 2019-02-04 20:20:32 -08:00
Patrick Walton f25682f0f1 Add a defringing shader for subpixel antialiasing, untested as of yet 2019-02-04 16:04:13 -08:00
Patrick Walton 6b8848bb35 Fix boundary condition for active edges precisely on tile boundaries 2019-01-29 19:29:42 -08:00
Patrick Walton e3bf703105 Stop using 100% CPU; fix bug when splitting line segments at Y extrema 2019-01-29 15:35:07 -08:00
Patrick Walton d1ca5fe757 Use a much better technique for curve flattening 2019-01-28 20:36:06 -08:00
Patrick Walton 3ce60afb44 Fix clipping 2019-01-22 11:46:01 -08:00
Patrick Walton 02928f295d Basic rect clipping 2019-01-15 13:49:26 -08:00
Patrick Walton 0097ffab19 wip 2019-01-15 11:42:25 -08:00
Patrick Walton 821b54b8f4 Factor renderer and SVG code out into separate crates 2019-01-14 14:20:36 -08:00